Update 0.1.1

Both:
- Added full bomb ESP

Core:
- Added Address caching
 - Improves performance significantly by gathering entity addresses only every 250ms
 - Actual data like positions and angles are still gathered at the specified polling rate.

Web:
- Player bomb indicator is now the same color as planted/dropped bombs
This commit is contained in:
Janek
2023-11-28 00:59:45 +01:00
parent bb9ca88895
commit f71836a763
12 changed files with 926 additions and 819 deletions

View File

@@ -5,16 +5,35 @@ use crate::dma::CheatCtx;
use memflow::prelude::v1::*;
use anyhow::Result;
use self::structs::{CCSPlayerController, CPlayerPawn};
use self::structs::{PlayerController, PlayerPawn, MemoryClass, Bomb};
pub fn get_local(ctx: &mut CheatCtx) -> Result<CCSPlayerController> {
pub fn get_local(ctx: &mut CheatCtx) -> Result<PlayerController> {
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerController)?;
Ok(CCSPlayerController::new(ptr))
Ok(PlayerController::new(ptr))
}
pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result<CPlayerPawn> {
pub fn get_plantedc4(ctx: &mut CheatCtx) -> Result<Bomb> {
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwPlantedC4)?;
let ptr2 = ctx.process.read_addr64(ptr)?;
Ok(Bomb::new(ptr2))
}
pub fn is_bomb_planted(ctx: &mut CheatCtx) -> Result<bool> {
let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?;
let data: u8 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombPlanted)?;
Ok(data != 0)
}
pub fn is_bomb_dropped(ctx: &mut CheatCtx) -> Result<bool> {
let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?;
let data: u8 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombDropped)?;
Ok(data != 0)
}
#[allow(dead_code)]
pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result<PlayerPawn> {
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerPawn)?;
Ok(CPlayerPawn::new(ptr))
Ok(PlayerPawn::new(ptr))
}
pub fn get_entity_list(ctx: &mut CheatCtx) -> Result<Address> {
@@ -32,9 +51,17 @@ pub fn map_name(global_vars: Address, ctx: &mut CheatCtx) -> Result<String> {
Ok(ctx.process.read_char_string_n(ptr, 32)?)
}
/*
pub fn max_clients(global_vars: Address, ctx: &mut CheatCtx) -> Result<i32> {
Ok(ctx.process.read(global_vars + 0x10)?)
}
*/
pub fn highest_entity_index(ctx: &mut CheatCtx) -> Result<i32> {
let game_entity_system = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameEntitySystem)?;
let highest_index = ctx.process.read(game_entity_system + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex)?;
Ok(highest_index)
}
pub fn is_ingame(ctx: &mut CheatCtx) -> Result<bool> {
let ptr = ctx.process.read_addr64(ctx.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)?;