Update
csflow: - Create structs for gamerules and global vars radarflow: - new dma loop with less frequent cache invalidation - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum. - todo: more testing for cache invalidation
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@@ -1,6 +1,6 @@
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[package]
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name = "csflow"
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version = "0.1.1"
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version = "0.1.2"
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authors = ["Janek S <development@superyu.xyz>"]
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edition = "2021"
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description = "SDK for CS2 cheats utilizing memflow"
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