use std::{thread, time::{Duration, Instant}}; use memflow::{mem::MemoryView, os::Process, types::Address}; use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}}; use self::{context::DmaCtx, threaddata::CsData}; mod context; mod threaddata; mod cs2dumper; pub use context::Connector; pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> { let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?; let mut data = CsData { recheck_bomb_holder: true, ..Default::default() }; // For read timing let mut last_bomb_dropped = false; let mut last_bomb_planted = false; let mut last_freeze_period = false; let mut last_round_start_count = 0u8; let mut last_tick_count = 0; let mut last_big_read = Instant::now(); // For frequency info let mut start_stamp = Instant::now(); let mut iters = 0; let mut freq = 0; data.update_pointers(&mut ctx); data.update_common(&mut ctx); data.update_players(&mut ctx); data.update_bomb(&mut ctx); loop { if ctx.process.state().is_dead() { break; } if last_big_read.elapsed().as_millis() > 10000 { data.update_pointers(&mut ctx); data.update_players(&mut ctx); last_big_read = Instant::now(); } data.update_common(&mut ctx); // Bomb update if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) { data.update_bomb(&mut ctx); } if data.bomb_dropped != last_bomb_dropped || data.bomb_planted != last_bomb_planted { log::debug!("Bomb holder recheck due to bomb status"); data.recheck_bomb_holder = true; } if last_freeze_period != data.freeze_period { log::debug!("Bomb holder recheck due to freeze time"); data.recheck_bomb_holder = true; } if last_round_start_count != data.round_start_count { log::debug!("Bomb holder recheck due to round start"); data.recheck_bomb_holder = true; } last_freeze_period = data.freeze_period; last_round_start_count = data.round_start_count; if data.recheck_bomb_holder { let mut pawns: Vec
= data.players .clone() .into_iter() .map(|(_, pawn)| pawn) .collect(); pawns.push(data.local_pawn.into()); data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data); data.recheck_bomb_holder = false; } let bomb_defuse_timeleft: f32 = { if data.bomb_planted && !data.bomb_exploded && !data.bomb_defused { if let Some(bomb_stamp) = data.bomb_planted_stamp { data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32() } else { 0.0 } } else { 0.0 } }; let bomb_can_defuse: bool = { if data.bomb_planted && !data.bomb_exploded && !data.bomb_defused { if let (Some(bomb_stamp), Some(defuse_stamp)) = (data.bomb_planted_stamp, data.bomb_defuse_stamp) { let time_left = data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32(); let defuse_left = data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32(); time_left - defuse_left > 0.0 } else { false } } else { false } }; let bomb_defuse_end: f32 = { if bomb_can_defuse { if let (Some(bomb_stamp), Some(defuse_stamp)) = (data.bomb_planted_stamp, data.bomb_defuse_stamp) { let defuse_left = data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32(); (data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()) - defuse_left } else { 0.0 } } else { 0.0 } }; last_bomb_dropped = data.bomb_dropped; last_bomb_planted = data.bomb_planted; // Poll entity data let ingame = !data.map.is_empty() && data.map != "