Update
csflow: - Create structs for gamerules and global vars radarflow: - new dma loop with less frequent cache invalidation - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum. - todo: more testing for cache invalidation
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@@ -4,7 +4,6 @@ use clap::{Parser, ValueEnum};
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use csflow::{Connector, memflow::Inventory};
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const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535;
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const POLL_RANGE: std::ops::RangeInclusive<usize> = 1..=1000;
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#[derive(Parser)]
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#[command(author, version = version(), about, long_about = None)]
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@@ -25,10 +24,6 @@ pub struct Cli {
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#[arg(short, long, default_value = "./webradar", value_parser = valid_path)]
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pub web_path: PathBuf,
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/// Polling frequency in times per second for the DMA thread
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#[arg(short = 'r', long, default_value_t = 60, value_parser = poll_in_range)]
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pub poll_rate: u16,
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/// Verbosity level for logging to the console
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#[arg(value_enum, long, short, ignore_case = true, default_value_t = Loglevel::Warn)]
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pub loglevel: Loglevel,
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@@ -75,21 +70,6 @@ fn valid_path(s: &str) -> Result<PathBuf, String> {
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Ok(path)
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}
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fn poll_in_range(s: &str) -> Result<u16, String> {
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let port: usize = s
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.parse()
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.map_err(|_| format!("`{s}` isn't a valid number"))?;
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if POLL_RANGE.contains(&port) {
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Ok(port as u16)
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} else {
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Err(format!(
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"not in range {}-{}",
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POLL_RANGE.start(),
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POLL_RANGE.end()
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))
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}
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}
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/// Wrapper because log::LevelFilter doesn't implement ValueEnum
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#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum, Default)]
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pub enum Loglevel {
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