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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::{types::Address, mem::MemoryView};
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<span class="kw">use crate</span>::{Error, CheatCtx, cs2dumper, structs::Vec3, traits::MemoryClass};
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<span class="kw">pub struct </span>CPlayerPawn(Address);
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<span class="kw">impl </span>MemoryClass <span class="kw">for </span>CPlayerPawn {
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<span class="kw">fn </span>ptr(<span class="kw-2">&</span><span class="self">self</span>) -> Address {
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<span class="self">self</span>.<span class="number">0
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</span>}
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<span class="kw">fn </span>new(ptr: Address) -> <span class="self">Self </span>{
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<span class="self">Self</span>(ptr)
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}
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}
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<span class="kw">impl </span>CPlayerPawn {
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<span class="kw">pub fn </span>from_uhandle(ctx: <span class="kw-2">&mut </span>CheatCtx, entity_list: Address, uhandle: u32) -> <span class="prelude-ty">Result</span><<span class="prelude-ty">Option</span><<span class="self">Self</span>>, Error> {
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<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">0x8 </span>* ((uhandle & <span class="number">0x7FFF</span>) >> <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
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<span class="kw">if </span>list_entry.is_null() || !list_entry.is_valid() {
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<span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>)
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} <span class="kw">else </span>{
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<span class="kw">let </span>ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (uhandle & <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
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<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(<span class="self">Self</span>(ptr)))
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}
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}
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<span class="comment">// Todo: Optimize this function: find another way to do this
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</span><span class="kw">pub fn </span>has_c4(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx, entity_list: Address) -> <span class="prelude-ty">Result</span><bool, Error> {
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<span class="kw">let </span><span class="kw-2">mut </span>has_c4 = <span class="bool-val">false</span>;
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<span class="kw">let </span>wep_services = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BasePlayerPawn::m_pWeaponServices)<span class="question-mark">?</span>;
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<span class="kw">let </span>wep_count: i32 = ctx.process.read(wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons)<span class="question-mark">?</span>;
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<span class="kw">let </span>wep_base = ctx.process.read_addr64(wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons + <span class="number">0x8</span>)<span class="question-mark">?</span>;
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<span class="kw">for </span>wep_idx <span class="kw">in </span><span class="number">0</span>..wep_count {
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<span class="kw">let </span>handle: i32 = ctx.process.read(wep_base + wep_idx * <span class="number">0x4</span>)<span class="question-mark">?</span>;
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<span class="kw">if </span>handle == -<span class="number">1 </span>{
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<span class="kw">continue</span>;
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}
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<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">0x8 </span>* ((handle & <span class="number">0x7FFF</span>) >> <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
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<span class="kw">if let </span><span class="prelude-val">Some</span>(wep_ptr) = {
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<span class="kw">if </span>list_entry.is_null() || !list_entry.is_valid() {
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<span class="prelude-val">None
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</span>} <span class="kw">else </span>{
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<span class="kw">let </span>ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (handle & <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
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<span class="prelude-val">Some</span>(ptr)
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}
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} {
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<span class="kw">let </span>wep_data = ctx.process.read_addr64(wep_ptr + cs2dumper::client::C_BaseEntity::m_nSubclassID + <span class="number">0x8</span>)<span class="question-mark">?</span>;
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<span class="kw">let </span>id: i32 = ctx.process.read(wep_data + cs2dumper::client::CCSWeaponBaseVData::m_WeaponType)<span class="question-mark">?</span>;
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<span class="kw">if </span>id == <span class="number">7 </span>{
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has_c4 = <span class="bool-val">true</span>;
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<span class="kw">break</span>;
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}
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}
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}
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<span class="prelude-val">Ok</span>(has_c4)
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}
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<span class="kw">pub fn </span>pos(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><Vec3, Error> {
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<span class="prelude-val">Ok</span>(ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BasePlayerPawn::m_vOldOrigin)<span class="question-mark">?</span>)
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}
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<span class="kw">pub fn </span>angles(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><Vec3, Error> {
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<span class="prelude-val">Ok</span>(ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_CSPlayerPawnBase::m_angEyeAngles)<span class="question-mark">?</span>)
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}
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<span class="kw">pub fn </span>health(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><u32, Error> {
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<span class="prelude-val">Ok</span>(ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_iHealth)<span class="question-mark">?</span>)
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}
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<span class="doccomment">/// Same as ::get_health > 0
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</span><span class="kw">pub fn </span>is_alive(<span class="kw-2">&</span><span class="self">self</span>, ctx: <span class="kw-2">&mut </span>CheatCtx) -> <span class="prelude-ty">Result</span><bool, Error> {
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<span class="prelude-val">Ok</span>(<span class="self">self</span>.health(ctx)<span class="question-mark">? </span>> <span class="number">0</span>)
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}
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}</code></pre></div></section></main></body></html> |