Big update

This repository is no longer meant for just radarflow, thus it will be renamed.
I have split the SDK from radarflow, allowing for simpler use with new projects.
Other than that, radarflow is functionally the same.

- Fixed bug in radarflow where the entity loop didn't include the last entity.
This commit is contained in:
Janek
2023-12-30 18:07:55 +01:00
parent 462cfddfef
commit 45bba35a71
85 changed files with 6982 additions and 1036 deletions

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@@ -1,79 +0,0 @@
use serde::{Serialize, Deserialize};
use super::Vec3;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlayerData {
pos: Vec3,
yaw: f32,
#[serde(rename = "playerType")]
player_type: PlayerType,
#[serde(rename = "hasBomb")]
has_bomb: bool
}
impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb }
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BombData {
pos: Vec3,
#[serde(rename = "isPlanted")]
is_planted: bool
}
#[allow(dead_code)]
impl BombData {
pub fn new(pos: Vec3, is_planted: bool) -> BombData {
BombData { pos, is_planted }
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EntityData {
Player(PlayerData),
Bomb(BombData)
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize, Default, PartialEq)]
pub enum PlayerType {
#[default]
Unknown,
Spectator,
Local,
Enemy,
Team
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RadarData {
ingame: bool,
#[serde(rename = "mapName")]
map_name: String,
#[serde(rename(serialize = "entityData"))]
player_data: Vec<EntityData>,
//#[serde(rename(serialize = "localYaw"))]
//local_yaw: f32,
}
impl RadarData {
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>) -> RadarData {
RadarData { ingame, map_name, player_data }
}
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
pub fn empty() -> RadarData {
RadarData {
ingame: false,
map_name: String::new(),
player_data: Vec::new(),
}
}
}

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@@ -1,50 +0,0 @@
pub mod comms;
use clap::ValueEnum;
pub use comms as communication;
mod vec3;
pub use vec3::Vec3;
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum, Default)]
pub enum Connector {
#[default]
Qemu,
Kvm,
Pcileech
}
impl ToString for Connector {
fn to_string(&self) -> String {
match self {
Connector::Qemu => String::from("qemu"),
Connector::Kvm => String::from("kvm"),
Connector::Pcileech => String::from("pcileech"),
}
}
}
/// Wrapper because log::LevelFilter doesn't implement ValueEnum
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum, Default)]
pub enum Loglevel {
Error,
#[default]
Warn,
Info,
Debug,
Trace,
}
impl From<Loglevel> for log::LevelFilter {
fn from(val: Loglevel) -> Self {
match val {
Loglevel::Error => log::LevelFilter::Error,
Loglevel::Warn => log::LevelFilter::Warn,
Loglevel::Info => log::LevelFilter::Info,
Loglevel::Debug => log::LevelFilter::Debug,
Loglevel::Trace => log::LevelFilter::Trace,
}
}
}

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@@ -1,11 +0,0 @@
use serde::Serialize;
#[derive(Debug, Clone, Copy, Serialize, serde::Deserialize)]
#[repr(C)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32
}
unsafe impl dataview::Pod for Vec3 {}