Big update
This repository is no longer meant for just radarflow, thus it will be renamed. I have split the SDK from radarflow, allowing for simpler use with new projects. Other than that, radarflow is functionally the same. - Fixed bug in radarflow where the entity loop didn't include the last entity.
This commit is contained in:
243
src/dma/mod.rs
243
src/dma/mod.rs
@@ -1,243 +0,0 @@
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mod cache;
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use ::std::sync::Arc;
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use memflow::prelude::v1::*;
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use tokio::{sync::RwLock, time::{Duration, Instant}};
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use crate::{structs::{Connector, communication::{RadarData, PlayerType, EntityData, PlayerData, BombData}}, sdk::{self, structs::{MemoryClass, BaseEntity, CBaseEntity, CPlayerController}}, dma::cache::CacheBuilder};
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use self::cache::Cache;
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pub struct CheatCtx {
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pub process: IntoProcessInstanceArcBox<'static>,
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pub client_module: ModuleInfo,
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pub engine_module: ModuleInfo,
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}
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impl CheatCtx {
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pub fn setup(connector: Connector, pcileech_device: String) -> anyhow::Result<CheatCtx> {
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let inventory = Inventory::scan();
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let os = {
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if connector == Connector::Pcileech {
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let args = Args::new()
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.insert("device", &pcileech_device);
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let connector_args = ConnectorArgs::new(None, args, None);
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inventory.builder()
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.connector(&connector.to_string())
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.args(connector_args)
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.os("win32")
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.build()?
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} else {
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inventory.builder()
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.connector(&connector.to_string())
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.os("win32")
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.build()?
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}
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};
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let mut process = os.into_process_by_name("cs2.exe")?;
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let client_module = process.module_by_name("client.dll")?;
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let engine_module = process.module_by_name("engine2.dll")?;
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let ctx = Self {
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process,
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client_module,
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engine_module,
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};
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Ok(ctx)
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}
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}
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const SECOND_AS_NANO: u64 = 1000*1000*1000;
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static ONCE: std::sync::Once = std::sync::Once::new();
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pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16, data_lock: Arc<RwLock<RadarData>>) -> anyhow::Result<()> {
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let mut ctx = CheatCtx::setup(connector, pcileech_device)?;
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// Avoid printing warnings and other stuff before the initial prints are complete
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tokio::time::sleep(Duration::from_millis(500)).await;
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// For poll rate timing
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let should_time = poll_rate != 0;
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let target_interval = Duration::from_nanos(SECOND_AS_NANO / poll_rate as u64);
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let mut last_iteration_time = Instant::now();
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let mut missmatch_count = 0;
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let mut cache = Cache::new_invalid();
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loop {
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if ctx.process.state().is_dead() {
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break;
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}
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if !cache.is_valid() {
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let mut cached_entities = Vec::new();
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let globals = sdk::get_globals(&mut ctx)?;
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let highest_index = sdk::highest_entity_index(&mut ctx)?;
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let map_name = sdk::map_name(globals, &mut ctx)?;
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let entity_list = sdk::get_entity_list(&mut ctx)?;
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let local = sdk::get_local(&mut ctx)?;
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if local.get_pawn(&mut ctx, entity_list)?.is_some() {
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cached_entities.push(cache::CachedEntity::Player {
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ptr: local.ptr(),
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player_type: PlayerType::Local
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});
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for idx in 1..highest_index {
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if let Some(entity) = CBaseEntity::from_index(&mut ctx, entity_list, idx)? {
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let class_name = entity.class_name(&mut ctx)?;
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match class_name.as_str() {
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"weapon_c4" => {
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cached_entities.push(cache::CachedEntity::Bomb {
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ptr: entity.ptr()
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})
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},
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"cs_player_controller" => {
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let controller = entity.to_player_controller();
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let player_type = {
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match controller.get_player_type(&mut ctx, &local)? {
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Some(t) => {
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if t == PlayerType::Spectator { continue } else { t }
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},
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None => { continue },
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}
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};
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cached_entities.push(cache::CachedEntity::Player {
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ptr: entity.ptr(),
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player_type,
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})
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}
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_ => {}
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}
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}
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}
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}
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cache = CacheBuilder::new()
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.entity_cache(cached_entities)
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.entity_list(entity_list)
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.map_name(map_name)
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.build()?;
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log::debug!("Rebuilt cache.");
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}
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if sdk::network_is_ingame(&mut ctx)? {
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let mut radar_data = Vec::with_capacity(64);
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if sdk::is_bomb_planted(&mut ctx)? {
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let bomb = sdk::get_plantedc4(&mut ctx)?;
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let bomb_pos = bomb.pos(&mut ctx)?;
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radar_data.push(
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EntityData::Bomb(BombData::new(
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bomb_pos,
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true
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))
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);
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}
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for cached_data in cache.entity_cache() {
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match cached_data {
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cache::CachedEntity::Bomb { ptr } => {
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if sdk::is_bomb_dropped(&mut ctx)? {
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let bomb_entity = CBaseEntity::new(ptr);
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let pos = bomb_entity.pos(&mut ctx)?;
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radar_data.push(
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EntityData::Bomb(
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BombData::new(
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pos,
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false
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)
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)
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);
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}
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},
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cache::CachedEntity::Player { ptr, player_type } => {
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let controller = CPlayerController::new(ptr);
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if let Some(pawn) = controller.get_pawn(&mut ctx, cache.entity_list())? {
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if pawn.is_alive(&mut ctx)? {
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let pos = pawn.pos(&mut ctx)?;
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let yaw = pawn.angles(&mut ctx)?.y;
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let has_bomb = pawn.has_c4(&mut ctx, cache.entity_list())?;
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radar_data.push(
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EntityData::Player(
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PlayerData::new(
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pos,
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yaw,
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player_type,
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has_bomb
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)
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)
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);
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}
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}
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},
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}
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}
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let mut data = data_lock.write().await;
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if cache.map_name() == "<empty>" || cache.map_name().is_empty() {
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*data = RadarData::empty()
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} else {
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*data = RadarData::new(true, cache.map_name(), radar_data)
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}
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} else {
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let mut data = data_lock.write().await;
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*data = RadarData::empty()
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}
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if should_time {
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let elapsed = last_iteration_time.elapsed();
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let remaining = match target_interval.checked_sub(elapsed) {
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Some(t) => t,
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None => {
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if missmatch_count >= 25 {
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ONCE.call_once(|| {
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log::warn!("Remaining time till target interval was negative more than 25 times");
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log::warn!("You should decrease your poll rate.");
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log::warn!("elapsed: {}ns", elapsed.as_nanos());
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log::warn!("target: {}ns", target_interval.as_nanos());
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});
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} else {
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missmatch_count += 1;
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}
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Duration::from_nanos(0)
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},
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};
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#[cfg(target_os = "linux")]
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tokio_timerfd::sleep(remaining).await?;
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#[cfg(not(target_os = "linux"))]
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tokio::time::sleep(remaining).await;
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log::info!("poll rate: {:.2}Hz", SECOND_AS_NANO as f64 / last_iteration_time.elapsed().as_nanos() as f64);
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log::trace!("elapsed: {}ns", elapsed.as_nanos());
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log::trace!("target: {}ns", target_interval.as_nanos());
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log::trace!("missmatch count: {}", missmatch_count);
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last_iteration_time = Instant::now();
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}
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}
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Ok(())
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}
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