Money reveal + writing memory
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50
src/comms.rs
50
src/comms.rs
@@ -51,6 +51,20 @@ pub enum EntityData {
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Bomb(BombData)
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CheatOptions {
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#[serde(rename = "revealMoney")]
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pub reveal_money: bool,
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}
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impl Default for CheatOptions {
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fn default() -> Self {
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Self {
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reveal_money: false,
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}
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct RadarData {
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freq: usize,
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@@ -83,13 +97,30 @@ pub struct RadarData {
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#[serde(rename(serialize = "entityData"))]
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player_data: Vec<EntityData>,
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//#[serde(rename(serialize = "localYaw"))]
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//local_yaw: f32,
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#[serde(rename = "options")]
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options: CheatOptions,
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#[serde(skip)]
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pub money_reveal_enabled: bool,
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}
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impl RadarData {
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pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
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RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end }
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RadarData {
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ingame,
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map_name,
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player_data,
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freq,
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bomb_planted,
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bomb_can_defuse: bomb_cannot_defuse,
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bomb_defuse_timeleft,
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bomb_exploded,
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bomb_being_defused,
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bomb_defuse_length,
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bomb_defuse_end,
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options: CheatOptions::default(),
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money_reveal_enabled: false
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}
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}
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/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
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@@ -105,9 +136,20 @@ impl RadarData {
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bomb_exploded: false,
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bomb_being_defused: false,
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bomb_defuse_length: 0.0,
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bomb_defuse_end: 0.0
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bomb_defuse_end: 0.0,
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options: CheatOptions::default(),
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money_reveal_enabled: false
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}
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}
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pub fn set_reveal_money(&mut self, value: bool) {
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self.options.reveal_money = value;
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self.money_reveal_enabled = value;
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}
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pub fn get_reveal_money(&self) -> bool {
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self.options.reveal_money
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}
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}
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unsafe impl Send for RadarData {}
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