pub mod structs; pub mod cs2dumper; use crate::dma::CheatCtx; use memflow::prelude::v1::*; use anyhow::Result; use self::structs::{PlayerController, PlayerPawn, MemoryClass, Bomb}; pub fn get_local(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerController)?; Ok(PlayerController::new(ptr)) } pub fn get_plantedc4(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwPlantedC4)?; let ptr2 = ctx.process.read_addr64(ptr)?; Ok(Bomb::new(ptr2)) } pub fn is_bomb_planted(ctx: &mut CheatCtx) -> Result { let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?; let data: u8 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombPlanted)?; Ok(data != 0) } pub fn is_bomb_dropped(ctx: &mut CheatCtx) -> Result { let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?; let data: u8 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombDropped)?; Ok(data != 0) } #[allow(dead_code)] pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerPawn)?; Ok(PlayerPawn::new(ptr)) } pub fn get_entity_list(ctx: &mut CheatCtx) -> Result
{ let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwEntityList)?; Ok(ptr) } pub fn get_globals(ctx: &mut CheatCtx) -> Result
{ let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGlobalVars)?; Ok(ptr) } pub fn map_name(global_vars: Address, ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(global_vars + 0x188)?; Ok(ctx.process.read_char_string_n(ptr, 32)?) } /* pub fn max_clients(global_vars: Address, ctx: &mut CheatCtx) -> Result { Ok(ctx.process.read(global_vars + 0x10)?) } */ pub fn highest_entity_index(ctx: &mut CheatCtx) -> Result { let game_entity_system = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameEntitySystem)?; let highest_index = ctx.process.read(game_entity_system + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex)?; Ok(highest_index) } pub fn is_ingame(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)?; let signonstate: u64 = ctx.process.read(ptr + cs2dumper::offsets::engine2_dll::dwNetworkGameClient_signOnState)?; Ok(signonstate == 6) }