176 lines
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176 lines
13 KiB
HTML
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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::{types::Address, mem::MemoryView};
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<span class="kw">use </span>num_traits::FromPrimitive;
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<span class="kw">use crate</span>::{CheatCtx, Error, cs2dumper, structs::Vec3, traits::{MemoryClass, BaseEntity}, enums::{TeamID, PlayerType}};
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<span class="kw">pub struct </span>CPlayerController(Address);
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<span class="kw">impl </span>MemoryClass <span class="kw">for </span>CPlayerController {
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<span class="kw">fn </span>ptr(<span class="kw-2">&</span><span class="self">self</span>) -> Address {
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<span class="self">self</span>.<span class="number">0
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</span>}
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<span class="kw">fn </span>new(ptr: Address) -> <span class="self">Self </span>{
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<span class="self">Self</span>(ptr)
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}
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}
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<span class="kw">impl </span>BaseEntity <span class="kw">for </span>CPlayerController {
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<span class="kw">fn </span>from_index(ctx: <span class="kw-2">&mut </span>CheatCtx, entity_list: Address, index: i32) -> <span class="prelude-ty">Result</span><<span class="prelude-ty">Option</span><CPlayerController>, Error> {
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<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">8 </span>* (index >> <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
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<span class="kw">if </span>list_entry.is_null() && !list_entry.is_valid() {
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<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
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}
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<span class="kw">let </span>player_ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (index & <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
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<span class="kw">if </span>player_ptr.is_null() && !player_ptr.is_valid() {
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<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
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}
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<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(<span class="self">Self</span>::new(player_ptr)))
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}
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<span class="kw">fn </span>pos(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><Vec3, Error> {
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<span class="kw">let </span>node = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_pGameSceneNode)<span class="question-mark">?</span>;
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<span class="prelude-val">Ok</span>(ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin)<span class="question-mark">?</span>)
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}
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<span class="kw">fn </span>class_name(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><String, Error> {
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<span class="kw">let </span>entity_identity_ptr = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::CEntityInstance::m_pEntity)<span class="question-mark">?</span>;
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<span class="kw">let </span>class_name_ptr = ctx.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)<span class="question-mark">?</span>;
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<span class="prelude-val">Ok</span>(ctx.process.read_char_string_n(class_name_ptr, <span class="number">32</span>)<span class="question-mark">?</span>)
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}
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}
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<span class="kw">impl </span>CPlayerController {
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<span class="kw">pub fn </span>get_pawn(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx, entity_list: Address) -> <span class="prelude-ty">Result</span><<span class="prelude-ty">Option</span><<span class="kw">super</span>::CPlayerPawn>, Error> {
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<span class="kw">let </span>uhandle = ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::CCSPlayerController::m_hPlayerPawn)<span class="question-mark">?</span>;
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<span class="kw">super</span>::CPlayerPawn::from_uhandle(ctx, entity_list, uhandle)
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}
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<span class="comment">// Technically something that should be in the BaseEntity trait, but we are only gonna use it on CPlayerController
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</span><span class="kw">pub fn </span>get_team(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><<span class="prelude-ty">Option</span><TeamID>, Error> {
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<span class="kw">let </span>team_num: i32 = ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_iTeamNum)<span class="question-mark">?</span>;
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<span class="prelude-val">Ok</span>(TeamID::from_i32(team_num))
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}
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<span class="kw">pub fn </span>get_player_type(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx, local: <span class="kw-2">&</span>CPlayerController) -> <span class="prelude-ty">Result</span><<span class="prelude-ty">Option</span><PlayerType>, Error> {
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<span class="kw">if </span><span class="self">self</span>.<span class="number">0 </span>== local.<span class="number">0 </span>{
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<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(PlayerType::Local))
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}
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<span class="kw">let </span>team = {
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<span class="kw">match </span><span class="self">self</span>.get_team(ctx)<span class="question-mark">? </span>{
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<span class="prelude-val">Some</span>(t) => t,
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<span class="prelude-val">None </span>=> { <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>) },
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}
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};
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<span class="kw">let </span>local_team = {
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<span class="kw">match </span>local.get_team(ctx)<span class="question-mark">? </span>{
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<span class="prelude-val">Some</span>(t) => t,
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<span class="prelude-val">None </span>=> { <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>) },
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}
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};
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<span class="kw">let </span>player_type = {
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<span class="kw">if </span>team == TeamID::Spectator {
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PlayerType::Spectator
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} <span class="kw">else if </span>team != local_team {
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PlayerType::Enemy
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} <span class="kw">else </span>{
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PlayerType::Team
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}
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};
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<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(player_type))
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}
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}</code></pre></div></section></main></body></html> |