Player names!
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@@ -16,12 +16,15 @@ pub struct PlayerData {
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has_awp: bool,
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#[serde(rename = "isScoped")]
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is_scoped: bool
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is_scoped: bool,
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#[serde(rename = "playerName")]
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player_name: String
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}
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impl PlayerData {
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
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PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String) -> PlayerData {
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PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name }
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}
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}
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