Update
csflow: - Create structs for gamerules and global vars radarflow: - new dma loop with less frequent cache invalidation - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum. - todo: more testing for cache invalidation
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@@ -28,6 +28,9 @@ pub enum Error {
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#[error("memflow partial error when reading u32: {0}")]
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MemflowPartialu32(#[from] memflow::error::PartialError<u32>),
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#[error("memflow partial error when reading f32: {0}")]
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MemflowPartialf32(#[from] memflow::error::PartialError<f32>),
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#[error("memflow partial error when reading u8: {0}")]
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MemflowPartialu8(#[from] memflow::error::PartialError<u8>)
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}
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