17 Commits

Author SHA1 Message Date
ba28f01247 Add: Show warning for dangerous options 2025-03-15 17:21:10 -04:00
fd27f56365 Add: Player Zoom & Rotate map 2025-03-15 17:15:28 -04:00
64ebd83016 Update comms.rs 2025-03-15 01:57:48 -04:00
5f99e03b4c Money reveal + writing memory 2025-03-14 17:29:12 -04:00
d6719b0d54 Add map: de_train 2025-03-13 11:47:57 -04:00
363db1c56a Fix memory leak + crash 2025-03-10 21:08:42 -04:00
61ea504f28 Show if scopped 2025-03-10 14:31:24 -04:00
bd8de00f10 Edit links in readme 2025-03-10 13:38:42 -04:00
e6ca121b86 Better C4 visualizers 2025-03-10 13:29:01 -04:00
067fff4ef8 Show weapons 2025-03-10 13:09:01 -04:00
7bdc3fbaa3 Add button for player names 2025-03-10 12:43:22 -04:00
30fcdde828 Remove debug for playernames 2025-03-10 12:36:14 -04:00
5e97135970 Player names! 2025-03-10 12:33:09 -04:00
504d54bbeb Update background.png 2025-03-10 12:00:52 -04:00
235c3a6151 Change settings bar 2025-03-10 11:43:27 -04:00
f2824af426 Add missing elements 2025-03-10 11:31:55 -04:00
ec679b22cb Fix offset & disable zoom on webmap by default 2025-03-10 11:13:10 -04:00
17 changed files with 1072 additions and 310 deletions

1
.gitignore vendored
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@@ -2,3 +2,4 @@
/src/dma/cs2dumper/offsets_mod.rs /src/dma/cs2dumper/offsets_mod.rs
/src/dma/cs2dumper/client_mod.rs /src/dma/cs2dumper/client_mod.rs
/src/dma/cs2dumper/engine2_mod.rs /src/dma/cs2dumper/engine2_mod.rs
dump.sh

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@@ -13,7 +13,7 @@ Before you begin, install the necessary memflow plugins using memflowup from the
The needed Plugins are `memflow-qemu` and `memflow-win32` The needed Plugins are `memflow-qemu` and `memflow-win32`
Clone the repo on your vm host: Clone the repo on your vm host:
`git clone https://github.com/superyu1337/radarflow2.git` `git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git`
Run radarflow: Run radarflow:
`cargo run --release` `cargo run --release`
@@ -38,7 +38,7 @@ Check the dlopen documentation for all possible import paths.
``` ```
Clone the repo on your attacking pc: Clone the repo on your attacking pc:
`git clone https://github.com/superyu1337/radarflow2.git` `git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git`
Run radarflow: Run radarflow:
`cargo run --release -- --connector pcileech` `cargo run --release -- --connector pcileech`

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@@ -6,7 +6,7 @@ use memflow::plugins::Inventory;
use crate::dma::Connector; use crate::dma::Connector;
const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535; const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535;
#[derive(Parser)] #[derive(Parser, Clone)]
#[command(author, version = version(), about, long_about = None)] #[command(author, version = version(), about, long_about = None)]
pub struct Cli { pub struct Cli {
/// Specifies the connector type for DMA /// Specifies the connector type for DMA

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@@ -16,12 +16,18 @@ pub struct PlayerData {
has_awp: bool, has_awp: bool,
#[serde(rename = "isScoped")] #[serde(rename = "isScoped")]
is_scoped: bool is_scoped: bool,
#[serde(rename = "playerName")]
player_name: String,
#[serde(rename = "weaponId")]
weapon_id: i16,
} }
impl PlayerData { impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData { pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped } PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id }
} }
} }
@@ -45,6 +51,20 @@ pub enum EntityData {
Bomb(BombData) Bomb(BombData)
} }
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CheatOptions {
#[serde(rename = "revealMoney")]
pub reveal_money: bool,
}
impl Default for CheatOptions {
fn default() -> Self {
Self {
reveal_money: false,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)] #[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RadarData { pub struct RadarData {
freq: usize, freq: usize,
@@ -77,13 +97,30 @@ pub struct RadarData {
#[serde(rename(serialize = "entityData"))] #[serde(rename(serialize = "entityData"))]
player_data: Vec<EntityData>, player_data: Vec<EntityData>,
//#[serde(rename(serialize = "localYaw"))] #[serde(rename = "options")]
//local_yaw: f32, options: CheatOptions,
#[serde(skip)]
pub money_reveal_enabled: bool,
} }
impl RadarData { impl RadarData {
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData { pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end } RadarData {
ingame,
map_name,
player_data,
freq,
bomb_planted,
bomb_can_defuse: bomb_cannot_defuse,
bomb_defuse_timeleft,
bomb_exploded,
bomb_being_defused,
bomb_defuse_length,
bomb_defuse_end,
options: CheatOptions::default(),
money_reveal_enabled: false
}
} }
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame /// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
@@ -99,7 +136,9 @@ impl RadarData {
bomb_exploded: false, bomb_exploded: false,
bomb_being_defused: false, bomb_being_defused: false,
bomb_defuse_length: 0.0, bomb_defuse_length: 0.0,
bomb_defuse_end: 0.0 bomb_defuse_end: 0.0,
options: CheatOptions::default(),
money_reveal_enabled: false
} }
} }
} }

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@@ -97,6 +97,7 @@ impl DmaCtx {
let mut team = 0i32; let mut team = 0i32;
let mut clipping_weapon = 0u64; let mut clipping_weapon = 0u64;
let mut is_scoped = 0u8; let mut is_scoped = 0u8;
let mut player_name_ptr = 0u64;
{ {
let mut batcher = MemoryViewBatcher::new(&mut self.process); let mut batcher = MemoryViewBatcher::new(&mut self.process);
@@ -106,18 +107,33 @@ impl DmaCtx {
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team); batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon); batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped); batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
} }
let player_name = if player_name_ptr != 0 {
let mut name_buffer = [0u8; 32];
self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
} else {
match team {
2 => format!("T Player"),
3 => format!("CT Player"),
_ => format!("Unknown Player"),
}
};
let team = TeamID::from_i32(team); let team = TeamID::from_i32(team);
let has_awp = { let (has_awp, weapon_id) = {
let clipping_weapon: Address = clipping_weapon.into(); let clipping_weapon: Address = clipping_weapon.into();
let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex; + cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
let items_def_idx: i16 = self.process.read(items_def_idx_addr)?; let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
items_def_idx == 9 (items_def_idx == 9, items_def_idx)
}; };
Ok(BatchedPlayerData { Ok(BatchedPlayerData {
@@ -126,7 +142,9 @@ impl DmaCtx {
team, team,
health, health,
has_awp, has_awp,
is_scoped: is_scoped != 0 is_scoped: is_scoped != 0,
player_name,
weapon_id,
}) })
} }
@@ -178,7 +196,8 @@ impl DmaCtx {
let mut data_vec: Vec<(Address, u64, Vec<(u64, i32)>)> = data_vec let mut data_vec: Vec<(Address, u64, Vec<(u64, i32)>)> = data_vec
.into_iter() .into_iter()
.map(|(pawn, _, wep_count, wep_base)| { .map(|(pawn, _, wep_count, wep_base)| {
let weps = (0..wep_count).into_iter().map(|idx| (0u64, idx)).collect(); let safe_count = if wep_count < 0 || wep_count > 32 { 0 } else { wep_count };
let weps = (0..safe_count).into_iter().map(|idx| (0u64, idx)).collect();
(pawn, wep_base, weps) (pawn, wep_base, weps)
}) })
.collect(); .collect();
@@ -188,7 +207,7 @@ impl DmaCtx {
data_vec.iter_mut().for_each(|(_, wep_base, wep_data_vec)| { data_vec.iter_mut().for_each(|(_, wep_base, wep_data_vec)| {
wep_data_vec.iter_mut().for_each(|(_, idx)| { wep_data_vec.iter_mut().for_each(|(_, idx)| {
let b: Address = (*wep_base).into(); let b: Address = (*wep_base).into();
batcher.read_into(b + * idx * 0x4, idx); batcher.read_into(b + u64::saturating_mul(*idx as u64, 0x4), idx);
}); });
}); });
drop(batcher); drop(batcher);
@@ -252,4 +271,6 @@ pub struct BatchedPlayerData {
pub health: u32, pub health: u32,
pub has_awp: bool, pub has_awp: bool,
pub is_scoped: bool, pub is_scoped: bool,
pub player_name: String,
pub weapon_id: i16,
} }

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@@ -4,17 +4,28 @@ use memflow::{mem::MemoryView, os::Process, types::Address};
use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}}; use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}};
use crate::money_reveal::MoneyReveal;
use self::{context::DmaCtx, threaddata::CsData}; use self::{context::DmaCtx, threaddata::CsData};
mod context; pub mod context;
mod threaddata; pub mod threaddata;
mod cs2dumper; mod cs2dumper;
pub use context::Connector; pub use context::Connector;
pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> { pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> {
let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?; let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?;
let mut data = CsData { recheck_bomb_holder: true, ..Default::default() }; let mut data = CsData {
recheck_bomb_holder: true,
money_reveal_enabled: false,
..Default::default()
};
let mut money_reveal = MoneyReveal::new();
if let Err(e) = money_reveal.init(&mut ctx.process, &ctx.client_module) {
log::warn!("Failed to initialize money reveal: {}", e);
}
// For read timing // For read timing
let mut last_bomb_dropped = false; let mut last_bomb_dropped = false;
@@ -47,6 +58,17 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.update_common(&mut ctx); data.update_common(&mut ctx);
{
let radar = radar_data.read().await;
if radar.money_reveal_enabled != data.money_reveal_enabled {
data.money_reveal_enabled = radar.money_reveal_enabled;
if let Err(e) = money_reveal.toggle(&mut ctx.process) {
log::warn!("Failed to toggle money reveal: {}", e);
}
}
}
// Bomb update // Bomb update
if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) { if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) {
data.update_bomb(&mut ctx); data.update_bomb(&mut ctx);
@@ -79,7 +101,15 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
pawns.push(data.local_pawn.into()); pawns.push(data.local_pawn.into());
let prev_holder = data.bomb_holder;
data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data); data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data);
if data.bomb_holder.is_some() && prev_holder.is_none() {
log::debug!("Bomb picked up by player");
data.bomb_dropped = false;
}
data.recheck_bomb_holder = false; data.recheck_bomb_holder = false;
} }
@@ -138,18 +168,25 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
// Bomb // Bomb
if data.bomb_dropped || data.bomb_planted { if data.bomb_dropped || data.bomb_planted {
let node = ctx.process.read_addr64( if let Ok(node) = ctx.process.read_addr64(
data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64 data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64
).unwrap(); ) {
let pos = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin).unwrap(); if let Ok(pos) = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin) {
entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted))); entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted)));
} }
}
}
// Local player // Local player
let local_data = ctx.batched_player_read( let local_data = match ctx.batched_player_read(
data.local.into(), data.local_pawn.into() data.local.into(), data.local_pawn.into()
).unwrap(); ) {
Ok(data) => data,
Err(e) => {
log::warn!("Failed to read local player data: {}", e);
continue;
}
};
if local_data.health > 0 { if local_data.health > 0 {
let has_bomb = match data.bomb_holder { let has_bomb = match data.bomb_holder {
@@ -165,7 +202,9 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
PlayerType::Local, PlayerType::Local,
has_bomb, has_bomb,
local_data.has_awp, local_data.has_awp,
local_data.is_scoped local_data.is_scoped,
local_data.player_name,
local_data.weapon_id
) )
) )
); );
@@ -173,8 +212,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
// Other players // Other players
for (controller, pawn) in &data.players { for (controller, pawn) in &data.players {
let player_data = ctx.batched_player_read(*controller, *pawn).unwrap(); match ctx.batched_player_read(*controller, *pawn) {
Ok(player_data) => {
if player_data.health < 1 { if player_data.health < 1 {
continue; continue;
} }
@@ -202,10 +241,18 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
player_type, player_type,
has_bomb, has_bomb,
player_data.has_awp, player_data.has_awp,
player_data.is_scoped player_data.is_scoped,
player_data.player_name,
player_data.weapon_id
) )
) )
); );
},
Err(e) => {
log::warn!("Failed to read player data: {}", e);
continue;
}
}
} }
let mut radar = radar_data.write().await; let mut radar = radar_data.write().await;
@@ -222,9 +269,12 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.bomb_defuse_length, data.bomb_defuse_length,
bomb_defuse_end bomb_defuse_end
); );
radar.money_reveal_enabled = data.money_reveal_enabled;
} else { } else {
let mut radar = radar_data.write().await; let mut radar = radar_data.write().await;
*radar = RadarData::empty(freq); *radar = RadarData::empty(freq);
radar.money_reveal_enabled = data.money_reveal_enabled;
} }
last_tick_count = data.tick_count; last_tick_count = data.tick_count;
@@ -239,5 +289,10 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
thread::sleep(Duration::from_millis(1)); thread::sleep(Duration::from_millis(1));
} }
let cleanup_result = money_reveal.ensure_disabled(&mut ctx.process);
if let Err(e) = cleanup_result {
log::warn!("Failed to cleanup money reveal: {}", e);
}
Ok(()) Ok(())
} }

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@@ -38,6 +38,7 @@ pub struct CsData {
pub bomb_defuse_length: f32, pub bomb_defuse_length: f32,
pub bomb_exploded: bool, pub bomb_exploded: bool,
pub bomb_defused: bool, pub bomb_defused: bool,
pub money_reveal_enabled: bool,
} }
@@ -104,10 +105,12 @@ impl CsData {
} }
} }
} else if self.bomb_planted { } else if self.bomb_planted {
let bomb = ctx.get_plantedc4() match ctx.get_plantedc4() {
.expect("Failed to get planted bomb"); Ok(bomb) => self.bomb = bomb,
Err(e) => {
self.bomb = bomb; log::warn!("Failed to get planted bomb: {}", e);
}
}
} }
} }

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@@ -13,6 +13,9 @@ mod comms;
mod dma; mod dma;
mod websocket; mod websocket;
mod pattern;
mod money_reveal;
#[tokio::main] #[tokio::main]
async fn main() -> anyhow::Result<()> { async fn main() -> anyhow::Result<()> {
let cli: Cli = Cli::parse(); let cli: Cli = Cli::parse();
@@ -29,6 +32,7 @@ async fn main() -> anyhow::Result<()> {
); );
let radar_clone = radar_data.clone(); let radar_clone = radar_data.clone();
let dma_handle = tokio::spawn(async move { let dma_handle = tokio::spawn(async move {
if let Err(err) = dma::run(radar_clone, cli.connector, cli.pcileech_device, cli.skip_version).await { if let Err(err) = dma::run(radar_clone, cli.connector, cli.pcileech_device, cli.skip_version).await {
log::error!("Error in dma thread: [{}]", err.to_string()); log::error!("Error in dma thread: [{}]", err.to_string());
@@ -37,16 +41,19 @@ async fn main() -> anyhow::Result<()> {
} }
}); });
let web_path = cli.web_path.clone();
let port = cli.port;
let _websocket_handle = tokio::spawn(async move { let _websocket_handle = tokio::spawn(async move {
if let Ok(my_local_ip) = local_ip_address::local_ip() { if let Ok(my_local_ip) = local_ip_address::local_ip() {
let address = format!("http://{}:{}", my_local_ip, cli.port); let address = format!("http://{}:{}", my_local_ip, port);
println!("Launched webserver at {}", address); println!("Launched webserver at {}", address);
} else { } else {
let address = format!("http://0.0.0.0:{}", cli.port); let address = format!("http://0.0.0.0:{}", port);
println!("launched webserver at {}", address); println!("launched webserver at {}", address);
} }
if let Err(err) = websocket::run(cli.web_path, cli.port, radar_data).await { if let Err(err) = websocket::run(web_path, port, radar_data).await {
log::error!("Error in ws server: [{}]", err.to_string()); log::error!("Error in ws server: [{}]", err.to_string());
} }
}); });

96
src/money_reveal.rs Normal file
View File

@@ -0,0 +1,96 @@
use memflow::{mem::MemoryView, types::Address, os::ModuleInfo};
use crate::pattern::pattern_scan;
const BUF_SIZE: usize = 3;
pub struct MoneyReveal {
pub is_enabled: bool,
pub address: Option<Address>,
original_bytes: Option<[u8; BUF_SIZE]>,
}
impl MoneyReveal {
pub fn new() -> Self {
Self {
is_enabled: false,
address: None,
original_bytes: None,
}
}
pub fn init(&mut self, mem: &mut impl MemoryView, client_module: &ModuleInfo) -> anyhow::Result<()> {
self.address = self.find_function(mem, client_module)?;
log::info!("Money reveal function found at: {:?}", self.address);
Ok(())
}
pub fn toggle(&mut self, mem: &mut impl MemoryView) -> anyhow::Result<bool> {
if let Some(addr) = self.address {
if self.is_enabled {
if let Some(original) = self.original_bytes {
self.restore(mem, addr, original)?;
self.original_bytes = None;
self.is_enabled = false;
}
} else {
let original = self.patch(mem, addr)?;
self.original_bytes = Some(original);
self.is_enabled = true;
}
Ok(self.is_enabled)
} else {
Err(anyhow::anyhow!("Money reveal not initialized"))
}
}
pub fn ensure_disabled(&mut self, mem: &mut impl MemoryView) -> anyhow::Result<()> {
if self.is_enabled {
if let Some(addr) = self.address {
if let Some(original) = self.original_bytes {
self.restore(mem, addr, original)?;
self.is_enabled = false;
}
}
}
Ok(())
}
fn find_function(&self, mem: &mut impl MemoryView, module: &ModuleInfo) -> anyhow::Result<Option<Address>> {
let is_hltv = pattern_scan(
mem,
module,
"48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 84 C0 75 0D"
)?;
if is_hltv.is_none() {
Ok(pattern_scan(
mem,
module,
"B0 01 C3 28 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 84 C0 75 0D"
)?)
} else {
Ok(is_hltv)
}
}
fn patch(&self, mem: &mut impl MemoryView, location: Address) -> anyhow::Result<[u8; BUF_SIZE]> {
let mut original_buf = [0u8; BUF_SIZE];
mem.read_into(location, &mut original_buf)?;
let new_buf: [u8; BUF_SIZE] = [
0xB0, 0x01, // MOV AL,1
0xC3 // RET
];
log::debug!("Patching memory for money reveal");
mem.write(location, &new_buf)?;
Ok(original_buf)
}
fn restore(&self, mem: &mut impl MemoryView, location: Address, original: [u8; BUF_SIZE]) -> anyhow::Result<()> {
log::debug!("Restoring memory for money reveal");
mem.write(location, &original)?;
Ok(())
}
}

51
src/pattern.rs Normal file
View File

@@ -0,0 +1,51 @@
use std::io::Read;
use log::warn;
use memflow::{os::ModuleInfo, mem::MemoryView, types::Address};
fn pattern_to_bytes(pattern: String) -> Vec<Option<u8>> {
pattern.split(' ')
.fold(Vec::new(), |mut accum, str| {
if str == "??" {
accum.push(None);
} else {
let byte = u8::from_str_radix(str, 16).unwrap();
accum.push(Some(byte));
}
accum
})
}
pub fn pattern_scan(mem: &mut impl MemoryView, module: &ModuleInfo, sig: &str) -> anyhow::Result<Option<Address>> {
let pattern_bytes = pattern_to_bytes(sig.to_owned());
let mut cursor = mem.cursor();
log::debug!("Searching \"{}\" for pattern: \"{}\"", module.name, sig);
for i in 0..module.size {
let mut found = true;
cursor.set_address(module.base + i);
let mut buf = vec![0u8; pattern_bytes.len()];
if let Err(_) = cursor.read(&mut buf) {
warn!("Encountered read error while scanning for pattern");
continue;
}
for (idx, byte) in buf.iter().enumerate() {
if let Some(pat_byte) = pattern_bytes[idx] {
if *byte != pat_byte {
found = false;
break;
}
}
}
if found {
return Ok(Some(module.base + i));
}
}
Ok(None)
}

View File

@@ -25,7 +25,8 @@ async fn ws_handler(ws: WebSocketUpgrade, State(state): State<AppState>) -> Resp
async fn handle_socket(mut socket: WebSocket, state: AppState) { async fn handle_socket(mut socket: WebSocket, state: AppState) {
while let Some(msg) = socket.recv().await { while let Some(msg) = socket.recv().await {
if let Ok(msg) = msg { if let Ok(msg) = msg {
if msg == Message::Text("requestInfo".to_string()) { if let Ok(text) = msg.to_text() {
if text == "requestInfo" {
let str = { let str = {
let data = state.data_lock.read().await; let data = state.data_lock.read().await;
@@ -39,15 +40,28 @@ async fn handle_socket(mut socket: WebSocket, state: AppState) {
} }
}; };
//println!("{str}");
if socket.send(Message::Text(str)).await.is_err() { if socket.send(Message::Text(str)).await.is_err() {
// client disconnected return;
}
} else if text == "toggleMoneyReveal" {
let new_value = {
let mut data = state.data_lock.write().await;
data.money_reveal_enabled = !data.money_reveal_enabled;
data.money_reveal_enabled
};
let response = serde_json::json!({
"action": "toggleMoneyReveal",
"status": "success",
"enabled": new_value
});
if socket.send(Message::Text(response.to_string())).await.is_err() {
return; return;
} }
} }
}
} else { } else {
// client disconnected
return; return;
} }
} }

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@@ -0,0 +1,7 @@
{
"pos_x": -2308.0,
"pos_y": 2078.0,
"scale": 4.082077,
"rotate": 0,
"zoom": 0.0
}

View File

@@ -1,11 +1,13 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>radarflow</title> <title>radarflow</title>
<link href="styles.css" rel="stylesheet" type="text/css" /> <link href="styles.css" rel="stylesheet" type="text/css" />
</head> </head>
<body> <body>
<div id="canvasContainer"> <div id="canvasContainer">
<div id="settingsHolder"> <div id="settingsHolder">
@@ -18,10 +20,51 @@
<input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats" /> <input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats" />
<label for="statsCheck">Stats</label> <label for="statsCheck">Stats</label>
</div> </div>
<div>
<input type="checkbox" onclick="toggleNames()" id="namesCheck" name="names" />
<label for="namesCheck">Player Names</label>
</div>
<div>
<input type="checkbox" onclick="toggleGuns()" id="gunsCheck" name="guns" />
<label for="gunsCheck">Weapons</label>
</div>
<div>
<input type="checkbox" onclick="toggleRotate()" id="rotateCheck" name="rotate" checked />
<label for="rotateCheck">Rotate Map</label>
</div>
<div>
<input type="checkbox" onclick="toggleCentered()" id="centerCheck" name="center" checked />
<label for="centerCheck">Player Centered</label>
</div>
<button id="showDangerousBtn" onclick="toggleDangerousOptions()">Show Dangerous Options</button>
<div class="dangerous-options" id="dangerousOptions">
<div>
<input type="checkbox" onclick="toggleMoneyReveal()" id="moneyReveal" name="money" />
<label for="moneyReveal">Money Reveal (Write Memory)</label>
</div>
</div>
</div> </div>
</div> </div>
<canvas id="canvas"></canvas> <canvas id="canvas"></canvas>
</div> </div>
<script src="script.js"></script> <script src="script.js"></script>
<script>
function toggleDangerousOptions() {
const dangerousSection = document.getElementById('dangerousOptions');
const button = document.getElementById('showDangerousBtn');
if (dangerousSection.classList.contains('revealed')) {
dangerousSection.classList.remove('revealed');
button.textContent = 'Show Dangerous Options';
} else {
dangerousSection.classList.add('revealed');
button.textContent = 'Hide Dangerous Options';
}
}
</script>
</body> </body>
</html> </html>

View File

@@ -6,8 +6,13 @@ const bombColor = "#eda338"
const textColor = "#d1d1d1" const textColor = "#d1d1d1"
// Settings // Settings
shouldZoom = true shouldZoom = false
drawStats = false rotateMap = true
playerCentered = true
drawStats = true
drawNames = true
drawGuns = true
// Common // Common
canvas = null canvas = null
@@ -22,12 +27,61 @@ mapName = null
loaded = false loaded = false
entityData = null entityData = null
update = false update = false
localYaw = 0
localPlayerPos = null
/// Radarflow zoom in /// Radarflow zoom in
zoomSet = false zoomSet = false
safetyBound = 50 safetyBound = 50
boundingRect = null boundingRect = null
// Weapon IDs
const weaponIdMap = {
1: "DEAGLE",
2: "DUALIES",
3: "FIVE-SEVEN",
4: "GLOCK",
7: "AK-47",
8: "AUG",
9: "AWP",
10: "FAMAS",
11: "G3SG1",
13: "GALIL",
14: "M249",
16: "M4A4",
17: "MAC-10",
19: "P90",
23: "MP5",
24: "UMP",
25: "XM1014",
26: "BIZON",
27: "MAG-7",
28: "NEGEV",
29: "SAWED-OFF",
30: "TEC-9",
31: "ZEUS",
32: "P2000",
33: "MP7",
34: "MP9",
35: "NOVA",
36: "P250",
38: "SCAR-20",
39: "SG 553",
40: "SCOUT",
60: "M4A1-S",
61: "USP-S",
63: "CZ75",
64: "REVOLVER",
43: "FLASH",
44: "HE",
45: "SMOKE",
46: "MOLOTOV",
47: "DECOY",
48: "INCENDIARY",
49: "C4",
0: "KNIFE"
};
// networking // networking
websocket = null websocket = null
if (location.protocol == 'https:') { if (location.protocol == 'https:') {
@@ -40,6 +94,49 @@ if (location.protocol == 'https:') {
// Util functions // Util functions
const clamp = (num, min, max) => Math.min(Math.max(num, min), max); const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const degreesToRadians = (degrees) => degrees * (Math.PI / 180); const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
function mapCoordinates(coordinates) {
let offset_x = coordinates.x - map.pos_x;
let offset_y = coordinates.y - map.pos_y;
offset_x /= map.scale;
offset_y /= -map.scale;
return { x: offset_x, y: offset_y };
}
function boundingCoordinates(coordinates, boundingRect) {
const xScale = boundingRect.width / image.width;
const yScale = boundingRect.height / image.height;
const newX = (coordinates.x - boundingRect.x) / xScale;
const newY = (coordinates.y - boundingRect.y) / yScale;
return { x: newX, y: newY };
}
function boundingScale(value, boundingRect) {
const scale = image.width / boundingRect.width;
return value * scale;
}
function rotatePoint(cx, cy, x, y, angle) {
const radians = degreesToRadians(angle);
const cos = Math.cos(radians);
const sin = Math.sin(radians);
const nx = x - cx;
const ny = y - cy;
const rx = nx * cos - ny * sin;
const ry = nx * sin + ny * cos;
return {
x: rx + cx,
y: ry + cy
};
}
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) { function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
const topLeftX = x1; const topLeftX = x1;
const topLeftY = y1; const topLeftY = y1;
@@ -68,69 +165,43 @@ function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
const rectMinY = centerY - newHeight / 2; const rectMinY = centerY - newHeight / 2;
const rectMaxY = centerY + newHeight / 2; const rectMaxY = centerY + newHeight / 2;
const boundingRectangle = { return {
x: rectMinX, x: rectMinX,
y: rectMinY, y: rectMinY,
width: rectMaxX - rectMinX, width: rectMaxX - rectMinX,
height: rectMaxY - rectMinY, height: rectMaxY - rectMinY,
} };
const boundingRectangle2 = {
x: 0,
y: 0,
width: image.width / 1.2,
height: image.width / 1.2,
}
return boundingRectangle;
}
function boundingCoordinates(coordinates, boundingRect) {
const xScale = boundingRect.width / image.width;
const yScale = boundingRect.height / image.height;
const newX = (coordinates.x - boundingRect.x) / xScale;
const newY = (coordinates.y - boundingRect.y) / yScale;
return {x: newX, y: newY};
}
function boundingScale(value, boundingRect) {
const scale = image.width / boundingRect.width;
return value * scale
}
function mapCoordinates(coordinates) {
let offset_x = coordinates.x - map.pos_x;
let offset_y = coordinates.y - map.pos_y;
offset_x /= map.scale;
offset_y /= -map.scale;
return {x: offset_x, y: offset_y}
} }
function render() { function render() {
if (update) { if (update) {
fillCanvas() fillCanvas();
if (loaded) { if (loaded) {
update = false update = false;
// Iterate through the array and update the min/max values localPlayerPos = null;
if (entityData != null && map != null && image != null && shouldZoom) { if (entityData != null) {
entityData.forEach((data) => {
if (data.Player !== undefined && data.Player.playerType === "Local") {
localYaw = data.Player.yaw;
localPlayerPos = data.Player.pos;
}
});
}
let minX = Infinity if (entityData != null && map != null && image != null && shouldZoom && !playerCentered) {
let minY = Infinity let minX = Infinity;
let maxX = -Infinity let minY = Infinity;
let maxY = -Infinity let maxX = -Infinity;
let maxY = -Infinity;
entityData.forEach((data) => { entityData.forEach((data) => {
let mapCords = null let mapCords = null;
if (data.Bomb !== undefined) { if (data.Bomb !== undefined) {
mapCords = mapCoordinates(data.Bomb.pos) mapCords = mapCoordinates(data.Bomb.pos);
} else { } else {
mapCords = mapCoordinates(data.Player.pos) mapCords = mapCoordinates(data.Player.pos);
} }
minX = Math.min(minX, mapCords.x); minX = Math.min(minX, mapCords.x);
@@ -139,30 +210,28 @@ function render() {
maxY = Math.max(maxY, mapCords.y); maxY = Math.max(maxY, mapCords.y);
}); });
boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height);
boundingRect = makeBoundingRect(minX-safetyBound, minY-safetyBound, maxX+safetyBound, maxY+safetyBound, image.width/image.height) zoomSet = true;
} else if (zoomSet && !playerCentered) {
zoomSet = true zoomSet = false;
} else if (zoomSet) {
zoomSet = false
} }
drawImage() drawImage();
if (entityData != null) { if (entityData != null) {
entityData.forEach((data) => { entityData.forEach((data) => {
if (data.Bomb !== undefined) { if (data.Bomb !== undefined) {
drawBomb(data.Bomb.pos, data.Bomb.isPlanted) drawBomb(data.Bomb.pos, data.Bomb.isPlanted);
} else { } else {
let fillStyle = localColor let fillStyle = localColor;
switch (data.Player.playerType) { switch (data.Player.playerType) {
case "Team": case "Team":
fillStyle = teamColor fillStyle = teamColor;
break; break;
case "Enemy": case "Enemy":
fillStyle = enemyColor fillStyle = enemyColor;
break; break;
} }
@@ -174,92 +243,118 @@ function render() {
data.Player.yaw, data.Player.yaw,
data.Player.hasAwp, data.Player.hasAwp,
data.Player.playerType, data.Player.playerType,
data.Player.isScoped,
data.Player.playerName,
false,
data.Player.weaponId
);
if (drawNames && !data.Player.isDormant) {
drawPlayerName(
data.Player.pos,
data.Player.playerName,
data.Player.playerType,
data.Player.hasAwp,
data.Player.hasBomb,
data.Player.isScoped data.Player.isScoped
) );
}
if (drawGuns && !data.Player.isDormant) {
drawPlayerWeapon(
data.Player.pos,
data.Player.playerType,
data.Player.weaponId
);
}
if (data.Player.hasBomb && !data.Player.isDormant) {
drawPlayerBomb(
data.Player.pos,
data.Player.playerType
);
}
} }
}); });
} }
if (radarData != null) { if (radarData != null) {
if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) { if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
let maxWidth = 1024 - 128 - 128; let maxWidth = 1024 - 128 - 128;
let timeleft = radarData.bombDefuseTimeleft; let timeleft = radarData.bombDefuseTimeleft;
// Base bar // Base bar
ctx.fillStyle = "black" ctx.fillStyle = "black";
ctx.fillRect(128, 16, maxWidth, 16) ctx.fillRect(128, 16, maxWidth, 16);
// Bomb timer // Bomb timer
if (radarData.bombBeingDefused) { if (radarData.bombBeingDefused) {
if (radarData.bombCanDefuse) { if (radarData.bombCanDefuse) {
ctx.fillStyle = teamColor ctx.fillStyle = teamColor;
} else { } else {
ctx.fillStyle = enemyColor ctx.fillStyle = enemyColor;
} }
} else { } else {
ctx.fillStyle = bombColor ctx.fillStyle = bombColor;
} }
ctx.fillRect(130, 18, (maxWidth-2) * (timeleft / 40), 12) ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12);
ctx.font = "24px Arial"; ctx.font = "24px Arial";
ctx.textAlign = "center" ctx.textAlign = "center";
ctx.textBaseline = "middle" ctx.textBaseline = "middle";
ctx.fillStyle = textColor ctx.fillStyle = textColor;
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24); ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24);
// Defuse time lines // Defuse time lines
ctx.strokeStyle = "black" ctx.strokeStyle = "black";
ctx.lineWidth = 2 ctx.lineWidth = 2;
// Kit defuse // Kit defuse
ctx.beginPath() ctx.beginPath();
ctx.moveTo(128 + (maxWidth * (5 / 40)), 16) ctx.moveTo(128 + (maxWidth * (5 / 40)), 16);
ctx.lineTo(128 + (maxWidth * (5 / 40)), 32) ctx.lineTo(128 + (maxWidth * (5 / 40)), 32);
ctx.stroke() ctx.stroke();
// Normal defuse // Normal defuse
ctx.beginPath() ctx.beginPath();
ctx.moveTo(130 + (maxWidth-2) * (10 / 40), 16) ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16);
ctx.lineTo(130 + (maxWidth-2) * (10 / 40), 32) ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32);
ctx.stroke() ctx.stroke();
// Defuse stamp line // Defuse stamp line
if (radarData.bombCanDefuse) { if (radarData.bombCanDefuse) {
console.log(radarData.bombDefuseEnd) ctx.strokeStyle = "green";
ctx.strokeStyle = "green" ctx.beginPath();
ctx.beginPath() ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16);
ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16) ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32);
ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 32) ctx.stroke();
ctx.stroke()
} }
} }
} }
} else { } else {
if (websocket != null) { if (websocket != null) {
ctx.font = "100px Arial"; ctx.font = "100px Arial";
ctx.textAlign = "center" ctx.textAlign = "center";
ctx.textBaseline = "middle" ctx.textBaseline = "middle";
ctx.fillStyle = textColor ctx.fillStyle = textColor;
ctx.fillText("Not on a server", 1024 / 2, 1024 / 2); ctx.fillText("Not on a server", 1024 / 2, 1024 / 2);
} else { } else {
ctx.font = "100px Arial"; ctx.font = "100px Arial";
ctx.textAlign = "center" ctx.textAlign = "center";
ctx.fillStyle = textColor ctx.fillStyle = textColor;
ctx.fillText("Disconnected", 1024 / 2, 1024 / 2); ctx.fillText("Disconnected", 1024 / 2, 1024 / 2);
} }
} }
if (drawStats) { if (drawStats) {
ctx.font = "16px Arial"; ctx.font = "16px Arial";
ctx.textAlign = "left" ctx.textAlign = "left";
ctx.fillStyle = textColor ctx.fillStyle = textColor;
ctx.lineWidth = 2; ctx.lineWidth = 2;
ctx.strokeStyle = "black" ctx.strokeStyle = "black";
ctx.strokeText(`${freq} Hz`, 2, 18) ctx.strokeText(`${freq} Hz`, 2, 18);
ctx.fillText(`${freq} Hz`, 2, 18) ctx.fillText(`${freq} Hz`, 2, 18);
} }
} }
@@ -277,66 +372,295 @@ function drawImage() {
if (image == null || canvas == null) if (image == null || canvas == null)
return return
if (zoomSet != false && boundingRect.x != null) { ctx.save();
if (rotateMap) {
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(degreesToRadians(localYaw + 270));
ctx.translate(-canvas.width / 2, -canvas.height / 2);
}
if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
const viewX = playerMapPos.x - (viewWidth / 2);
const viewY = playerMapPos.y - (viewHeight / 2);
ctx.drawImage(
image,
viewX, viewY, viewWidth, viewHeight,
0, 0, canvas.width, canvas.height
);
} else if (zoomSet != false && boundingRect.x != null) {
ctx.drawImage(image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height) ctx.drawImage(image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height)
} else { } else {
ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height) ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height)
} }
ctx.restore();
}
function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
if (!map) return;
let mapPos = mapCoordinates(pos);
let textSize;
if (zoomSet) {
mapPos = boundingCoordinates(mapPos, boundingRect);
textSize = boundingScale(12, boundingRect);
} else if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
textSize = 12;
} else {
mapPos.x = mapPos.x * canvas.width / image.width;
mapPos.y = mapPos.y * canvas.height / image.height;
textSize = 12;
}
if (rotateMap) {
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
}
const textY = mapPos.y + 20;
let displayName = playerName;
if (playerType === "Local") {
displayName = "YOU";
ctx.fillStyle = localColor;
} else if (playerType === "Team") {
ctx.fillStyle = teamColor;
} else if (playerType === "Enemy") {
ctx.fillStyle = enemyColor;
}
if (isScoped) {
displayName += " [SCOPED]";
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(displayName, mapPos.x, textY);
ctx.fillText(displayName, mapPos.x, textY);
}
function drawPlayerWeapon(pos, playerType, weaponId) {
if (!map) return;
let mapPos = mapCoordinates(pos);
let textSize;
if (zoomSet) {
mapPos = boundingCoordinates(mapPos, boundingRect);
textSize = boundingScale(10, boundingRect);
} else if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
textSize = 10;
} else {
mapPos.x = mapPos.x * canvas.width / image.width;
mapPos.y = mapPos.y * canvas.height / image.height;
textSize = 10;
}
if (rotateMap) {
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
}
const textY = mapPos.y + (drawNames ? 35 : 20);
let weaponName = getWeaponName(weaponId);
if (weaponId === 9) {
ctx.fillStyle = "orange";
} else {
ctx.fillStyle = textColor;
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(`[${weaponName}]`, mapPos.x, textY);
ctx.fillText(`[${weaponName}]`, mapPos.x, textY);
}
function drawPlayerBomb(pos, playerType) {
if (!map) return;
let mapPos = mapCoordinates(pos);
let textSize;
if (zoomSet) {
mapPos = boundingCoordinates(mapPos, boundingRect);
textSize = boundingScale(10, boundingRect);
} else if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
textSize = 10;
} else {
mapPos.x = mapPos.x * canvas.width / image.width;
mapPos.y = mapPos.y * canvas.height / image.height;
textSize = 10;
}
if (rotateMap) {
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
}
const textY = mapPos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
ctx.fillStyle = bombColor;
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText("[C4]", mapPos.x, textY);
ctx.fillText("[C4]", mapPos.x, textY);
} }
function drawBomb(pos, planted) { function drawBomb(pos, planted) {
if (map == null) if (map == null)
return return
let mapPos = mapCoordinates(pos);
let size;
if (zoomSet) { if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect) mapPos = boundingCoordinates(mapPos, boundingRect);
size = boundingScale(5, boundingRect); size = boundingScale(8, boundingRect);
} else if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
size = 8;
} else { } else {
pos = mapCoordinates(pos) mapPos.x = mapPos.x * canvas.width / image.width;
size = 5 mapPos.y = mapPos.y * canvas.height / image.height;
size = 8;
}
if (rotateMap) {
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
} }
ctx.beginPath(); ctx.beginPath();
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI); ctx.arc(mapPos.x, mapPos.y, size, 0, 2 * Math.PI);
ctx.fillStyle = bombColor; ctx.fillStyle = bombColor;
ctx.fill(); ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.stroke();
ctx.font = size * 1.2 + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "white";
ctx.fillText("C4", mapPos.x, mapPos.y);
ctx.closePath(); ctx.closePath();
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) { if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
ctx.strokeStyle = enemyColor ctx.strokeStyle = enemyColor;
ctx.lineWidth = 1; ctx.lineWidth = 3;
ctx.stroke() ctx.beginPath();
ctx.arc(mapPos.x, mapPos.y, size + 4, 0, 2 * Math.PI);
ctx.stroke();
} }
} }
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) { function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName, isPlanted, weaponId) {
if (map == null) if (map == null)
return return
let mapPos = mapCoordinates(pos);
let circleRadius, distance, radius, arrowWidth;
if (zoomSet) { if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect) mapPos = boundingCoordinates(mapPos, boundingRect);
circleRadius = boundingScale(7, boundingRect); circleRadius = boundingScale(7, boundingRect);
distance = circleRadius + boundingScale(2, boundingRect); distance = circleRadius + boundingScale(2, boundingRect);
radius = distance + boundingScale(2, boundingRect) radius = distance + boundingScale(2, boundingRect);
arrowWidth = 35 arrowWidth = 35;
} else if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
circleRadius = 7;
distance = circleRadius + 2;
radius = distance + 5;
arrowWidth = 35;
} else { } else {
pos = mapCoordinates(pos) mapPos.x = mapPos.x * canvas.width / image.width;
circleRadius = 7 mapPos.y = mapPos.y * canvas.height / image.height;
distance = circleRadius + 2
circleRadius = 7;
distance = circleRadius + 2;
radius = distance + 5; radius = distance + 5;
arrowWidth = 35; arrowWidth = 35;
} }
let adjustedYaw = yaw;
if (rotateMap) {
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
if (playerType === "Local") {
adjustedYaw = 90;
} else {
adjustedYaw = (yaw + 180) - localYaw + 270;
}
}
if (dormant) { if (dormant) {
ctx.font = "20px Arial"; ctx.font = "20px Arial";
ctx.textAlign = "center" ctx.textAlign = "center";
ctx.fillStyle = fillStyle ctx.fillStyle = fillStyle;
ctx.fillText("?", pos.x, pos.y); ctx.fillText("?", mapPos.x, mapPos.y);
} else { } else {
if (hasAwp) { if (hasAwp) {
ctx.beginPath(); ctx.beginPath();
ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI); ctx.arc(mapPos.x, mapPos.y, circleRadius, 0, 2 * Math.PI);
ctx.fillStyle = "orange"; ctx.fillStyle = "orange";
ctx.fill(); ctx.fill();
circleRadius -= 2; circleRadius -= 2;
@@ -344,86 +668,80 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
// Draw circle // Draw circle
ctx.beginPath(); ctx.beginPath();
ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI); ctx.arc(mapPos.x, mapPos.y, circleRadius, 0, 2 * Math.PI);
ctx.fillStyle = fillStyle; ctx.fillStyle = fillStyle;
ctx.fill(); ctx.fill();
if (hasAwp && false) { if (hasAwp && false) {
let style = "yellow";
let style = "yellow"
if (playerType == "Enemy") { if (playerType == "Enemy") {
style = "orange" style = "orange";
} }
ctx.beginPath(); ctx.beginPath();
ctx.arc(pos.x, pos.y, circleRadius / 1.5, 0, 2 * Math.PI); ctx.arc(mapPos.x, mapPos.y, circleRadius / 1.5, 0, 2 * Math.PI);
ctx.fillStyle = style; ctx.fillStyle = style;
ctx.fill(); ctx.fill();
} }
if (hasBomb) {
ctx.beginPath();
ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
ctx.fillStyle = bombColor;
ctx.fill();
}
ctx.closePath(); ctx.closePath();
// Calculate arrowhead points const arrowHeadX = mapPos.x + radius * Math.cos(adjustedYaw * (Math.PI / 180));
const arrowHeadY = mapPos.y - radius * Math.sin(adjustedYaw * (Math.PI / 180));
const arrowCornerX1 = mapPos.x + distance * Math.cos((adjustedYaw - arrowWidth) * (Math.PI / 180));
const arrowCornerY1 = mapPos.y - distance * Math.sin((adjustedYaw - arrowWidth) * (Math.PI / 180));
const arrowHeadX = pos.x + radius * Math.cos(yaw * (Math.PI / 180)) const arrowCornerX2 = mapPos.x + distance * Math.cos((adjustedYaw + arrowWidth) * (Math.PI / 180));
const arrowHeadY = pos.y - radius * Math.sin(yaw * (Math.PI / 180)) const arrowCornerY2 = mapPos.y - distance * Math.sin((adjustedYaw + arrowWidth) * (Math.PI / 180));
const arrowCornerX1 = pos.x + distance * Math.cos((yaw - arrowWidth) * (Math.PI / 180)) const cicleYaw = 90 - adjustedYaw;
const arrowCornerY1 = pos.y - distance * Math.sin((yaw - arrowWidth) * (Math.PI / 180)) const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2;
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2;
const arrowCornerX2 = pos.x + distance * Math.cos((yaw + arrowWidth) * (Math.PI / 180))
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
const cicleYaw = 90-yaw
const startAngle = degreesToRadians(cicleYaw-arrowWidth)-Math.PI/2
const endAngle = degreesToRadians(cicleYaw+arrowWidth)-Math.PI/2
// Draw arrow // Draw arrow
/// Backside of the arrow
ctx.beginPath(); ctx.beginPath();
ctx.arc(pos.x, pos.y, distance, startAngle, endAngle) ctx.arc(mapPos.x, mapPos.y, distance, startAngle, endAngle);
/// Draw from corners to arrowhead
ctx.lineTo(arrowCornerX1, arrowCornerY1); ctx.lineTo(arrowCornerX1, arrowCornerY1);
ctx.lineTo(arrowHeadX, arrowHeadY); ctx.lineTo(arrowHeadX, arrowHeadY);
ctx.lineTo(arrowCornerX2, arrowCornerY2); ctx.lineTo(arrowCornerX2, arrowCornerY2);
ctx.closePath() ctx.closePath();
ctx.fillStyle = 'white';
ctx.fillStyle = 'white'
ctx.fill(); ctx.fill();
if (isScoped) { if (isScoped) {
const lineOfSightX = arrowHeadX + 1024 * Math.cos(yaw * (Math.PI / 180)) const lineOfSightX = arrowHeadX + 1024 * Math.cos(adjustedYaw * (Math.PI / 180));
const lineOfSightY = arrowHeadY - 1024 * Math.sin(yaw * (Math.PI / 180)) const lineOfSightY = arrowHeadY - 1024 * Math.sin(adjustedYaw * (Math.PI / 180));
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(arrowHeadX, arrowHeadY); ctx.moveTo(arrowHeadX, arrowHeadY);
ctx.lineTo(lineOfSightX, lineOfSightY); ctx.lineTo(lineOfSightX, lineOfSightY);
if (playerType == "Enemy") if (playerType == "Enemy")
ctx.strokeStyle = enemyColor ctx.strokeStyle = enemyColor;
else else
ctx.strokeStyle = teamColor ctx.strokeStyle = teamColor;
ctx.strokeWidth = 1; ctx.lineWidth = 1;
ctx.stroke(); ctx.stroke();
} }
} }
} }
function getWeaponName(weaponId) {
if (weaponIdMap[weaponId]) {
return weaponIdMap[weaponId];
}
if (weaponId >= 500) {
return "KNIFE";
}
return "KNIFE";
}
function loadMap(mapName) { function loadMap(mapName) {
console.log(`[radarflow] loading map ${mapName}`) console.log(`[radarflow] loading map ${mapName}`);
loaded = true; loaded = true;
const map_img = new Image(); const map_img = new Image();
map_img.src = `assets/image/${mapName}_radar_psd.png`; map_img.src = `assets/image/${mapName}_radar_psd.png`;
@@ -444,50 +762,58 @@ function loadMap(mapName) {
} }
function unloadMap() { function unloadMap() {
console.log("[radarflow] unloading map") console.log("[radarflow] unloading map");
ctx.clearRect(0, 0, canvas.width, canvas.height) ctx.clearRect(0, 0, canvas.width, canvas.height);
map = null map = null;
mapName = null mapName = null;
loaded = false, loaded = false,
update = true update = true;
requestAnimationFrame(render); requestAnimationFrame(render);
} }
function connect() { function connect() {
if (websocket == null) { if (websocket == null) {
let socket = new WebSocket(websocketAddr) let socket = new WebSocket(websocketAddr);
socket.onopen = () => { socket.onopen = () => {
console.log("[radarflow] Connection established") console.log("[radarflow] Connection established");
websocket.send("requestInfo"); websocket.send("requestInfo");
}; };
socket.onmessage = (event) => { socket.onmessage = (event) => {
if (event.data == "error") { if (event.data == "error") {
console.log("[radarflow] Server had an unknown error") console.log("[radarflow] Server had an unknown error");
} else { } else {
try {
let data = JSON.parse(event.data); let data = JSON.parse(event.data);
radarData = data; radarData = data;
freq = data.freq; freq = data.freq;
if (data.money_reveal_enabled !== undefined) {
document.getElementById("moneyReveal").checked = data.money_reveal_enabled;
}
if (data.ingame == false) { if (data.ingame == false) {
mapName = null mapName = null;
entityData = null entityData = null;
if (loaded) if (loaded)
unloadMap() unloadMap();
} else { } else {
if (!loaded) { if (!loaded) {
mapName = data.mapName mapName = data.mapName;
entityData = data.entityData entityData = data.entityData;
loadMap(mapName) loadMap(mapName);
} else { } else {
entityData = data.entityData entityData = data.entityData;
} }
} }
update = true update = true;
requestAnimationFrame(render); requestAnimationFrame(render);
} catch (e) {
console.error("[radarflow] Error parsing server message:", e, event.data);
}
} }
}; };
@@ -498,9 +824,9 @@ function connect() {
console.log("[radarflow] connection died"); console.log("[radarflow] connection died");
} }
playerData = null playerData = null;
websocket = null websocket = null;
unloadMap() unloadMap();
setTimeout(function () { setTimeout(function () {
connect(); connect();
@@ -520,23 +846,50 @@ function connect() {
} }
addEventListener("DOMContentLoaded", (e) => { addEventListener("DOMContentLoaded", (e) => {
document.getElementById("zoomCheck").checked = true; document.getElementById("zoomCheck").checked = false;
document.getElementById("statsCheck").checked = true;
document.getElementById("namesCheck").checked = true;
document.getElementById("gunsCheck").checked = true;
document.getElementById("moneyReveal").checked = false;
document.getElementById("rotateCheck").checked = true;
document.getElementById("centerCheck").checked = true;
canvas = document.getElementById('canvas'); canvas = document.getElementById('canvas');
canvas.width = 1024; canvas.width = 1024;
canvas.height = 1024; canvas.height = 1024;
canvasAspectRatio = canvas.width / canvas.height canvasAspectRatio = canvas.width / canvas.height;
ctx = canvas.getContext('2d'); ctx = canvas.getContext('2d');
console.log(`[radarflow] connecting to ${websocketAddr}`) console.log(`[radarflow] connecting to ${websocketAddr}`);
connect() connect();
}); });
function toggleZoom() { function toggleZoom() {
shouldZoom = !shouldZoom shouldZoom = !shouldZoom;
} }
function toggleStats() { function toggleStats() {
drawStats = !drawStats drawStats = !drawStats;
}
function toggleNames() {
drawNames = !drawNames;
}
function toggleGuns() {
drawGuns = !drawGuns;
}
function toggleRotate() {
rotateMap = !rotateMap;
}
function toggleCentered() {
playerCentered = !playerCentered;
}
function toggleMoneyReveal() {
if (websocket && websocket.readyState === WebSocket.OPEN) {
websocket.send("toggleMoneyReveal");
}
} }

View File

@@ -5,7 +5,10 @@ body {
justify-content: center; justify-content: center;
align-items: center; align-items: center;
height: 100vh; height: 100vh;
background-color: #000000; /* Change the background color as needed */ background-color: #000000;
background-image: url('assets/image/background.png');
background-repeat: repeat;
background-size: 128px 128px;
} }
#canvasContainer { #canvasContainer {
@@ -23,12 +26,27 @@ canvas {
} }
#settingsHolder { #settingsHolder {
visibility: hidden; visibility: visible;
position: absolute; position: fixed;
top: inherit; top: 50%;
left: inherit; left: 0;
width: inherit; transform: translateY(-50%);
height: 20%; width: auto;
height: auto;
z-index: 100;
}
#settingsHolder .settings {
display: flex;
flex-direction: column;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: white;
visibility: visible;
opacity: 0.8;
padding: 10px;
background-color: rgba(25, 25, 25, 0.7);
border-radius: 5px;
transition: opacity 0.3s ease;
} }
#settingsHolder:hover .settings { #settingsHolder:hover .settings {
@@ -38,12 +56,66 @@ canvas {
.settings { .settings {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: white; color: white;
visibility: visible; visibility: visible;
opacity: 0; opacity: 0;
padding: 10px; padding: 10px;
background-color: rgba(25, 25, 25, 0.7); /* Semi-transparent white background */ background-color: rgba(25, 25, 25, 0.7);
transition: opacity 0.3s ease; /* Smooth transition */ transition: opacity 0.3s ease;
}
.dangerous-options {
display: none;
border-top: 1px solid rgba(255, 0, 0, 0.5);
margin-top: 10px;
padding-top: 10px;
}
.dangerous-options.revealed {
display: block;
}
#showDangerousBtn {
background-color: #6b0000;
color: white;
border: none;
padding: 5px 10px;
margin-top: 10px;
border-radius: 3px;
cursor: pointer;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
transition: background-color 0.3s;
}
#showDangerousBtn:hover {
background-color: #8a0000;
}
@media (max-width: 600px),
(max-height: 600px) {
#settingsHolder {
display: none;
}
}
@media (max-width: 400px),
(max-height: 400px) {
#canvasContainer::before {
content: 'settings';
position: fixed;
top: 10px;
left: 10px;
background-color: rgba(25, 25, 25, 0.7);
color: white;
width: 30px;
height: 30px;
border-radius: 15px;
display: flex;
align-items: center;
justify-content: center;
font-size: 16px;
cursor: pointer;
z-index: 101;
}
} }