Big update

This repository is no longer meant for just radarflow, thus it will be renamed.
I have split the SDK from radarflow, allowing for simpler use with new projects.
Other than that, radarflow is functionally the same.

- Fixed bug in radarflow where the entity loop didn't include the last entity.
This commit is contained in:
Janek
2023-12-30 18:07:55 +01:00
parent 462cfddfef
commit 45bba35a71
85 changed files with 6982 additions and 1036 deletions

View File

@@ -1,243 +0,0 @@
mod cache;
use ::std::sync::Arc;
use memflow::prelude::v1::*;
use tokio::{sync::RwLock, time::{Duration, Instant}};
use crate::{structs::{Connector, communication::{RadarData, PlayerType, EntityData, PlayerData, BombData}}, sdk::{self, structs::{MemoryClass, BaseEntity, CBaseEntity, CPlayerController}}, dma::cache::CacheBuilder};
use self::cache::Cache;
pub struct CheatCtx {
pub process: IntoProcessInstanceArcBox<'static>,
pub client_module: ModuleInfo,
pub engine_module: ModuleInfo,
}
impl CheatCtx {
pub fn setup(connector: Connector, pcileech_device: String) -> anyhow::Result<CheatCtx> {
let inventory = Inventory::scan();
let os = {
if connector == Connector::Pcileech {
let args = Args::new()
.insert("device", &pcileech_device);
let connector_args = ConnectorArgs::new(None, args, None);
inventory.builder()
.connector(&connector.to_string())
.args(connector_args)
.os("win32")
.build()?
} else {
inventory.builder()
.connector(&connector.to_string())
.os("win32")
.build()?
}
};
let mut process = os.into_process_by_name("cs2.exe")?;
let client_module = process.module_by_name("client.dll")?;
let engine_module = process.module_by_name("engine2.dll")?;
let ctx = Self {
process,
client_module,
engine_module,
};
Ok(ctx)
}
}
const SECOND_AS_NANO: u64 = 1000*1000*1000;
static ONCE: std::sync::Once = std::sync::Once::new();
pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16, data_lock: Arc<RwLock<RadarData>>) -> anyhow::Result<()> {
let mut ctx = CheatCtx::setup(connector, pcileech_device)?;
// Avoid printing warnings and other stuff before the initial prints are complete
tokio::time::sleep(Duration::from_millis(500)).await;
// For poll rate timing
let should_time = poll_rate != 0;
let target_interval = Duration::from_nanos(SECOND_AS_NANO / poll_rate as u64);
let mut last_iteration_time = Instant::now();
let mut missmatch_count = 0;
let mut cache = Cache::new_invalid();
loop {
if ctx.process.state().is_dead() {
break;
}
if !cache.is_valid() {
let mut cached_entities = Vec::new();
let globals = sdk::get_globals(&mut ctx)?;
let highest_index = sdk::highest_entity_index(&mut ctx)?;
let map_name = sdk::map_name(globals, &mut ctx)?;
let entity_list = sdk::get_entity_list(&mut ctx)?;
let local = sdk::get_local(&mut ctx)?;
if local.get_pawn(&mut ctx, entity_list)?.is_some() {
cached_entities.push(cache::CachedEntity::Player {
ptr: local.ptr(),
player_type: PlayerType::Local
});
for idx in 1..highest_index {
if let Some(entity) = CBaseEntity::from_index(&mut ctx, entity_list, idx)? {
let class_name = entity.class_name(&mut ctx)?;
match class_name.as_str() {
"weapon_c4" => {
cached_entities.push(cache::CachedEntity::Bomb {
ptr: entity.ptr()
})
},
"cs_player_controller" => {
let controller = entity.to_player_controller();
let player_type = {
match controller.get_player_type(&mut ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator { continue } else { t }
},
None => { continue },
}
};
cached_entities.push(cache::CachedEntity::Player {
ptr: entity.ptr(),
player_type,
})
}
_ => {}
}
}
}
}
cache = CacheBuilder::new()
.entity_cache(cached_entities)
.entity_list(entity_list)
.map_name(map_name)
.build()?;
log::debug!("Rebuilt cache.");
}
if sdk::network_is_ingame(&mut ctx)? {
let mut radar_data = Vec::with_capacity(64);
if sdk::is_bomb_planted(&mut ctx)? {
let bomb = sdk::get_plantedc4(&mut ctx)?;
let bomb_pos = bomb.pos(&mut ctx)?;
radar_data.push(
EntityData::Bomb(BombData::new(
bomb_pos,
true
))
);
}
for cached_data in cache.entity_cache() {
match cached_data {
cache::CachedEntity::Bomb { ptr } => {
if sdk::is_bomb_dropped(&mut ctx)? {
let bomb_entity = CBaseEntity::new(ptr);
let pos = bomb_entity.pos(&mut ctx)?;
radar_data.push(
EntityData::Bomb(
BombData::new(
pos,
false
)
)
);
}
},
cache::CachedEntity::Player { ptr, player_type } => {
let controller = CPlayerController::new(ptr);
if let Some(pawn) = controller.get_pawn(&mut ctx, cache.entity_list())? {
if pawn.is_alive(&mut ctx)? {
let pos = pawn.pos(&mut ctx)?;
let yaw = pawn.angles(&mut ctx)?.y;
let has_bomb = pawn.has_c4(&mut ctx, cache.entity_list())?;
radar_data.push(
EntityData::Player(
PlayerData::new(
pos,
yaw,
player_type,
has_bomb
)
)
);
}
}
},
}
}
let mut data = data_lock.write().await;
if cache.map_name() == "<empty>" || cache.map_name().is_empty() {
*data = RadarData::empty()
} else {
*data = RadarData::new(true, cache.map_name(), radar_data)
}
} else {
let mut data = data_lock.write().await;
*data = RadarData::empty()
}
if should_time {
let elapsed = last_iteration_time.elapsed();
let remaining = match target_interval.checked_sub(elapsed) {
Some(t) => t,
None => {
if missmatch_count >= 25 {
ONCE.call_once(|| {
log::warn!("Remaining time till target interval was negative more than 25 times");
log::warn!("You should decrease your poll rate.");
log::warn!("elapsed: {}ns", elapsed.as_nanos());
log::warn!("target: {}ns", target_interval.as_nanos());
});
} else {
missmatch_count += 1;
}
Duration::from_nanos(0)
},
};
#[cfg(target_os = "linux")]
tokio_timerfd::sleep(remaining).await?;
#[cfg(not(target_os = "linux"))]
tokio::time::sleep(remaining).await;
log::info!("poll rate: {:.2}Hz", SECOND_AS_NANO as f64 / last_iteration_time.elapsed().as_nanos() as f64);
log::trace!("elapsed: {}ns", elapsed.as_nanos());
log::trace!("target: {}ns", target_interval.as_nanos());
log::trace!("missmatch count: {}", missmatch_count);
last_iteration_time = Instant::now();
}
}
Ok(())
}