pub mod structs; pub mod cs2dumper; use crate::dma::CheatCtx; use memflow::prelude::v1::*; use anyhow::Result; use self::structs::{CCSPlayerController, CPlayerPawn}; pub fn get_local(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerController)?; Ok(CCSPlayerController::new(ptr)) } pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerPawn)?; Ok(CPlayerPawn::new(ptr)) } pub fn get_entity_list(ctx: &mut CheatCtx) -> Result
{ let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwEntityList)?; Ok(ptr) } pub fn get_globals(ctx: &mut CheatCtx) -> Result
{ let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGlobalVars)?; Ok(ptr) } pub fn map_name(global_vars: Address, ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(global_vars + 0x188)?; Ok(ctx.process.read_char_string_n(ptr, 32)?) } pub fn max_clients(global_vars: Address, ctx: &mut CheatCtx) -> Result { Ok(ctx.process.read(global_vars + 0x10)?) } pub fn is_ingame(ctx: &mut CheatCtx) -> Result { let ptr = ctx.process.read_addr64(ctx.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)?; let signonstate: u64 = ctx.process.read(ptr + cs2dumper::offsets::engine2_dll::dwNetworkGameClient_signOnState)?; Ok(signonstate == 6) }