Big update

This repository is no longer meant for just radarflow, thus it will be renamed.
I have split the SDK from radarflow, allowing for simpler use with new projects.
Other than that, radarflow is functionally the same.

- Fixed bug in radarflow where the entity loop didn't include the last entity.
This commit is contained in:
Janek
2023-12-30 18:07:55 +01:00
parent 462cfddfef
commit 45bba35a71
85 changed files with 6982 additions and 1036 deletions

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@@ -0,0 +1,11 @@
use memflow::types::Address;
use crate::{CheatCtx, structs::Vec3, Error};
/// A trait for basic functions from C_BaseEntity
/// CCSPlayerController inherits C_BaseEntity, which is why this trait exists.
pub trait BaseEntity {
fn from_index(ctx: &mut CheatCtx, entity_list: Address, index: i32) -> Result<Option<Self>, Error> where Self: std::marker::Sized;
fn pos(&self, ctx: &mut CheatCtx) -> Result<Vec3, Error>;
fn class_name(&self, ctx: &mut CheatCtx) -> Result<String, Error>;
}

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@@ -0,0 +1,7 @@
use memflow::types::Address;
/// A trait that implements basic functions for a class represented by a single pointer
pub trait MemoryClass {
fn ptr(&self) -> Address;
fn new(ptr: Address) -> Self;
}

5
csflow/src/traits/mod.rs Normal file
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@@ -0,0 +1,5 @@
mod base_entity;
mod memory_class;
pub use base_entity::BaseEntity;
pub use memory_class::MemoryClass;