Compare commits
6 Commits
e6ca121b86
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triggerbot
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d7a6d9d8ab | ||
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1d5f11538c | ||
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ae10303376 |
557
Cargo.lock
generated
557
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
36
Cargo.toml
36
Cargo.toml
@@ -1,6 +1,6 @@
|
|||||||
[package]
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[package]
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||||||
name = "radarflow"
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name = "radarflow"
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version = "0.2.5"
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version = "0.2.4"
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||||||
authors = ["Janek S <development@superyu.xyz"]
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authors = ["Janek S <development@superyu.xyz"]
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edition = "2021"
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edition = "2021"
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||||||
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||||||
@@ -8,39 +8,39 @@ edition = "2021"
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|||||||
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[dependencies]
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[dependencies]
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# memory
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# memory
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||||||
memflow = "0.2.3"
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memflow = "0.2.1"
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memflow-native = { git = "https://github.com/memflow/memflow-native" }
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memflow-native = { git = "https://github.com/memflow/memflow-native" }
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dataview = "1.0.1"
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dataview = "1.0.1"
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# logging
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# logging
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log = "0.4.22"
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log = "0.4.21"
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simple_logger = "5.0.0"
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simple_logger = "4.3.3"
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# error handling
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# error handling
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||||||
anyhow = "1.0.93"
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anyhow = "1.0.81"
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# derive stuff
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# derive stuff
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enum-primitive-derive = "0.3.0"
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enum-primitive-derive = "0.3.0"
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num-traits = "0.2.19"
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num-traits = "0.2.18"
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serde = { version = "1.0.215", features = ["derive"] }
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serde = { version = "1.0.197", features = ["derive"] }
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serde_json = "1.0.133"
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serde_json = "1.0.115"
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clap = { version = "4.5.21", features = ["derive", "string"] }
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clap = { version = "4.5.4", features = ["derive", "string"] }
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# tokio
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# tokio
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tokio = { version = "1.37.0", features = ["full"] }
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tokio = { version = "1.37.0", features = ["full"] }
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# networking
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# networking
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axum = { version = "0.7.9", features = ["ws"] }
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axum = { version = "0.7.5", features = ["ws"] }
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tower-http = { version = "0.6.2", features = ["fs"] }
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tower-http = { version = "0.5.2", features = ["fs"] }
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tower = "0.5.1"
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tower = "0.4.13"
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local-ip-address = "0.6.3"
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local-ip-address = "0.6.1"
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# other
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# other
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itertools = "0.13.0"
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itertools = "0.12.1"
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[build-dependencies]
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[build-dependencies]
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||||||
reqwest = { version = "0.12.9", features = ["blocking"] }
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reqwest = { version = "0.12.2", features = ["blocking"] }
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serde = { version = "1.0.215", features = ["derive"] }
|
serde = { version = "1.0.197", features = ["derive"] }
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serde_json = "1.0.133"
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serde_json = "1.0.115"
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vergen-gitcl = { version = "1.0.0", features = ["build", "cargo", "rustc",] }
|
vergen = { version = "8.3.1", features = ["build", "cargo", "git", "gitcl", "rustc", "si"] }
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20
build.rs
20
build.rs
@@ -1,7 +1,7 @@
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use std::error::Error;
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use std::error::Error;
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||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
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||||||
use vergen_gitcl::{Emitter, GitclBuilder};
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use vergen::EmitBuilder;
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||||||
|
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||||||
#[derive(Clone, Deserialize, Serialize)]
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#[derive(Clone, Deserialize, Serialize)]
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||||||
struct InfoJson {
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struct InfoJson {
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@@ -36,27 +36,29 @@ fn build_number() -> Result<(), Box<dyn Error>> {
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|||||||
fn main() -> Result<(), Box<dyn Error>> {
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fn main() -> Result<(), Box<dyn Error>> {
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||||||
|
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download(
|
download(
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||||||
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/client_dll.rs",
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"https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/client.dll.rs",
|
||||||
"./src/dma/cs2dumper/client_mod.rs"
|
"./src/dma/cs2dumper/client_mod.rs"
|
||||||
).expect("Failed to download build file \"client.dll.rs\"");
|
).expect("Failed to download build file \"client.dll.rs\"");
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||||||
|
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||||||
download(
|
download(
|
||||||
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/offsets.rs",
|
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/offsets.rs",
|
||||||
"./src/dma/cs2dumper/offsets_mod.rs"
|
"./src/dma/cs2dumper/offsets_mod.rs"
|
||||||
).expect("Failed to download build file \"offsets.rs\"");
|
).expect("Failed to download build file \"offsets.rs\"");
|
||||||
|
|
||||||
download(
|
download(
|
||||||
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/engine2_dll.rs",
|
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/engine2.dll.rs",
|
||||||
"./src/dma/cs2dumper/engine2_mod.rs"
|
"./src/dma/cs2dumper/engine2_mod.rs"
|
||||||
).expect("Failed to download build file \"engine2.dll.rs\"");
|
).expect("Failed to download build file \"engine2.dll.rs\"");
|
||||||
|
|
||||||
build_number()?;
|
build_number()?;
|
||||||
|
|
||||||
let gitcl = GitclBuilder::all_git()?;
|
EmitBuilder::builder()
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||||||
|
.git_sha(true)
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||||||
|
.git_commit_date()
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||||||
Emitter::new()
|
.cargo_debug()
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||||||
.add_instructions(&gitcl)?
|
.cargo_target_triple()
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||||||
|
.rustc_semver()
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||||||
|
.rustc_llvm_version()
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||||||
.emit()?;
|
.emit()?;
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||||||
|
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||||||
Ok(())
|
Ok(())
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||||||
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|||||||
@@ -45,11 +45,7 @@ fn version() -> String {
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|||||||
avail.join(", ")
|
avail.join(", ")
|
||||||
};
|
};
|
||||||
|
|
||||||
format!(
|
format!(" {pkg_ver} (rev {git_hash})\nCommit Date: {commit_date}\nAvailable Connectors: {avail_cons}")
|
||||||
"{pkg_ver} (rev {git_hash})\n\
|
|
||||||
Commit Date: {commit_date}\n\
|
|
||||||
Available Connectors: {avail_cons}\n"
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn port_in_range(s: &str) -> Result<u16, String> {
|
fn port_in_range(s: &str) -> Result<u16, String> {
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||||||
|
|||||||
22
src/comms.rs
22
src/comms.rs
@@ -16,18 +16,12 @@ pub struct PlayerData {
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|||||||
has_awp: bool,
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has_awp: bool,
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||||||
|
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#[serde(rename = "isScoped")]
|
#[serde(rename = "isScoped")]
|
||||||
is_scoped: bool,
|
is_scoped: bool
|
||||||
|
|
||||||
#[serde(rename = "playerName")]
|
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||||||
player_name: String,
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|
||||||
|
|
||||||
#[serde(rename = "weaponId")]
|
|
||||||
weapon_id: i16,
|
|
||||||
}
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}
|
||||||
|
|
||||||
impl PlayerData {
|
impl PlayerData {
|
||||||
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
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||||||
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id }
|
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -83,13 +77,16 @@ pub struct RadarData {
|
|||||||
#[serde(rename(serialize = "entityData"))]
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#[serde(rename(serialize = "entityData"))]
|
||||||
player_data: Vec<EntityData>,
|
player_data: Vec<EntityData>,
|
||||||
|
|
||||||
|
#[serde(rename = "triggerbot_shoot")]
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||||||
|
triggerbot_shoot: bool,
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||||||
|
|
||||||
//#[serde(rename(serialize = "localYaw"))]
|
//#[serde(rename(serialize = "localYaw"))]
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||||||
//local_yaw: f32,
|
//local_yaw: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RadarData {
|
impl RadarData {
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||||||
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
|
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32, triggerbot_shoot: bool,) -> RadarData {
|
||||||
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end }
|
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end, triggerbot_shoot }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
|
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
|
||||||
@@ -105,7 +102,8 @@ impl RadarData {
|
|||||||
bomb_exploded: false,
|
bomb_exploded: false,
|
||||||
bomb_being_defused: false,
|
bomb_being_defused: false,
|
||||||
bomb_defuse_length: 0.0,
|
bomb_defuse_length: 0.0,
|
||||||
bomb_defuse_end: 0.0
|
bomb_defuse_end: 0.0,
|
||||||
|
triggerbot_shoot: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ impl DmaCtx {
|
|||||||
let mut team = 0i32;
|
let mut team = 0i32;
|
||||||
let mut clipping_weapon = 0u64;
|
let mut clipping_weapon = 0u64;
|
||||||
let mut is_scoped = 0u8;
|
let mut is_scoped = 0u8;
|
||||||
let mut player_name_ptr = 0u64;
|
let mut crosshair_id = 0u8;
|
||||||
|
|
||||||
{
|
{
|
||||||
let mut batcher = MemoryViewBatcher::new(&mut self.process);
|
let mut batcher = MemoryViewBatcher::new(&mut self.process);
|
||||||
@@ -107,33 +107,19 @@ impl DmaCtx {
|
|||||||
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
|
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
|
||||||
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
|
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
|
||||||
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
|
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
|
||||||
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
|
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_iIDEntIndex, &mut crosshair_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
let player_name = if player_name_ptr != 0 {
|
|
||||||
let mut name_buffer = [0u8; 32];
|
|
||||||
self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
|
|
||||||
|
|
||||||
let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
|
|
||||||
String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
|
|
||||||
} else {
|
|
||||||
match team {
|
|
||||||
2 => format!("T Player"),
|
|
||||||
3 => format!("CT Player"),
|
|
||||||
_ => format!("Unknown Player"),
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let team = TeamID::from_i32(team);
|
let team = TeamID::from_i32(team);
|
||||||
|
|
||||||
let (has_awp, weapon_id) = {
|
let has_awp = {
|
||||||
let clipping_weapon: Address = clipping_weapon.into();
|
let clipping_weapon: Address = clipping_weapon.into();
|
||||||
let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
|
let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
|
||||||
+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
|
+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
|
||||||
|
|
||||||
let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
|
let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
|
||||||
|
|
||||||
(items_def_idx == 9, items_def_idx)
|
items_def_idx == 9
|
||||||
};
|
};
|
||||||
|
|
||||||
Ok(BatchedPlayerData {
|
Ok(BatchedPlayerData {
|
||||||
@@ -143,8 +129,7 @@ impl DmaCtx {
|
|||||||
health,
|
health,
|
||||||
has_awp,
|
has_awp,
|
||||||
is_scoped: is_scoped != 0,
|
is_scoped: is_scoped != 0,
|
||||||
player_name,
|
crosshair_id
|
||||||
weapon_id,
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -270,6 +255,5 @@ pub struct BatchedPlayerData {
|
|||||||
pub health: u32,
|
pub health: u32,
|
||||||
pub has_awp: bool,
|
pub has_awp: bool,
|
||||||
pub is_scoped: bool,
|
pub is_scoped: bool,
|
||||||
pub player_name: String,
|
pub crosshair_id: u8,
|
||||||
pub weapon_id: i16,
|
|
||||||
}
|
}
|
||||||
@@ -165,9 +165,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
|
|||||||
PlayerType::Local,
|
PlayerType::Local,
|
||||||
has_bomb,
|
has_bomb,
|
||||||
local_data.has_awp,
|
local_data.has_awp,
|
||||||
local_data.is_scoped,
|
local_data.is_scoped
|
||||||
local_data.player_name,
|
|
||||||
local_data.weapon_id
|
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
@@ -204,9 +202,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
|
|||||||
player_type,
|
player_type,
|
||||||
has_bomb,
|
has_bomb,
|
||||||
player_data.has_awp,
|
player_data.has_awp,
|
||||||
player_data.is_scoped,
|
player_data.is_scoped
|
||||||
player_data.player_name,
|
|
||||||
player_data.weapon_id
|
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
@@ -224,7 +220,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
|
|||||||
data.bomb_exploded,
|
data.bomb_exploded,
|
||||||
data.bomb_being_defused,
|
data.bomb_being_defused,
|
||||||
data.bomb_defuse_length,
|
data.bomb_defuse_length,
|
||||||
bomb_defuse_end
|
bomb_defuse_end,
|
||||||
|
local_data.crosshair_id != 0 && local_data.crosshair_id != 255
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
let mut radar = radar_data.write().await;
|
let mut radar = radar_data.write().await;
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ pub struct CsData {
|
|||||||
// Common
|
// Common
|
||||||
pub local: u64,
|
pub local: u64,
|
||||||
pub local_pawn: u64,
|
pub local_pawn: u64,
|
||||||
// pub is_dead: bool, // TODO: Why is this here?
|
pub is_dead: bool,
|
||||||
pub tick_count: i32,
|
pub tick_count: i32,
|
||||||
pub freeze_period: bool,
|
pub freeze_period: bool,
|
||||||
pub round_start_count: u8,
|
pub round_start_count: u8,
|
||||||
@@ -169,7 +169,7 @@ impl CsData {
|
|||||||
{
|
{
|
||||||
// Globals
|
// Globals
|
||||||
let tick_count_addr = (self.globals + 0x40).into();
|
let tick_count_addr = (self.globals + 0x40).into();
|
||||||
let map_addr = (self.globals + 384).into();
|
let map_addr = (self.globals + 0x188).into();
|
||||||
|
|
||||||
// Gamerules
|
// Gamerules
|
||||||
let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into();
|
let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into();
|
||||||
@@ -178,7 +178,7 @@ impl CsData {
|
|||||||
let round_start_count_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_nRoundStartCount as u64).into();
|
let round_start_count_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_nRoundStartCount as u64).into();
|
||||||
|
|
||||||
// Game Entity System
|
// Game Entity System
|
||||||
let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_highestEntityIndex as u64).into();
|
let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex as u64).into();
|
||||||
|
|
||||||
let mut batcher = ctx.process.batcher();
|
let mut batcher = ctx.process.batcher();
|
||||||
batcher.read_into(
|
batcher.read_into(
|
||||||
@@ -237,7 +237,7 @@ impl CsData {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
let map_string = ctx.process.read_utf8_lossy(map_ptr.into(), 32).unwrap_or(String::from("<empty>"));
|
let map_string = ctx.process.read_char_string_n(map_ptr.into(), 32).unwrap_or(String::from("<empty>"));
|
||||||
|
|
||||||
self.map = map_string;
|
self.map = map_string;
|
||||||
self.bomb_dropped = bomb_dropped != 0;
|
self.bomb_dropped = bomb_dropped != 0;
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.7 MiB |
@@ -3,5 +3,6 @@
|
|||||||
"pos_y": 2887.0,
|
"pos_y": 2887.0,
|
||||||
"scale": 7.0,
|
"scale": 7.0,
|
||||||
"rotate": 0,
|
"rotate": 0,
|
||||||
"zoom": 0.0
|
"zoom": 0.0,
|
||||||
|
"altitude_split": -495
|
||||||
}
|
}
|
||||||
@@ -3,5 +3,6 @@
|
|||||||
"pos_y": 1762.0,
|
"pos_y": 1762.0,
|
||||||
"scale": 4.0,
|
"scale": 4.0,
|
||||||
"rotate": 0,
|
"rotate": 0,
|
||||||
"zoom": 0.0
|
"zoom": 0.0,
|
||||||
|
"altitude_split": 11700
|
||||||
}
|
}
|
||||||
@@ -18,14 +18,6 @@
|
|||||||
<input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/>
|
<input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/>
|
||||||
<label for="statsCheck">Stats</label>
|
<label for="statsCheck">Stats</label>
|
||||||
</div>
|
</div>
|
||||||
<div>
|
|
||||||
<input type="checkbox" onclick="toggleNames()" id="namesCheck" name="names"/>
|
|
||||||
<label for="namesCheck">Player Names</label>
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<input type="checkbox" onclick="toggleGuns()" id="gunsCheck" name="guns"/>
|
|
||||||
<label for="gunsCheck">Weapons</label>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<canvas id="canvas"></canvas>
|
<canvas id="canvas"></canvas>
|
||||||
|
|||||||
@@ -1,16 +1,16 @@
|
|||||||
// Colors
|
// Colors
|
||||||
const localColor = "#109856"
|
const localColor = "#109856"
|
||||||
|
const localLowerColor = "#064024"
|
||||||
const teamColor = "#68a3e5"
|
const teamColor = "#68a3e5"
|
||||||
|
const teamLowerColor = "#2c4969"
|
||||||
const enemyColor = "#ec040b"
|
const enemyColor = "#ec040b"
|
||||||
|
const enemyLowerColor = "#4f0002"
|
||||||
const bombColor = "#eda338"
|
const bombColor = "#eda338"
|
||||||
const textColor = "#d1d1d1"
|
const textColor = "#d1d1d1"
|
||||||
|
|
||||||
// Settings
|
// Settings
|
||||||
shouldZoom = false
|
shouldZoom = true
|
||||||
|
drawStats = false
|
||||||
drawStats = true
|
|
||||||
drawNames = true
|
|
||||||
drawGuns = true
|
|
||||||
|
|
||||||
// Common
|
// Common
|
||||||
canvas = null
|
canvas = null
|
||||||
@@ -31,52 +31,6 @@ zoomSet = false
|
|||||||
safetyBound = 50
|
safetyBound = 50
|
||||||
boundingRect = null
|
boundingRect = null
|
||||||
|
|
||||||
// Weapon IDs
|
|
||||||
const weaponIdMap = {
|
|
||||||
1: "DEAGLE",
|
|
||||||
2: "DUALIES",
|
|
||||||
3: "FIVE-SEVEN",
|
|
||||||
4: "GLOCK",
|
|
||||||
7: "AK-47",
|
|
||||||
8: "AUG",
|
|
||||||
9: "AWP",
|
|
||||||
10: "FAMAS",
|
|
||||||
11: "G3SG1",
|
|
||||||
13: "GALIL",
|
|
||||||
14: "M249",
|
|
||||||
16: "M4A4",
|
|
||||||
17: "MAC-10",
|
|
||||||
19: "P90",
|
|
||||||
23: "MP5",
|
|
||||||
24: "UMP",
|
|
||||||
25: "XM1014",
|
|
||||||
26: "BIZON",
|
|
||||||
27: "MAG-7",
|
|
||||||
28: "NEGEV",
|
|
||||||
29: "SAWED-OFF",
|
|
||||||
30: "TEC-9",
|
|
||||||
31: "ZEUS",
|
|
||||||
32: "P2000",
|
|
||||||
33: "MP7",
|
|
||||||
34: "MP9",
|
|
||||||
35: "NOVA",
|
|
||||||
36: "P250",
|
|
||||||
38: "SCAR-20",
|
|
||||||
39: "SG 553",
|
|
||||||
40: "SCOUT",
|
|
||||||
60: "M4A1-S",
|
|
||||||
61: "USP-S",
|
|
||||||
63: "CZ75",
|
|
||||||
64: "REVOLVER",
|
|
||||||
43: "FLASH",
|
|
||||||
44: "HE",
|
|
||||||
45: "SMOKE",
|
|
||||||
46: "MOLOTOV",
|
|
||||||
47: "DECOY",
|
|
||||||
48: "INCENDIARY",
|
|
||||||
49: "C4",
|
|
||||||
0: "KNIFE"
|
|
||||||
};
|
|
||||||
// networking
|
// networking
|
||||||
websocket = null
|
websocket = null
|
||||||
if (location.protocol == 'https:') {
|
if (location.protocol == 'https:') {
|
||||||
@@ -84,11 +38,11 @@ if (location.protocol == 'https:') {
|
|||||||
} else {
|
} else {
|
||||||
websocketAddr = `ws://${window.location.host}/ws`
|
websocketAddr = `ws://${window.location.host}/ws`
|
||||||
}
|
}
|
||||||
//websocketAddr = "ws://192.168.0.235:8000/ws"
|
websocketAddr = "ws://192.168.0.235:8000/ws"
|
||||||
|
|
||||||
// Util functions
|
// Util functions
|
||||||
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
|
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
|
||||||
const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
|
const degreesToRadians = (degrees) => degrees * (Math.PI/180);
|
||||||
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
|
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
|
||||||
const topLeftX = x1;
|
const topLeftX = x1;
|
||||||
const topLeftY = y1;
|
const topLeftY = y1;
|
||||||
@@ -141,7 +95,7 @@ function boundingCoordinates(coordinates, boundingRect) {
|
|||||||
const newX = (coordinates.x - boundingRect.x) / xScale;
|
const newX = (coordinates.x - boundingRect.x) / xScale;
|
||||||
const newY = (coordinates.y - boundingRect.y) / yScale;
|
const newY = (coordinates.y - boundingRect.y) / yScale;
|
||||||
|
|
||||||
return { x: newX, y: newY };
|
return {x: newX, y: newY};
|
||||||
}
|
}
|
||||||
|
|
||||||
function boundingScale(value, boundingRect) {
|
function boundingScale(value, boundingRect) {
|
||||||
@@ -156,114 +110,7 @@ function mapCoordinates(coordinates) {
|
|||||||
offset_x /= map.scale;
|
offset_x /= map.scale;
|
||||||
offset_y /= -map.scale;
|
offset_y /= -map.scale;
|
||||||
|
|
||||||
return { x: offset_x, y: offset_y }
|
return {x: offset_x, y: offset_y}
|
||||||
}
|
|
||||||
|
|
||||||
function drawPlayerBomb(pos, playerType) {
|
|
||||||
if (!map) return;
|
|
||||||
|
|
||||||
if (zoomSet) {
|
|
||||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
|
|
||||||
textSize = boundingScale(10, boundingRect);
|
|
||||||
} else {
|
|
||||||
pos = mapCoordinates(pos);
|
|
||||||
textSize = 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
|
|
||||||
|
|
||||||
ctx.fillStyle = bombColor;
|
|
||||||
|
|
||||||
ctx.font = `${textSize}px Arial`;
|
|
||||||
ctx.textAlign = "center";
|
|
||||||
ctx.textBaseline = "top";
|
|
||||||
|
|
||||||
ctx.lineWidth = 2;
|
|
||||||
ctx.strokeStyle = "black";
|
|
||||||
ctx.strokeText("[C4]", pos.x, textY);
|
|
||||||
ctx.fillText("[C4]", pos.x, textY);
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
|
|
||||||
if (!map) return;
|
|
||||||
|
|
||||||
if (zoomSet) {
|
|
||||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
|
|
||||||
textSize = boundingScale(12, boundingRect);
|
|
||||||
} else {
|
|
||||||
pos = mapCoordinates(pos);
|
|
||||||
textSize = 12;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Always position at the top
|
|
||||||
const textY = pos.y + 20;
|
|
||||||
|
|
||||||
let displayName = playerName;
|
|
||||||
if (playerType === "Local") {
|
|
||||||
displayName = "YOU";
|
|
||||||
ctx.fillStyle = localColor;
|
|
||||||
} else if (playerType === "Team") {
|
|
||||||
ctx.fillStyle = teamColor;
|
|
||||||
} else if (playerType === "Enemy") {
|
|
||||||
ctx.fillStyle = enemyColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hasBomb) {
|
|
||||||
displayName += " [C4]";
|
|
||||||
}
|
|
||||||
|
|
||||||
ctx.font = `${textSize}px Arial`;
|
|
||||||
ctx.textAlign = "center";
|
|
||||||
ctx.textBaseline = "top";
|
|
||||||
|
|
||||||
ctx.lineWidth = 2;
|
|
||||||
ctx.strokeStyle = "black";
|
|
||||||
ctx.strokeText(displayName, pos.x, textY);
|
|
||||||
|
|
||||||
ctx.fillText(displayName, pos.x, textY);
|
|
||||||
}
|
|
||||||
|
|
||||||
function getWeaponName(weaponId) {
|
|
||||||
if (weaponIdMap[weaponId]) {
|
|
||||||
return weaponIdMap[weaponId];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (weaponId >= 500) {
|
|
||||||
return "KNIFE";
|
|
||||||
}
|
|
||||||
|
|
||||||
return "WEAPON";
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawPlayerWeapon(pos, playerType, weaponId) {
|
|
||||||
if (!map) return;
|
|
||||||
|
|
||||||
if (zoomSet) {
|
|
||||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
|
|
||||||
textSize = boundingScale(10, boundingRect);
|
|
||||||
} else {
|
|
||||||
pos = mapCoordinates(pos);
|
|
||||||
textSize = 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
const textY = pos.y + (drawNames ? 35 : 20);
|
|
||||||
|
|
||||||
let weaponName = getWeaponName(weaponId);
|
|
||||||
|
|
||||||
if (weaponId === 9) {
|
|
||||||
ctx.fillStyle = "orange";
|
|
||||||
} else {
|
|
||||||
ctx.fillStyle = textColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
ctx.font = `${textSize}px Arial`;
|
|
||||||
ctx.textAlign = "center";
|
|
||||||
ctx.textBaseline = "top";
|
|
||||||
|
|
||||||
ctx.lineWidth = 2;
|
|
||||||
ctx.strokeStyle = "black";
|
|
||||||
ctx.strokeText(`[${weaponName}]`, pos.x, textY);
|
|
||||||
ctx.fillText(`[${weaponName}]`, pos.x, textY);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function render() {
|
function render() {
|
||||||
@@ -295,7 +142,8 @@ function render() {
|
|||||||
maxY = Math.max(maxY, mapCords.y);
|
maxY = Math.max(maxY, mapCords.y);
|
||||||
});
|
});
|
||||||
|
|
||||||
boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
|
|
||||||
|
boundingRect = makeBoundingRect(minX-safetyBound, minY-safetyBound, maxX+safetyBound, maxY+safetyBound, image.width/image.height)
|
||||||
|
|
||||||
zoomSet = true
|
zoomSet = true
|
||||||
} else if (zoomSet) {
|
} else if (zoomSet) {
|
||||||
@@ -309,8 +157,21 @@ function render() {
|
|||||||
if (data.Bomb !== undefined) {
|
if (data.Bomb !== undefined) {
|
||||||
drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
|
drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
|
||||||
} else {
|
} else {
|
||||||
let fillStyle = localColor
|
let fillStyle = localLowerColor
|
||||||
|
|
||||||
|
if (map && map.altitude_split && data.Player.pos.z < map.altitude_split) {
|
||||||
|
|
||||||
|
switch (data.Player.playerType) {
|
||||||
|
case "Team":
|
||||||
|
fillStyle = teamLowerColor
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Enemy":
|
||||||
|
fillStyle = enemyLowerColor
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
fillStyle = localColor
|
||||||
switch (data.Player.playerType) {
|
switch (data.Player.playerType) {
|
||||||
case "Team":
|
case "Team":
|
||||||
fillStyle = teamColor
|
fillStyle = teamColor
|
||||||
@@ -320,6 +181,7 @@ function render() {
|
|||||||
fillStyle = enemyColor
|
fillStyle = enemyColor
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
drawEntity(
|
drawEntity(
|
||||||
data.Player.pos,
|
data.Player.pos,
|
||||||
@@ -330,36 +192,7 @@ function render() {
|
|||||||
data.Player.hasAwp,
|
data.Player.hasAwp,
|
||||||
data.Player.playerType,
|
data.Player.playerType,
|
||||||
data.Player.isScoped
|
data.Player.isScoped
|
||||||
);
|
)
|
||||||
|
|
||||||
if (drawNames && !data.Player.isDormant) {
|
|
||||||
drawPlayerName(
|
|
||||||
data.Player.pos,
|
|
||||||
data.Player.playerName,
|
|
||||||
data.Player.playerType,
|
|
||||||
data.Player.hasAwp,
|
|
||||||
data.Player.hasBomb
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (drawGuns && !data.Player.isDormant) {
|
|
||||||
drawPlayerWeapon(
|
|
||||||
data.Player.pos,
|
|
||||||
data.Player.playerType,
|
|
||||||
data.Player.weaponId
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data.Player.hasBomb && !data.Player.isDormant) {
|
|
||||||
drawPlayerBomb(
|
|
||||||
data.Player.pos,
|
|
||||||
data.Player.playerType
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (drawNames && data.Player.playerName) {
|
|
||||||
drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -367,7 +200,7 @@ function render() {
|
|||||||
if (radarData != null) {
|
if (radarData != null) {
|
||||||
if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
|
if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
|
||||||
|
|
||||||
let maxWidth = 1024 - 128 - 128;
|
let maxWidth = 1024-128-128;
|
||||||
let timeleft = radarData.bombDefuseTimeleft;
|
let timeleft = radarData.bombDefuseTimeleft;
|
||||||
|
|
||||||
// Base bar
|
// Base bar
|
||||||
@@ -385,13 +218,13 @@ function render() {
|
|||||||
ctx.fillStyle = bombColor
|
ctx.fillStyle = bombColor
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12)
|
ctx.fillRect(130, 18, (maxWidth-2) * (timeleft / 40), 12)
|
||||||
|
|
||||||
ctx.font = "24px Arial";
|
ctx.font = "24px Arial";
|
||||||
ctx.textAlign = "center"
|
ctx.textAlign = "center"
|
||||||
ctx.textBaseline = "middle"
|
ctx.textBaseline = "middle"
|
||||||
ctx.fillStyle = textColor
|
ctx.fillStyle = textColor
|
||||||
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24);
|
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024/2, 28+24);
|
||||||
|
|
||||||
// Defuse time lines
|
// Defuse time lines
|
||||||
ctx.strokeStyle = "black"
|
ctx.strokeStyle = "black"
|
||||||
@@ -405,8 +238,8 @@ function render() {
|
|||||||
|
|
||||||
// Normal defuse
|
// Normal defuse
|
||||||
ctx.beginPath()
|
ctx.beginPath()
|
||||||
ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16)
|
ctx.moveTo(130 + (maxWidth-2) * (10 / 40), 16)
|
||||||
ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32)
|
ctx.lineTo(130 + (maxWidth-2) * (10 / 40), 32)
|
||||||
ctx.stroke()
|
ctx.stroke()
|
||||||
|
|
||||||
// Defuse stamp line
|
// Defuse stamp line
|
||||||
@@ -414,8 +247,8 @@ function render() {
|
|||||||
console.log(radarData.bombDefuseEnd)
|
console.log(radarData.bombDefuseEnd)
|
||||||
ctx.strokeStyle = "green"
|
ctx.strokeStyle = "green"
|
||||||
ctx.beginPath()
|
ctx.beginPath()
|
||||||
ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16)
|
ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16)
|
||||||
ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32)
|
ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 32)
|
||||||
ctx.stroke()
|
ctx.stroke()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -427,12 +260,12 @@ function render() {
|
|||||||
ctx.textAlign = "center"
|
ctx.textAlign = "center"
|
||||||
ctx.textBaseline = "middle"
|
ctx.textBaseline = "middle"
|
||||||
ctx.fillStyle = textColor
|
ctx.fillStyle = textColor
|
||||||
ctx.fillText("Not on a server", 1024 / 2, 1024 / 2);
|
ctx.fillText("Not on a server", 1024/2, 1024/2);
|
||||||
} else {
|
} else {
|
||||||
ctx.font = "100px Arial";
|
ctx.font = "100px Arial";
|
||||||
ctx.textAlign = "center"
|
ctx.textAlign = "center"
|
||||||
ctx.fillStyle = textColor
|
ctx.fillStyle = textColor
|
||||||
ctx.fillText("Disconnected", 1024 / 2, 1024 / 2);
|
ctx.fillText("Disconnected", 1024/2, 1024/2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -474,39 +307,26 @@ function drawBomb(pos, planted) {
|
|||||||
|
|
||||||
if (zoomSet) {
|
if (zoomSet) {
|
||||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
||||||
size = boundingScale(8, boundingRect);
|
size = boundingScale(5, boundingRect);
|
||||||
} else {
|
} else {
|
||||||
pos = mapCoordinates(pos)
|
pos = mapCoordinates(pos)
|
||||||
size = 8
|
size = 5
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
|
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
|
||||||
ctx.fillStyle = bombColor;
|
ctx.fillStyle = bombColor;
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
|
|
||||||
ctx.lineWidth = 2;
|
|
||||||
ctx.strokeStyle = "black";
|
|
||||||
ctx.stroke();
|
|
||||||
|
|
||||||
ctx.font = size * 1.2 + "px Arial";
|
|
||||||
ctx.textAlign = "center";
|
|
||||||
ctx.textBaseline = "middle";
|
|
||||||
ctx.fillStyle = "white";
|
|
||||||
ctx.fillText("C4", pos.x, pos.y);
|
|
||||||
|
|
||||||
ctx.closePath();
|
ctx.closePath();
|
||||||
|
|
||||||
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
|
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
|
||||||
ctx.strokeStyle = enemyColor
|
ctx.strokeStyle = enemyColor
|
||||||
ctx.lineWidth = 3;
|
ctx.lineWidth = 1;
|
||||||
ctx.beginPath();
|
ctx.stroke()
|
||||||
ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
|
|
||||||
ctx.stroke();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
|
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) {
|
||||||
if (map == null)
|
if (map == null)
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -559,6 +379,14 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
|
|||||||
ctx.fill();
|
ctx.fill();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (hasBomb) {
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
|
||||||
|
ctx.fillStyle = bombColor;
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
ctx.closePath();
|
ctx.closePath();
|
||||||
|
|
||||||
// Calculate arrowhead points
|
// Calculate arrowhead points
|
||||||
@@ -574,9 +402,9 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
|
|||||||
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
|
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
|
||||||
|
|
||||||
|
|
||||||
const cicleYaw = 90 - yaw
|
const cicleYaw = 90-yaw
|
||||||
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2
|
const startAngle = degreesToRadians(cicleYaw-arrowWidth)-Math.PI/2
|
||||||
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2
|
const endAngle = degreesToRadians(cicleYaw+arrowWidth)-Math.PI/2
|
||||||
|
|
||||||
// Draw arrow
|
// Draw arrow
|
||||||
|
|
||||||
@@ -691,7 +519,7 @@ function connect() {
|
|||||||
websocket = null
|
websocket = null
|
||||||
unloadMap()
|
unloadMap()
|
||||||
|
|
||||||
setTimeout(function () {
|
setTimeout(function() {
|
||||||
connect();
|
connect();
|
||||||
}, 1000);
|
}, 1000);
|
||||||
};
|
};
|
||||||
@@ -709,10 +537,8 @@ function connect() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
addEventListener("DOMContentLoaded", (e) => {
|
addEventListener("DOMContentLoaded", (e) => {
|
||||||
document.getElementById("zoomCheck").checked = false;
|
document.getElementById("zoomCheck").checked = true;
|
||||||
document.getElementById("statsCheck").checked = true;
|
|
||||||
document.getElementById("namesCheck").checked = true;
|
|
||||||
document.getElementById("gunsCheck").checked = true;
|
|
||||||
|
|
||||||
canvas = document.getElementById('canvas');
|
canvas = document.getElementById('canvas');
|
||||||
canvas.width = 1024;
|
canvas.width = 1024;
|
||||||
@@ -731,11 +557,3 @@ function toggleZoom() {
|
|||||||
function toggleStats() {
|
function toggleStats() {
|
||||||
drawStats = !drawStats
|
drawStats = !drawStats
|
||||||
}
|
}
|
||||||
|
|
||||||
function toggleNames() {
|
|
||||||
drawNames = !drawNames
|
|
||||||
}
|
|
||||||
|
|
||||||
function toggleGuns() {
|
|
||||||
drawGuns = !drawGuns
|
|
||||||
}
|
|
||||||
@@ -6,9 +6,6 @@ body {
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
height: 100vh;
|
height: 100vh;
|
||||||
background-color: #000000; /* Change the background color as needed */
|
background-color: #000000; /* Change the background color as needed */
|
||||||
background-image: url('assets/image/background.png');
|
|
||||||
background-repeat: repeat;
|
|
||||||
background-size: 128px 128px;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#canvasContainer {
|
#canvasContainer {
|
||||||
@@ -26,27 +23,12 @@ canvas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#settingsHolder {
|
#settingsHolder {
|
||||||
visibility: visible;
|
visibility: hidden;
|
||||||
position: fixed;
|
position: absolute;
|
||||||
top: 50%;
|
top: inherit;
|
||||||
left: 0;
|
left: inherit;
|
||||||
transform: translateY(-50%);
|
width: inherit;
|
||||||
width: auto;
|
height: 20%;
|
||||||
height: auto;
|
|
||||||
z-index: 100;
|
|
||||||
}
|
|
||||||
|
|
||||||
#settingsHolder .settings {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
|
||||||
color: white;
|
|
||||||
visibility: visible;
|
|
||||||
opacity: 0.8;
|
|
||||||
padding: 10px;
|
|
||||||
background-color: rgba(25, 25, 25, 0.7);
|
|
||||||
border-radius: 5px;
|
|
||||||
transition: opacity 0.3s ease;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#settingsHolder:hover .settings {
|
#settingsHolder:hover .settings {
|
||||||
|
|||||||
Reference in New Issue
Block a user