Player names!
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@@ -97,6 +97,7 @@ impl DmaCtx {
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let mut team = 0i32;
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let mut clipping_weapon = 0u64;
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let mut is_scoped = 0u8;
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let mut player_name_ptr = 0u64;
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{
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let mut batcher = MemoryViewBatcher::new(&mut self.process);
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@@ -106,8 +107,23 @@ impl DmaCtx {
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batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
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batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
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batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
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batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
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}
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let player_name = if player_name_ptr != 0 {
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let mut name_buffer = [0u8; 32];
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self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
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let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
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String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
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} else {
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match team {
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2 => format!("T Player"),
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3 => format!("CT Player"),
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_ => format!("Unknown Player"),
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}
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};
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let team = TeamID::from_i32(team);
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let has_awp = {
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@@ -126,7 +142,8 @@ impl DmaCtx {
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team,
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health,
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has_awp,
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is_scoped: is_scoped != 0
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is_scoped: is_scoped != 0,
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player_name,
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})
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}
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@@ -252,4 +269,5 @@ pub struct BatchedPlayerData {
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pub health: u32,
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pub has_awp: bool,
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pub is_scoped: bool,
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pub player_name: String,
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}
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