Full rewrite
- Removed csflow, as its basically not getting used when high optimization is needed - Fully rewrote radarflow dma logic. - Speed increase from 20hz to over 130 hz over pcileech, thanks to scatter reads and improved caching - Removed docs, because those were for csflow, which is now removed
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5
src/enums/mod.rs
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5
src/enums/mod.rs
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mod teamid;
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mod player_type;
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pub use teamid::TeamID;
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pub use player_type::PlayerType;
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9
src/enums/player_type.rs
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9
src/enums/player_type.rs
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#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize, Default, PartialEq)]
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pub enum PlayerType {
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#[default]
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Unknown,
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Spectator,
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Local,
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Enemy,
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Team
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}
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src/enums/teamid.rs
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7
src/enums/teamid.rs
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#[repr(i32)]
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#[derive(Debug, Eq, PartialEq, enum_primitive_derive::Primitive)]
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pub enum TeamID {
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Spectator = 1,
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T = 2,
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CT = 3
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}
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