Files
radarflow2-kvm/radarflow/src/dma/cache.rs
Janek f186b19255 optimize (not done yet)
- alpha-alpha implementation of CachedView in csflow.

- MUCH faster entity cache build time thanks to two professionally engineered functions 😎
2024-01-05 00:31:11 +01:00

210 lines
6.5 KiB
Rust

use csflow::{memflow::Address, enums::PlayerType, structs::{GlobalVars, GameRules, CBaseEntity}, traits::{MemoryClass, BaseEntity}, CheatCtx};
#[derive(Clone, Copy)]
pub enum CachedEntity {
Bomb {ptr: Address},
Player {ptr: Address, player_type: PlayerType},
}
pub struct Cache {
timestamp: std::time::Instant,
valid: bool,
entity_cache: Vec<CachedEntity>,
entity_list: Address,
globals: GlobalVars,
gamerules: GameRules,
}
impl Cache {
pub fn is_valid(&self) -> bool {
if self.valid {
if self.timestamp.elapsed() > std::time::Duration::from_secs(60 * 3) {
log::info!("Invalidated cache! Reason: time");
return false
}
true
} else { false }
}
pub fn new_invalid() -> Cache {
Cache {
timestamp: std::time::Instant::now().checked_sub(std::time::Duration::from_millis(500)).unwrap(),
valid: false,
entity_cache: Vec::new(),
entity_list: Address::null(),
globals: GlobalVars::new(Address::null()),
gamerules: GameRules::new(Address::null()),
}
}
pub fn invalidate(&mut self) {
self.valid = false;
}
pub fn entity_cache(&mut self) -> Vec<CachedEntity> {
self.entity_cache.clone()
}
pub fn entity_list(&self) -> Address {
self.entity_list
}
pub fn globals(&self) -> GlobalVars {
self.globals
}
pub fn gamerules(&self) -> GameRules {
self.gamerules
}
pub fn build(&self, ctx: &mut CheatCtx) -> anyhow::Result<Self> {
let mut cached_entities = Vec::new();
let globals = ctx.get_globals()?;
let highest_index = ctx.highest_entity_index()?;
let entity_list = ctx.get_entity_list()?;
let gamerules = ctx.get_gamerules()?;
let local = ctx.get_local()?;
if local.get_pawn(ctx, entity_list)?.is_some() {
cached_entities.push(CachedEntity::Player {
ptr: local.ptr(),
player_type: PlayerType::Local,
});
// If the bomb is dropped, do a reverse entity list loop with early exit when we found the bomb.
if gamerules.bomb_dropped(ctx)? {
for idx in (0..=highest_index).rev() {
if let Some(entity) = CBaseEntity::from_index(ctx, entity_list, idx)? {
if entity.is_dropped_c4(ctx)? {
cached_entities.push(CachedEntity::Bomb {
ptr: entity.ptr()
});
break;
}
}
}
}
//let mut next = local.next_by_class(ctx)?;
//println!("next: {:X}", next.ptr());
for idx in 0..=64 {
if let Some(entity) = CBaseEntity::from_index(ctx, entity_list, idx)? {
if entity.is_cs_player_controller(ctx)? {
let controller = entity.to_player_controller();
let player_type = {
match controller.get_player_type(ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator {
continue;
} else { t }
},
None => {
continue;
},
}
};
cached_entities.push(CachedEntity::Player {
ptr: entity.ptr(),
player_type
});
}
}
}
/*
while !next.ptr().is_null() && next.ptr().is_valid() {
let player_type = {
match next.get_player_type(ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator {
next = next.next_by_class(ctx)?;
continue;
} else { t }
},
None => {
next = next.next_by_class(ctx)?;
continue;
},
}
};
cached_entities.push(CachedEntity::Player {
ptr: next.ptr(),
player_type,
});
next = next.next_by_class(ctx)?;
println!("next: {:X}", next.ptr());
}
*/
}
let cache = CacheBuilder::new()
.entity_cache(cached_entities)
.entity_list(entity_list)
.globals(globals)
.gamerules(gamerules)
.build()?;
log::info!("Rebuilt cache.");
Ok(cache)
}
}
pub struct CacheBuilder {
entity_cache: Option<Vec<CachedEntity>>,
entity_list: Option<Address>,
globals: Option<GlobalVars>,
gamerules: Option<GameRules>
}
impl CacheBuilder {
pub fn new() -> CacheBuilder {
CacheBuilder {
entity_cache: None,
entity_list: None,
globals: None,
gamerules: None,
}
}
pub fn entity_cache(mut self, entity_cache: Vec<CachedEntity>) -> CacheBuilder {
self.entity_cache = Some(entity_cache);
self
}
pub fn entity_list(mut self, entity_list: Address) -> CacheBuilder {
self.entity_list = Some(entity_list);
self
}
pub fn globals(mut self, globals: GlobalVars) -> CacheBuilder {
self.globals = Some(globals);
self
}
pub fn gamerules(mut self, gamerules: GameRules) -> CacheBuilder {
self.gamerules = Some(gamerules);
self
}
pub fn build(self) -> anyhow::Result<Cache> {
Ok(Cache {
timestamp: std::time::Instant::now(),
valid: true,
entity_cache: self.entity_cache.ok_or(anyhow::anyhow!("entity_cache not set on builder"))?,
entity_list: self.entity_list.ok_or(anyhow::anyhow!("entity_list not set on builder"))?,
globals: self.globals.ok_or(anyhow::anyhow!("globals not set on builder"))?,
gamerules: self.gamerules.ok_or(anyhow::anyhow!("gamerules not set on builder"))?,
})
}
}