Big update
This repository is no longer meant for just radarflow, thus it will be renamed. I have split the SDK from radarflow, allowing for simpler use with new projects. Other than that, radarflow is functionally the same. - Fixed bug in radarflow where the entity loop didn't include the last entity.
This commit is contained in:
68
radarflow/src/comms.rs
Normal file
68
radarflow/src/comms.rs
Normal file
@@ -0,0 +1,68 @@
|
||||
use csflow::{enums::PlayerType, structs::Vec3};
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct PlayerData {
|
||||
pos: Vec3,
|
||||
yaw: f32,
|
||||
#[serde(rename = "playerType")]
|
||||
player_type: PlayerType,
|
||||
|
||||
#[serde(rename = "hasBomb")]
|
||||
has_bomb: bool
|
||||
}
|
||||
|
||||
impl PlayerData {
|
||||
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool) -> PlayerData {
|
||||
PlayerData { pos, yaw, player_type, has_bomb }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct BombData {
|
||||
pos: Vec3,
|
||||
#[serde(rename = "isPlanted")]
|
||||
is_planted: bool
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl BombData {
|
||||
pub fn new(pos: Vec3, is_planted: bool) -> BombData {
|
||||
BombData { pos, is_planted }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub enum EntityData {
|
||||
Player(PlayerData),
|
||||
Bomb(BombData)
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct RadarData {
|
||||
ingame: bool,
|
||||
|
||||
#[serde(rename = "mapName")]
|
||||
map_name: String,
|
||||
|
||||
#[serde(rename(serialize = "entityData"))]
|
||||
player_data: Vec<EntityData>,
|
||||
|
||||
//#[serde(rename(serialize = "localYaw"))]
|
||||
//local_yaw: f32,
|
||||
}
|
||||
|
||||
impl RadarData {
|
||||
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>) -> RadarData {
|
||||
RadarData { ingame, map_name, player_data }
|
||||
}
|
||||
|
||||
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
|
||||
pub fn empty() -> RadarData {
|
||||
RadarData {
|
||||
ingame: false,
|
||||
map_name: String::new(),
|
||||
player_data: Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user