diff --git a/src/dma/context/mod.rs b/src/dma/context/mod.rs index 8ee5e75..755bc4b 100755 --- a/src/dma/context/mod.rs +++ b/src/dma/context/mod.rs @@ -144,6 +144,97 @@ impl DmaCtx { Ok(is_controller) } + pub fn get_c4_holder(&mut self, pawns: Vec
, entity_list: Address) -> Option { + // (pawn, wep_services, wep_count, wep_base) + let mut data_vec: Vec<(Address, u64, i32, u64)> = pawns + .into_iter() + .map(|pawn| (pawn, 0u64, 0i32, 0u64)) + .collect(); + + // Get wep_services + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(pawn, wep_services, _, _)| { + batcher.read_into(*pawn + cs2dumper::client::C_BasePlayerPawn::m_pWeaponServices, wep_services); + }); + drop(batcher); + + // Get wep_count and wep_base + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(_, wep_services, wep_count, wep_base)| { + batcher.read_into((*wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons as u64).into(), wep_count); + batcher.read_into((*wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons as u64 + 0x8).into() , wep_base); + }); + drop(batcher); + + // Rebuild data vec + // Vec<(pawn, wep_base, Vec<(buff, buff2)>)> + let mut data_vec: Vec<(Address, u64, Vec<(u64, i32)>)> = data_vec + .into_iter() + .map(|(pawn, _, wep_count, wep_base)| { + let weps = (0..wep_count).into_iter().map(|idx| (0u64, idx)).collect(); + (pawn, wep_base, weps) + }) + .collect(); + + // Get handle + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(_, wep_base, wep_data_vec)| { + wep_data_vec.iter_mut().for_each(|(_, idx)| { + let b: Address = (*wep_base).into(); + batcher.read_into(b + * idx * 0x4, idx); + }); + }); + drop(batcher); + + // Get list entry + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(_, _, wep_data_vec)| { + wep_data_vec.iter_mut().for_each(|(list_entry, handle)| { + batcher.read_into(entity_list + 0x8 * ((*handle & 0x7FFF) >> 9) + 16, list_entry); + }); + }); + drop(batcher); + + // Get wep ptr + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(_, _, wep_data_vec)| { + wep_data_vec.iter_mut().for_each(|(list_entry, handle)| { + let le: Address = (*list_entry).into(); + batcher.read_into(le + 120 * (*handle & 0x1FF), list_entry); + }); + }); + drop(batcher); + + // Get wep data + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(_, _, wep_data_vec)| { + wep_data_vec.iter_mut().for_each(|(wep_ptr, _)| { + let b: Address = (*wep_ptr).into(); + batcher.read_into(b + cs2dumper::client::C_BaseEntity::m_nSubclassID + 0x8, wep_ptr); + }); + }); + drop(batcher); + + // Get wep id + let mut batcher = self.process.batcher(); + data_vec.iter_mut().for_each(|(_, _, wep_data_vec)| { + wep_data_vec.iter_mut().for_each(|(wep_data, id)| { + let b: Address = (*wep_data).into(); + batcher.read_into(b + cs2dumper::client::CCSWeaponBaseVData::m_WeaponType, id); + }); + }); + drop(batcher); + + let holder = data_vec.into_iter().find(|(_, _, wep_data_vec)| { + wep_data_vec.iter().find(|(_, id)| { *id == 7 }).is_some() + }); + + match holder { + Some((addr, _, _)) => Some(addr), + None => None, + } + } + // Todo: Optimize this function: find another way to do this pub fn has_c4(&mut self, pawn: Address, entity_list: Address) -> anyhow::Result