6 Commits

Author SHA1 Message Date
Janek
01beb3b180 feat: darken players when on the lower part of a map 2024-05-22 22:39:37 +02:00
Janek
2e48662644 Update mod.rs 2024-05-03 23:37:11 +02:00
Janek
d7a6d9d8ab Update mod.rs 2024-05-03 23:35:26 +02:00
Janek
1d5f11538c Update mod.rs 2024-05-03 23:33:33 +02:00
Janek
7d9dce645f Update mod.rs 2024-05-03 23:24:18 +02:00
Janek
ae10303376 add data for triggerbot 2024-05-03 23:19:37 +02:00
22 changed files with 412 additions and 1106 deletions

1
.gitignore vendored
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@@ -2,4 +2,3 @@
/src/dma/cs2dumper/offsets_mod.rs /src/dma/cs2dumper/offsets_mod.rs
/src/dma/cs2dumper/client_mod.rs /src/dma/cs2dumper/client_mod.rs
/src/dma/cs2dumper/engine2_mod.rs /src/dma/cs2dumper/engine2_mod.rs
dump.sh

557
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
[package] [package]
name = "radarflow" name = "radarflow"
version = "0.2.5" version = "0.2.4"
authors = ["Janek S <development@superyu.xyz"] authors = ["Janek S <development@superyu.xyz"]
edition = "2021" edition = "2021"
@@ -8,39 +8,39 @@ edition = "2021"
[dependencies] [dependencies]
# memory # memory
memflow = "0.2.3" memflow = "0.2.1"
memflow-native = { git = "https://github.com/memflow/memflow-native" } memflow-native = { git = "https://github.com/memflow/memflow-native" }
dataview = "1.0.1" dataview = "1.0.1"
# logging # logging
log = "0.4.22" log = "0.4.21"
simple_logger = "5.0.0" simple_logger = "4.3.3"
# error handling # error handling
anyhow = "1.0.93" anyhow = "1.0.81"
# derive stuff # derive stuff
enum-primitive-derive = "0.3.0" enum-primitive-derive = "0.3.0"
num-traits = "0.2.19" num-traits = "0.2.18"
serde = { version = "1.0.215", features = ["derive"] } serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.133" serde_json = "1.0.115"
clap = { version = "4.5.21", features = ["derive", "string"] } clap = { version = "4.5.4", features = ["derive", "string"] }
# tokio # tokio
tokio = { version = "1.37.0", features = ["full"] } tokio = { version = "1.37.0", features = ["full"] }
# networking # networking
axum = { version = "0.7.9", features = ["ws"] } axum = { version = "0.7.5", features = ["ws"] }
tower-http = { version = "0.6.2", features = ["fs"] } tower-http = { version = "0.5.2", features = ["fs"] }
tower = "0.5.1" tower = "0.4.13"
local-ip-address = "0.6.3" local-ip-address = "0.6.1"
# other # other
itertools = "0.13.0" itertools = "0.12.1"
[build-dependencies] [build-dependencies]
reqwest = { version = "0.12.9", features = ["blocking"] } reqwest = { version = "0.12.2", features = ["blocking"] }
serde = { version = "1.0.215", features = ["derive"] } serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.133" serde_json = "1.0.115"
vergen-gitcl = { version = "1.0.0", features = ["build", "cargo", "rustc",] } vergen = { version = "8.3.1", features = ["build", "cargo", "git", "gitcl", "rustc", "si"] }

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@@ -13,7 +13,7 @@ Before you begin, install the necessary memflow plugins using memflowup from the
The needed Plugins are `memflow-qemu` and `memflow-win32` The needed Plugins are `memflow-qemu` and `memflow-win32`
Clone the repo on your vm host: Clone the repo on your vm host:
`git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git` `git clone https://github.com/superyu1337/radarflow2.git`
Run radarflow: Run radarflow:
`cargo run --release` `cargo run --release`
@@ -38,7 +38,7 @@ Check the dlopen documentation for all possible import paths.
``` ```
Clone the repo on your attacking pc: Clone the repo on your attacking pc:
`git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git` `git clone https://github.com/superyu1337/radarflow2.git`
Run radarflow: Run radarflow:
`cargo run --release -- --connector pcileech` `cargo run --release -- --connector pcileech`

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@@ -1,7 +1,7 @@
use std::error::Error; use std::error::Error;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use vergen_gitcl::{Emitter, GitclBuilder}; use vergen::EmitBuilder;
#[derive(Clone, Deserialize, Serialize)] #[derive(Clone, Deserialize, Serialize)]
struct InfoJson { struct InfoJson {
@@ -36,27 +36,29 @@ fn build_number() -> Result<(), Box<dyn Error>> {
fn main() -> Result<(), Box<dyn Error>> { fn main() -> Result<(), Box<dyn Error>> {
download( download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/client_dll.rs", "https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/client.dll.rs",
"./src/dma/cs2dumper/client_mod.rs" "./src/dma/cs2dumper/client_mod.rs"
).expect("Failed to download build file \"client.dll.rs\""); ).expect("Failed to download build file \"client.dll.rs\"");
download( download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/offsets.rs", "https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/offsets.rs",
"./src/dma/cs2dumper/offsets_mod.rs" "./src/dma/cs2dumper/offsets_mod.rs"
).expect("Failed to download build file \"offsets.rs\""); ).expect("Failed to download build file \"offsets.rs\"");
download( download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/engine2_dll.rs", "https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/engine2.dll.rs",
"./src/dma/cs2dumper/engine2_mod.rs" "./src/dma/cs2dumper/engine2_mod.rs"
).expect("Failed to download build file \"engine2.dll.rs\""); ).expect("Failed to download build file \"engine2.dll.rs\"");
build_number()?; build_number()?;
let gitcl = GitclBuilder::all_git()?; EmitBuilder::builder()
.git_sha(true)
.git_commit_date()
Emitter::new() .cargo_debug()
.add_instructions(&gitcl)? .cargo_target_triple()
.rustc_semver()
.rustc_llvm_version()
.emit()?; .emit()?;
Ok(()) Ok(())

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@@ -6,7 +6,7 @@ use memflow::plugins::Inventory;
use crate::dma::Connector; use crate::dma::Connector;
const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535; const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535;
#[derive(Parser, Clone)] #[derive(Parser)]
#[command(author, version = version(), about, long_about = None)] #[command(author, version = version(), about, long_about = None)]
pub struct Cli { pub struct Cli {
/// Specifies the connector type for DMA /// Specifies the connector type for DMA
@@ -45,11 +45,7 @@ fn version() -> String {
avail.join(", ") avail.join(", ")
}; };
format!( format!(" {pkg_ver} (rev {git_hash})\nCommit Date: {commit_date}\nAvailable Connectors: {avail_cons}")
"{pkg_ver} (rev {git_hash})\n\
Commit Date: {commit_date}\n\
Available Connectors: {avail_cons}\n"
)
} }
fn port_in_range(s: &str) -> Result<u16, String> { fn port_in_range(s: &str) -> Result<u16, String> {

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@@ -16,18 +16,12 @@ pub struct PlayerData {
has_awp: bool, has_awp: bool,
#[serde(rename = "isScoped")] #[serde(rename = "isScoped")]
is_scoped: bool, is_scoped: bool
#[serde(rename = "playerName")]
player_name: String,
#[serde(rename = "weaponId")]
weapon_id: i16,
} }
impl PlayerData { impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData { pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id } PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
} }
} }
@@ -51,20 +45,6 @@ pub enum EntityData {
Bomb(BombData) Bomb(BombData)
} }
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CheatOptions {
#[serde(rename = "revealMoney")]
pub reveal_money: bool,
}
impl Default for CheatOptions {
fn default() -> Self {
Self {
reveal_money: false,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)] #[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RadarData { pub struct RadarData {
freq: usize, freq: usize,
@@ -97,30 +77,16 @@ pub struct RadarData {
#[serde(rename(serialize = "entityData"))] #[serde(rename(serialize = "entityData"))]
player_data: Vec<EntityData>, player_data: Vec<EntityData>,
#[serde(rename = "options")] #[serde(rename = "triggerbot_shoot")]
options: CheatOptions, triggerbot_shoot: bool,
#[serde(skip)] //#[serde(rename(serialize = "localYaw"))]
pub money_reveal_enabled: bool, //local_yaw: f32,
} }
impl RadarData { impl RadarData {
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData { pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32, triggerbot_shoot: bool,) -> RadarData {
RadarData { RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end, triggerbot_shoot }
ingame,
map_name,
player_data,
freq,
bomb_planted,
bomb_can_defuse: bomb_cannot_defuse,
bomb_defuse_timeleft,
bomb_exploded,
bomb_being_defused,
bomb_defuse_length,
bomb_defuse_end,
options: CheatOptions::default(),
money_reveal_enabled: false
}
} }
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame /// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
@@ -137,8 +103,7 @@ impl RadarData {
bomb_being_defused: false, bomb_being_defused: false,
bomb_defuse_length: 0.0, bomb_defuse_length: 0.0,
bomb_defuse_end: 0.0, bomb_defuse_end: 0.0,
options: CheatOptions::default(), triggerbot_shoot: false,
money_reveal_enabled: false
} }
} }
} }

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@@ -97,7 +97,7 @@ impl DmaCtx {
let mut team = 0i32; let mut team = 0i32;
let mut clipping_weapon = 0u64; let mut clipping_weapon = 0u64;
let mut is_scoped = 0u8; let mut is_scoped = 0u8;
let mut player_name_ptr = 0u64; let mut crosshair_id = 0u8;
{ {
let mut batcher = MemoryViewBatcher::new(&mut self.process); let mut batcher = MemoryViewBatcher::new(&mut self.process);
@@ -107,33 +107,19 @@ impl DmaCtx {
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team); batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon); batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped); batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr); batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_iIDEntIndex, &mut crosshair_id);
} }
let player_name = if player_name_ptr != 0 {
let mut name_buffer = [0u8; 32];
self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
} else {
match team {
2 => format!("T Player"),
3 => format!("CT Player"),
_ => format!("Unknown Player"),
}
};
let team = TeamID::from_i32(team); let team = TeamID::from_i32(team);
let (has_awp, weapon_id) = { let has_awp = {
let clipping_weapon: Address = clipping_weapon.into(); let clipping_weapon: Address = clipping_weapon.into();
let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex; + cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
let items_def_idx: i16 = self.process.read(items_def_idx_addr)?; let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
(items_def_idx == 9, items_def_idx) items_def_idx == 9
}; };
Ok(BatchedPlayerData { Ok(BatchedPlayerData {
@@ -143,8 +129,7 @@ impl DmaCtx {
health, health,
has_awp, has_awp,
is_scoped: is_scoped != 0, is_scoped: is_scoped != 0,
player_name, crosshair_id
weapon_id,
}) })
} }
@@ -196,8 +181,7 @@ impl DmaCtx {
let mut data_vec: Vec<(Address, u64, Vec<(u64, i32)>)> = data_vec let mut data_vec: Vec<(Address, u64, Vec<(u64, i32)>)> = data_vec
.into_iter() .into_iter()
.map(|(pawn, _, wep_count, wep_base)| { .map(|(pawn, _, wep_count, wep_base)| {
let safe_count = if wep_count < 0 || wep_count > 32 { 0 } else { wep_count }; let weps = (0..wep_count).into_iter().map(|idx| (0u64, idx)).collect();
let weps = (0..safe_count).into_iter().map(|idx| (0u64, idx)).collect();
(pawn, wep_base, weps) (pawn, wep_base, weps)
}) })
.collect(); .collect();
@@ -207,7 +191,7 @@ impl DmaCtx {
data_vec.iter_mut().for_each(|(_, wep_base, wep_data_vec)| { data_vec.iter_mut().for_each(|(_, wep_base, wep_data_vec)| {
wep_data_vec.iter_mut().for_each(|(_, idx)| { wep_data_vec.iter_mut().for_each(|(_, idx)| {
let b: Address = (*wep_base).into(); let b: Address = (*wep_base).into();
batcher.read_into(b + u64::saturating_mul(*idx as u64, 0x4), idx); batcher.read_into(b + * idx * 0x4, idx);
}); });
}); });
drop(batcher); drop(batcher);
@@ -271,6 +255,5 @@ pub struct BatchedPlayerData {
pub health: u32, pub health: u32,
pub has_awp: bool, pub has_awp: bool,
pub is_scoped: bool, pub is_scoped: bool,
pub player_name: String, pub crosshair_id: u8,
pub weapon_id: i16,
} }

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@@ -4,28 +4,17 @@ use memflow::{mem::MemoryView, os::Process, types::Address};
use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}}; use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}};
use crate::money_reveal::MoneyReveal;
use self::{context::DmaCtx, threaddata::CsData}; use self::{context::DmaCtx, threaddata::CsData};
pub mod context; mod context;
pub mod threaddata; mod threaddata;
mod cs2dumper; mod cs2dumper;
pub use context::Connector; pub use context::Connector;
pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> { pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> {
let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?; let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?;
let mut data = CsData { let mut data = CsData { recheck_bomb_holder: true, ..Default::default() };
recheck_bomb_holder: true,
money_reveal_enabled: false,
..Default::default()
};
let mut money_reveal = MoneyReveal::new();
if let Err(e) = money_reveal.init(&mut ctx.process, &ctx.client_module) {
log::warn!("Failed to initialize money reveal: {}", e);
}
// For read timing // For read timing
let mut last_bomb_dropped = false; let mut last_bomb_dropped = false;
@@ -58,17 +47,6 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.update_common(&mut ctx); data.update_common(&mut ctx);
{
let radar = radar_data.read().await;
if radar.money_reveal_enabled != data.money_reveal_enabled {
data.money_reveal_enabled = radar.money_reveal_enabled;
if let Err(e) = money_reveal.toggle(&mut ctx.process) {
log::warn!("Failed to toggle money reveal: {}", e);
}
}
}
// Bomb update // Bomb update
if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) { if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) {
data.update_bomb(&mut ctx); data.update_bomb(&mut ctx);
@@ -101,15 +79,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
pawns.push(data.local_pawn.into()); pawns.push(data.local_pawn.into());
let prev_holder = data.bomb_holder;
data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data); data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data);
if data.bomb_holder.is_some() && prev_holder.is_none() {
log::debug!("Bomb picked up by player");
data.bomb_dropped = false;
}
data.recheck_bomb_holder = false; data.recheck_bomb_holder = false;
} }
@@ -168,25 +138,18 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
// Bomb // Bomb
if data.bomb_dropped || data.bomb_planted { if data.bomb_dropped || data.bomb_planted {
if let Ok(node) = ctx.process.read_addr64( let node = ctx.process.read_addr64(
data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64 data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64
) { ).unwrap();
if let Ok(pos) = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin) { let pos = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin).unwrap();
entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted))); entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted)));
} }
}
}
// Local player // Local player
let local_data = match ctx.batched_player_read( let local_data = ctx.batched_player_read(
data.local.into(), data.local_pawn.into() data.local.into(), data.local_pawn.into()
) { ).unwrap();
Ok(data) => data,
Err(e) => {
log::warn!("Failed to read local player data: {}", e);
continue;
}
};
if local_data.health > 0 { if local_data.health > 0 {
let has_bomb = match data.bomb_holder { let has_bomb = match data.bomb_holder {
@@ -202,9 +165,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
PlayerType::Local, PlayerType::Local,
has_bomb, has_bomb,
local_data.has_awp, local_data.has_awp,
local_data.is_scoped, local_data.is_scoped
local_data.player_name,
local_data.weapon_id
) )
) )
); );
@@ -212,8 +173,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
// Other players // Other players
for (controller, pawn) in &data.players { for (controller, pawn) in &data.players {
match ctx.batched_player_read(*controller, *pawn) { let player_data = ctx.batched_player_read(*controller, *pawn).unwrap();
Ok(player_data) => {
if player_data.health < 1 { if player_data.health < 1 {
continue; continue;
} }
@@ -241,18 +202,10 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
player_type, player_type,
has_bomb, has_bomb,
player_data.has_awp, player_data.has_awp,
player_data.is_scoped, player_data.is_scoped
player_data.player_name,
player_data.weapon_id
) )
) )
); );
},
Err(e) => {
log::warn!("Failed to read player data: {}", e);
continue;
}
}
} }
let mut radar = radar_data.write().await; let mut radar = radar_data.write().await;
@@ -267,14 +220,12 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.bomb_exploded, data.bomb_exploded,
data.bomb_being_defused, data.bomb_being_defused,
data.bomb_defuse_length, data.bomb_defuse_length,
bomb_defuse_end bomb_defuse_end,
local_data.crosshair_id != 0 && local_data.crosshair_id != 255
); );
radar.money_reveal_enabled = data.money_reveal_enabled;
} else { } else {
let mut radar = radar_data.write().await; let mut radar = radar_data.write().await;
*radar = RadarData::empty(freq); *radar = RadarData::empty(freq);
radar.money_reveal_enabled = data.money_reveal_enabled;
} }
last_tick_count = data.tick_count; last_tick_count = data.tick_count;
@@ -289,10 +240,5 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
thread::sleep(Duration::from_millis(1)); thread::sleep(Duration::from_millis(1));
} }
let cleanup_result = money_reveal.ensure_disabled(&mut ctx.process);
if let Err(e) = cleanup_result {
log::warn!("Failed to cleanup money reveal: {}", e);
}
Ok(()) Ok(())
} }

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@@ -21,7 +21,7 @@ pub struct CsData {
// Common // Common
pub local: u64, pub local: u64,
pub local_pawn: u64, pub local_pawn: u64,
// pub is_dead: bool, // TODO: Why is this here? pub is_dead: bool,
pub tick_count: i32, pub tick_count: i32,
pub freeze_period: bool, pub freeze_period: bool,
pub round_start_count: u8, pub round_start_count: u8,
@@ -38,7 +38,6 @@ pub struct CsData {
pub bomb_defuse_length: f32, pub bomb_defuse_length: f32,
pub bomb_exploded: bool, pub bomb_exploded: bool,
pub bomb_defused: bool, pub bomb_defused: bool,
pub money_reveal_enabled: bool,
} }
@@ -105,12 +104,10 @@ impl CsData {
} }
} }
} else if self.bomb_planted { } else if self.bomb_planted {
match ctx.get_plantedc4() { let bomb = ctx.get_plantedc4()
Ok(bomb) => self.bomb = bomb, .expect("Failed to get planted bomb");
Err(e) => {
log::warn!("Failed to get planted bomb: {}", e); self.bomb = bomb;
}
}
} }
} }
@@ -172,7 +169,7 @@ impl CsData {
{ {
// Globals // Globals
let tick_count_addr = (self.globals + 0x40).into(); let tick_count_addr = (self.globals + 0x40).into();
let map_addr = (self.globals + 384).into(); let map_addr = (self.globals + 0x188).into();
// Gamerules // Gamerules
let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into(); let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into();
@@ -181,7 +178,7 @@ impl CsData {
let round_start_count_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_nRoundStartCount as u64).into(); let round_start_count_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_nRoundStartCount as u64).into();
// Game Entity System // Game Entity System
let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_highestEntityIndex as u64).into(); let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex as u64).into();
let mut batcher = ctx.process.batcher(); let mut batcher = ctx.process.batcher();
batcher.read_into( batcher.read_into(
@@ -240,7 +237,7 @@ impl CsData {
} }
let map_string = ctx.process.read_utf8_lossy(map_ptr.into(), 32).unwrap_or(String::from("<empty>")); let map_string = ctx.process.read_char_string_n(map_ptr.into(), 32).unwrap_or(String::from("<empty>"));
self.map = map_string; self.map = map_string;
self.bomb_dropped = bomb_dropped != 0; self.bomb_dropped = bomb_dropped != 0;

View File

@@ -13,9 +13,6 @@ mod comms;
mod dma; mod dma;
mod websocket; mod websocket;
mod pattern;
mod money_reveal;
#[tokio::main] #[tokio::main]
async fn main() -> anyhow::Result<()> { async fn main() -> anyhow::Result<()> {
let cli: Cli = Cli::parse(); let cli: Cli = Cli::parse();
@@ -32,7 +29,6 @@ async fn main() -> anyhow::Result<()> {
); );
let radar_clone = radar_data.clone(); let radar_clone = radar_data.clone();
let dma_handle = tokio::spawn(async move { let dma_handle = tokio::spawn(async move {
if let Err(err) = dma::run(radar_clone, cli.connector, cli.pcileech_device, cli.skip_version).await { if let Err(err) = dma::run(radar_clone, cli.connector, cli.pcileech_device, cli.skip_version).await {
log::error!("Error in dma thread: [{}]", err.to_string()); log::error!("Error in dma thread: [{}]", err.to_string());
@@ -41,19 +37,16 @@ async fn main() -> anyhow::Result<()> {
} }
}); });
let web_path = cli.web_path.clone();
let port = cli.port;
let _websocket_handle = tokio::spawn(async move { let _websocket_handle = tokio::spawn(async move {
if let Ok(my_local_ip) = local_ip_address::local_ip() { if let Ok(my_local_ip) = local_ip_address::local_ip() {
let address = format!("http://{}:{}", my_local_ip, port); let address = format!("http://{}:{}", my_local_ip, cli.port);
println!("Launched webserver at {}", address); println!("Launched webserver at {}", address);
} else { } else {
let address = format!("http://0.0.0.0:{}", port); let address = format!("http://0.0.0.0:{}", cli.port);
println!("launched webserver at {}", address); println!("launched webserver at {}", address);
} }
if let Err(err) = websocket::run(web_path, port, radar_data).await { if let Err(err) = websocket::run(cli.web_path, cli.port, radar_data).await {
log::error!("Error in ws server: [{}]", err.to_string()); log::error!("Error in ws server: [{}]", err.to_string());
} }
}); });

View File

@@ -1,96 +0,0 @@
use memflow::{mem::MemoryView, types::Address, os::ModuleInfo};
use crate::pattern::pattern_scan;
const BUF_SIZE: usize = 3;
pub struct MoneyReveal {
pub is_enabled: bool,
pub address: Option<Address>,
original_bytes: Option<[u8; BUF_SIZE]>,
}
impl MoneyReveal {
pub fn new() -> Self {
Self {
is_enabled: false,
address: None,
original_bytes: None,
}
}
pub fn init(&mut self, mem: &mut impl MemoryView, client_module: &ModuleInfo) -> anyhow::Result<()> {
self.address = self.find_function(mem, client_module)?;
log::info!("Money reveal function found at: {:?}", self.address);
Ok(())
}
pub fn toggle(&mut self, mem: &mut impl MemoryView) -> anyhow::Result<bool> {
if let Some(addr) = self.address {
if self.is_enabled {
if let Some(original) = self.original_bytes {
self.restore(mem, addr, original)?;
self.original_bytes = None;
self.is_enabled = false;
}
} else {
let original = self.patch(mem, addr)?;
self.original_bytes = Some(original);
self.is_enabled = true;
}
Ok(self.is_enabled)
} else {
Err(anyhow::anyhow!("Money reveal not initialized"))
}
}
pub fn ensure_disabled(&mut self, mem: &mut impl MemoryView) -> anyhow::Result<()> {
if self.is_enabled {
if let Some(addr) = self.address {
if let Some(original) = self.original_bytes {
self.restore(mem, addr, original)?;
self.is_enabled = false;
}
}
}
Ok(())
}
fn find_function(&self, mem: &mut impl MemoryView, module: &ModuleInfo) -> anyhow::Result<Option<Address>> {
let is_hltv = pattern_scan(
mem,
module,
"48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 84 C0 75 0D"
)?;
if is_hltv.is_none() {
Ok(pattern_scan(
mem,
module,
"B0 01 C3 28 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 84 C0 75 0D"
)?)
} else {
Ok(is_hltv)
}
}
fn patch(&self, mem: &mut impl MemoryView, location: Address) -> anyhow::Result<[u8; BUF_SIZE]> {
let mut original_buf = [0u8; BUF_SIZE];
mem.read_into(location, &mut original_buf)?;
let new_buf: [u8; BUF_SIZE] = [
0xB0, 0x01, // MOV AL,1
0xC3 // RET
];
log::debug!("Patching memory for money reveal");
mem.write(location, &new_buf)?;
Ok(original_buf)
}
fn restore(&self, mem: &mut impl MemoryView, location: Address, original: [u8; BUF_SIZE]) -> anyhow::Result<()> {
log::debug!("Restoring memory for money reveal");
mem.write(location, &original)?;
Ok(())
}
}

View File

@@ -1,51 +0,0 @@
use std::io::Read;
use log::warn;
use memflow::{os::ModuleInfo, mem::MemoryView, types::Address};
fn pattern_to_bytes(pattern: String) -> Vec<Option<u8>> {
pattern.split(' ')
.fold(Vec::new(), |mut accum, str| {
if str == "??" {
accum.push(None);
} else {
let byte = u8::from_str_radix(str, 16).unwrap();
accum.push(Some(byte));
}
accum
})
}
pub fn pattern_scan(mem: &mut impl MemoryView, module: &ModuleInfo, sig: &str) -> anyhow::Result<Option<Address>> {
let pattern_bytes = pattern_to_bytes(sig.to_owned());
let mut cursor = mem.cursor();
log::debug!("Searching \"{}\" for pattern: \"{}\"", module.name, sig);
for i in 0..module.size {
let mut found = true;
cursor.set_address(module.base + i);
let mut buf = vec![0u8; pattern_bytes.len()];
if let Err(_) = cursor.read(&mut buf) {
warn!("Encountered read error while scanning for pattern");
continue;
}
for (idx, byte) in buf.iter().enumerate() {
if let Some(pat_byte) = pattern_bytes[idx] {
if *byte != pat_byte {
found = false;
break;
}
}
}
if found {
return Ok(Some(module.base + i));
}
}
Ok(None)
}

View File

@@ -25,8 +25,7 @@ async fn ws_handler(ws: WebSocketUpgrade, State(state): State<AppState>) -> Resp
async fn handle_socket(mut socket: WebSocket, state: AppState) { async fn handle_socket(mut socket: WebSocket, state: AppState) {
while let Some(msg) = socket.recv().await { while let Some(msg) = socket.recv().await {
if let Ok(msg) = msg { if let Ok(msg) = msg {
if let Ok(text) = msg.to_text() { if msg == Message::Text("requestInfo".to_string()) {
if text == "requestInfo" {
let str = { let str = {
let data = state.data_lock.read().await; let data = state.data_lock.read().await;
@@ -40,28 +39,15 @@ async fn handle_socket(mut socket: WebSocket, state: AppState) {
} }
}; };
//println!("{str}");
if socket.send(Message::Text(str)).await.is_err() { if socket.send(Message::Text(str)).await.is_err() {
// client disconnected
return; return;
} }
} else if text == "toggleMoneyReveal" {
let new_value = {
let mut data = state.data_lock.write().await;
data.money_reveal_enabled = !data.money_reveal_enabled;
data.money_reveal_enabled
};
let response = serde_json::json!({
"action": "toggleMoneyReveal",
"status": "success",
"enabled": new_value
});
if socket.send(Message::Text(response.to_string())).await.is_err() {
return;
}
}
} }
} else { } else {
// client disconnected
return; return;
} }
} }

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@@ -3,5 +3,6 @@
"pos_y": 2887.0, "pos_y": 2887.0,
"scale": 7.0, "scale": 7.0,
"rotate": 0, "rotate": 0,
"zoom": 0.0 "zoom": 0.0,
"altitude_split": -495
} }

View File

@@ -1,7 +0,0 @@
{
"pos_x": -2308.0,
"pos_y": 2078.0,
"scale": 4.082077,
"rotate": 0,
"zoom": 0.0
}

View File

@@ -3,5 +3,6 @@
"pos_y": 1762.0, "pos_y": 1762.0,
"scale": 4.0, "scale": 4.0,
"rotate": 0, "rotate": 0,
"zoom": 0.0 "zoom": 0.0,
"altitude_split": 11700
} }

View File

@@ -18,18 +18,6 @@
<input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/> <input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/>
<label for="statsCheck">Stats</label> <label for="statsCheck">Stats</label>
</div> </div>
<div>
<input type="checkbox" onclick="toggleNames()" id="namesCheck" name="names"/>
<label for="namesCheck">Player Names</label>
</div>
<div>
<input type="checkbox" onclick="toggleGuns()" id="gunsCheck" name="guns"/>
<label for="gunsCheck">Weapons</label>
</div>
<div>
<input type="checkbox" onclick="toggleMoneyReveal()" id="moneyReveal" name="money"/>
<label for="moneyReveal">Money Reveal (DANGEROUS!)</label>
</div>
</div> </div>
</div> </div>
<canvas id="canvas"></canvas> <canvas id="canvas"></canvas>

View File

@@ -1,16 +1,16 @@
// Colors // Colors
const localColor = "#109856" const localColor = "#109856"
const localLowerColor = "#064024"
const teamColor = "#68a3e5" const teamColor = "#68a3e5"
const teamLowerColor = "#2c4969"
const enemyColor = "#ec040b" const enemyColor = "#ec040b"
const enemyLowerColor = "#4f0002"
const bombColor = "#eda338" const bombColor = "#eda338"
const textColor = "#d1d1d1" const textColor = "#d1d1d1"
// Settings // Settings
shouldZoom = false shouldZoom = true
drawStats = false
drawStats = true
drawNames = true
drawGuns = true
// Common // Common
canvas = null canvas = null
@@ -31,53 +31,6 @@ zoomSet = false
safetyBound = 50 safetyBound = 50
boundingRect = null boundingRect = null
// Weapon IDs
const weaponIdMap = {
1: "DEAGLE",
2: "DUALIES",
3: "FIVE-SEVEN",
4: "GLOCK",
7: "AK-47",
8: "AUG",
9: "AWP",
10: "FAMAS",
11: "G3SG1",
13: "GALIL",
14: "M249",
16: "M4A4",
17: "MAC-10",
19: "P90",
23: "MP5",
24: "UMP",
25: "XM1014",
26: "BIZON",
27: "MAG-7",
28: "NEGEV",
29: "SAWED-OFF",
30: "TEC-9",
31: "ZEUS",
32: "P2000",
33: "MP7",
34: "MP9",
35: "NOVA",
36: "P250",
38: "SCAR-20",
39: "SG 553",
40: "SCOUT",
60: "M4A1-S",
61: "USP-S",
63: "CZ75",
64: "REVOLVER",
43: "FLASH",
44: "HE",
45: "SMOKE",
46: "MOLOTOV",
47: "DECOY",
48: "INCENDIARY",
49: "C4",
0: "KNIFE"
};
// networking // networking
websocket = null websocket = null
if (location.protocol == 'https:') { if (location.protocol == 'https:') {
@@ -85,11 +38,11 @@ if (location.protocol == 'https:') {
} else { } else {
websocketAddr = `ws://${window.location.host}/ws` websocketAddr = `ws://${window.location.host}/ws`
} }
//websocketAddr = "ws://192.168.0.235:8000/ws" websocketAddr = "ws://192.168.0.235:8000/ws"
// Util functions // Util functions
const clamp = (num, min, max) => Math.min(Math.max(num, min), max); const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const degreesToRadians = (degrees) => degrees * (Math.PI / 180); const degreesToRadians = (degrees) => degrees * (Math.PI/180);
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) { function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
const topLeftX = x1; const topLeftX = x1;
const topLeftY = y1; const topLeftY = y1;
@@ -142,7 +95,7 @@ function boundingCoordinates(coordinates, boundingRect) {
const newX = (coordinates.x - boundingRect.x) / xScale; const newX = (coordinates.x - boundingRect.x) / xScale;
const newY = (coordinates.y - boundingRect.y) / yScale; const newY = (coordinates.y - boundingRect.y) / yScale;
return { x: newX, y: newY }; return {x: newX, y: newY};
} }
function boundingScale(value, boundingRect) { function boundingScale(value, boundingRect) {
@@ -157,113 +110,7 @@ function mapCoordinates(coordinates) {
offset_x /= map.scale; offset_x /= map.scale;
offset_y /= -map.scale; offset_y /= -map.scale;
return { x: offset_x, y: offset_y } return {x: offset_x, y: offset_y}
}
function drawPlayerBomb(pos, playerType) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(10, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 10;
}
const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
ctx.fillStyle = bombColor;
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText("[C4]", pos.x, textY);
ctx.fillText("[C4]", pos.x, textY);
}
function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(12, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 12;
}
const textY = pos.y + 20;
let displayName = playerName;
if (playerType === "Local") {
displayName = "YOU";
ctx.fillStyle = localColor;
} else if (playerType === "Team") {
ctx.fillStyle = teamColor;
} else if (playerType === "Enemy") {
ctx.fillStyle = enemyColor;
}
if (isScoped) {
displayName += " [SCOPED]";
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(displayName, pos.x, textY);
ctx.fillText(displayName, pos.x, textY);
}
function getWeaponName(weaponId) {
if (weaponIdMap[weaponId]) {
return weaponIdMap[weaponId];
}
if (weaponId >= 500) {
return "KNIFE";
}
return "WEAPON";
}
function drawPlayerWeapon(pos, playerType, weaponId) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(10, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 10;
}
const textY = pos.y + (drawNames ? 35 : 20);
let weaponName = getWeaponName(weaponId);
if (weaponId === 9) {
ctx.fillStyle = "orange";
} else {
ctx.fillStyle = textColor;
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(`[${weaponName}]`, pos.x, textY);
ctx.fillText(`[${weaponName}]`, pos.x, textY);
} }
function render() { function render() {
@@ -295,7 +142,8 @@ function render() {
maxY = Math.max(maxY, mapCords.y); maxY = Math.max(maxY, mapCords.y);
}); });
boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
boundingRect = makeBoundingRect(minX-safetyBound, minY-safetyBound, maxX+safetyBound, maxY+safetyBound, image.width/image.height)
zoomSet = true zoomSet = true
} else if (zoomSet) { } else if (zoomSet) {
@@ -309,8 +157,21 @@ function render() {
if (data.Bomb !== undefined) { if (data.Bomb !== undefined) {
drawBomb(data.Bomb.pos, data.Bomb.isPlanted) drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
} else { } else {
let fillStyle = localColor let fillStyle = localLowerColor
if (map && map.altitude_split && data.Player.pos.z < map.altitude_split) {
switch (data.Player.playerType) {
case "Team":
fillStyle = teamLowerColor
break;
case "Enemy":
fillStyle = enemyLowerColor
break;
}
} else {
fillStyle = localColor
switch (data.Player.playerType) { switch (data.Player.playerType) {
case "Team": case "Team":
fillStyle = teamColor fillStyle = teamColor
@@ -320,6 +181,7 @@ function render() {
fillStyle = enemyColor fillStyle = enemyColor
break; break;
} }
}
drawEntity( drawEntity(
data.Player.pos, data.Player.pos,
@@ -330,33 +192,7 @@ function render() {
data.Player.hasAwp, data.Player.hasAwp,
data.Player.playerType, data.Player.playerType,
data.Player.isScoped data.Player.isScoped
); )
if (drawNames && !data.Player.isDormant) {
drawPlayerName(
data.Player.pos,
data.Player.playerName,
data.Player.playerType,
data.Player.hasAwp,
data.Player.hasBomb,
data.Player.isScoped
);
}
if (drawGuns && !data.Player.isDormant) {
drawPlayerWeapon(
data.Player.pos,
data.Player.playerType,
data.Player.weaponId
);
}
if (data.Player.hasBomb && !data.Player.isDormant) {
drawPlayerBomb(
data.Player.pos,
data.Player.playerType
);
}
} }
}); });
} }
@@ -364,7 +200,7 @@ function render() {
if (radarData != null) { if (radarData != null) {
if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) { if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
let maxWidth = 1024 - 128 - 128; let maxWidth = 1024-128-128;
let timeleft = radarData.bombDefuseTimeleft; let timeleft = radarData.bombDefuseTimeleft;
// Base bar // Base bar
@@ -382,13 +218,13 @@ function render() {
ctx.fillStyle = bombColor ctx.fillStyle = bombColor
} }
ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12) ctx.fillRect(130, 18, (maxWidth-2) * (timeleft / 40), 12)
ctx.font = "24px Arial"; ctx.font = "24px Arial";
ctx.textAlign = "center" ctx.textAlign = "center"
ctx.textBaseline = "middle" ctx.textBaseline = "middle"
ctx.fillStyle = textColor ctx.fillStyle = textColor
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24); ctx.fillText(`${timeleft.toFixed(1)}s`, 1024/2, 28+24);
// Defuse time lines // Defuse time lines
ctx.strokeStyle = "black" ctx.strokeStyle = "black"
@@ -402,8 +238,8 @@ function render() {
// Normal defuse // Normal defuse
ctx.beginPath() ctx.beginPath()
ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16) ctx.moveTo(130 + (maxWidth-2) * (10 / 40), 16)
ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32) ctx.lineTo(130 + (maxWidth-2) * (10 / 40), 32)
ctx.stroke() ctx.stroke()
// Defuse stamp line // Defuse stamp line
@@ -411,8 +247,8 @@ function render() {
console.log(radarData.bombDefuseEnd) console.log(radarData.bombDefuseEnd)
ctx.strokeStyle = "green" ctx.strokeStyle = "green"
ctx.beginPath() ctx.beginPath()
ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16) ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16)
ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32) ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 32)
ctx.stroke() ctx.stroke()
} }
} }
@@ -424,12 +260,12 @@ function render() {
ctx.textAlign = "center" ctx.textAlign = "center"
ctx.textBaseline = "middle" ctx.textBaseline = "middle"
ctx.fillStyle = textColor ctx.fillStyle = textColor
ctx.fillText("Not on a server", 1024 / 2, 1024 / 2); ctx.fillText("Not on a server", 1024/2, 1024/2);
} else { } else {
ctx.font = "100px Arial"; ctx.font = "100px Arial";
ctx.textAlign = "center" ctx.textAlign = "center"
ctx.fillStyle = textColor ctx.fillStyle = textColor
ctx.fillText("Disconnected", 1024 / 2, 1024 / 2); ctx.fillText("Disconnected", 1024/2, 1024/2);
} }
} }
@@ -471,39 +307,26 @@ function drawBomb(pos, planted) {
if (zoomSet) { if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect) pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
size = boundingScale(8, boundingRect); size = boundingScale(5, boundingRect);
} else { } else {
pos = mapCoordinates(pos) pos = mapCoordinates(pos)
size = 8 size = 5
} }
ctx.beginPath(); ctx.beginPath();
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI); ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
ctx.fillStyle = bombColor; ctx.fillStyle = bombColor;
ctx.fill(); ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.stroke();
ctx.font = size * 1.2 + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "white";
ctx.fillText("C4", pos.x, pos.y);
ctx.closePath(); ctx.closePath();
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) { if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
ctx.strokeStyle = enemyColor ctx.strokeStyle = enemyColor
ctx.lineWidth = 3; ctx.lineWidth = 1;
ctx.beginPath(); ctx.stroke()
ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
ctx.stroke();
} }
} }
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) { function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) {
if (map == null) if (map == null)
return return
@@ -556,6 +379,14 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
ctx.fill(); ctx.fill();
} }
if (hasBomb) {
ctx.beginPath();
ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
ctx.fillStyle = bombColor;
ctx.fill();
}
ctx.closePath(); ctx.closePath();
// Calculate arrowhead points // Calculate arrowhead points
@@ -571,9 +402,9 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180)) const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
const cicleYaw = 90 - yaw const cicleYaw = 90-yaw
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2 const startAngle = degreesToRadians(cicleYaw-arrowWidth)-Math.PI/2
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2 const endAngle = degreesToRadians(cicleYaw+arrowWidth)-Math.PI/2
// Draw arrow // Draw arrow
@@ -652,15 +483,10 @@ function connect() {
if (event.data == "error") { if (event.data == "error") {
console.log("[radarflow] Server had an unknown error") console.log("[radarflow] Server had an unknown error")
} else { } else {
try {
let data = JSON.parse(event.data); let data = JSON.parse(event.data);
radarData = data; radarData = data;
freq = data.freq; freq = data.freq;
if (data.money_reveal_enabled !== undefined) {
document.getElementById("moneyReveal").checked = data.money_reveal_enabled;
}
if (data.ingame == false) { if (data.ingame == false) {
mapName = null mapName = null
entityData = null entityData = null
@@ -679,9 +505,6 @@ function connect() {
update = true update = true
requestAnimationFrame(render); requestAnimationFrame(render);
} catch (e) {
console.error("[radarflow] Error parsing server message:", e, event.data);
}
} }
}; };
@@ -696,7 +519,7 @@ function connect() {
websocket = null websocket = null
unloadMap() unloadMap()
setTimeout(function () { setTimeout(function() {
connect(); connect();
}, 1000); }, 1000);
}; };
@@ -714,11 +537,8 @@ function connect() {
} }
addEventListener("DOMContentLoaded", (e) => { addEventListener("DOMContentLoaded", (e) => {
document.getElementById("zoomCheck").checked = false; document.getElementById("zoomCheck").checked = true;
document.getElementById("statsCheck").checked = true;
document.getElementById("namesCheck").checked = true;
document.getElementById("gunsCheck").checked = true;
document.getElementById("moneyReveal").checked = false;
canvas = document.getElementById('canvas'); canvas = document.getElementById('canvas');
canvas.width = 1024; canvas.width = 1024;
@@ -737,17 +557,3 @@ function toggleZoom() {
function toggleStats() { function toggleStats() {
drawStats = !drawStats drawStats = !drawStats
} }
function toggleNames() {
drawNames = !drawNames
}
function toggleGuns() {
drawGuns = !drawGuns
}
function toggleMoneyReveal() {
if (websocket && websocket.readyState === WebSocket.OPEN) {
websocket.send("toggleMoneyReveal");
}
}

View File

@@ -6,9 +6,6 @@ body {
align-items: center; align-items: center;
height: 100vh; height: 100vh;
background-color: #000000; /* Change the background color as needed */ background-color: #000000; /* Change the background color as needed */
background-image: url('assets/image/background.png');
background-repeat: repeat;
background-size: 128px 128px;
} }
#canvasContainer { #canvasContainer {
@@ -26,27 +23,12 @@ canvas {
} }
#settingsHolder { #settingsHolder {
visibility: visible; visibility: hidden;
position: fixed; position: absolute;
top: 50%; top: inherit;
left: 0; left: inherit;
transform: translateY(-50%); width: inherit;
width: auto; height: 20%;
height: auto;
z-index: 100;
}
#settingsHolder .settings {
display: flex;
flex-direction: column;
font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: white;
visibility: visible;
opacity: 0.8;
padding: 10px;
background-color: rgba(25, 25, 25, 0.7);
border-radius: 5px;
transition: opacity 0.3s ease;
} }
#settingsHolder:hover .settings { #settingsHolder:hover .settings {