Files
radarflow2-kvm/src/dma/mod.rs
Janek f71836a763 Update 0.1.1
Both:
- Added full bomb ESP

Core:
- Added Address caching
 - Improves performance significantly by gathering entity addresses only every 250ms
 - Actual data like positions and angles are still gathered at the specified polling rate.

Web:
- Player bomb indicator is now the same color as planted/dropped bombs
2023-11-28 00:59:45 +01:00

234 lines
8.5 KiB
Rust

use ::std::sync::Arc;
use memflow::prelude::v1::*;
use tokio::{sync::RwLock, time::{Duration, Instant}};
use crate::{structs::{Connector, communication::{RadarData, PlayerType, EntityData, PlayerData, BombData}}, sdk::{self, structs::{PlayerController, Cache, MemoryClass}}};
pub struct CheatCtx {
pub process: IntoProcessInstanceArcBox<'static>,
pub client_module: ModuleInfo,
pub engine_module: ModuleInfo,
}
impl CheatCtx {
pub fn setup(connector: Connector, pcileech_device: String) -> anyhow::Result<CheatCtx> {
let inventory = Inventory::scan();
let os = {
if connector == Connector::Pcileech {
let args = Args::new()
.insert("device", &pcileech_device);
let connector_args = ConnectorArgs::new(None, args, None);
inventory.builder()
.connector(&connector.to_string())
.args(connector_args)
.os("win32")
.build()?
} else {
inventory.builder()
.connector(&connector.to_string())
.os("win32")
.build()?
}
};
let mut process = os.into_process_by_name("cs2.exe")?;
let client_module = process.module_by_name("client.dll")?;
let engine_module = process.module_by_name("engine2.dll")?;
let ctx = Self {
process,
client_module,
engine_module,
};
Ok(ctx)
}
}
const SECOND_AS_NANO: u64 = 1000*1000*1000;
static ONCE: std::sync::Once = std::sync::Once::new();
pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16, data_lock: Arc<RwLock<RadarData>>) -> anyhow::Result<()> {
let mut ctx = CheatCtx::setup(connector, pcileech_device)?;
// Avoid printing warnings and other stuff before the initial prints are complete
tokio::time::sleep(Duration::from_millis(500)).await;
// For poll rate timing
let should_time = poll_rate != 0;
let target_interval = Duration::from_nanos(SECOND_AS_NANO / poll_rate as u64);
let mut last_iteration_time = Instant::now();
let mut missmatch_count = 0;
let mut cache = Cache::new();
loop {
if ctx.process.state().is_dead() {
break;
}
if cache.is_outdated() {
cache.clean();
let globals = sdk::get_globals(&mut ctx)?;
let highest_index = sdk::highest_entity_index(&mut ctx)?;
let map_name = sdk::map_name(globals, &mut ctx)?;
let entity_list = sdk::get_entity_list(&mut ctx)?;
cache.common().update(
map_name,
entity_list
);
let local = sdk::get_local(&mut ctx)?;
if local.pawn(&mut ctx, entity_list)?.is_some() {
cache.push_data(sdk::structs::CachedEntityData::Player {
ptr: local.ptr(),
player_type: PlayerType::Local
});
for idx in 1..highest_index {
if let Some(entity) = PlayerController::from_entity_list_v2(&mut ctx, entity_list, idx)? {
let class_name = entity.class_name(&mut ctx)?;
match class_name.as_str() {
"weapon_c4" => {
cache.push_data(sdk::structs::CachedEntityData::Bomb {
ptr: entity.ptr()
})
},
"cs_player_controller" => {
let player_type = {
match entity.get_player_type(&mut ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator { continue } else { t }
},
None => { continue },
}
};
cache.push_data(sdk::structs::CachedEntityData::Player {
ptr: entity.ptr(),
player_type,
})
}
_ => {}
}
}
}
}
log::debug!("Rebuilt cache.");
cache.new_time();
}
if sdk::is_ingame(&mut ctx)? {
let mut radar_data = Vec::with_capacity(64);
if sdk::is_bomb_planted(&mut ctx)? {
let bomb = sdk::get_plantedc4(&mut ctx)?;
let bomb_pos = bomb.pos(&mut ctx)?;
radar_data.push(
EntityData::Bomb(BombData::new(
bomb_pos,
true
))
);
}
for cached_data in cache.data() {
match cached_data {
sdk::structs::CachedEntityData::Bomb { ptr } => {
if sdk::is_bomb_dropped(&mut ctx)? {
let controller = PlayerController::new(ptr);
let pos = controller.pos(&mut ctx)?;
radar_data.push(
EntityData::Bomb(
BombData::new(
pos,
false
)
)
);
}
},
sdk::structs::CachedEntityData::Player { ptr, player_type } => {
let controller = PlayerController::new(ptr);
if let Some(pawn) = controller.pawn(&mut ctx, cache.common().entity_list())? {
if pawn.is_alive(&mut ctx)? {
let pos = pawn.pos(&mut ctx)?;
let yaw = pawn.angles(&mut ctx)?.y;
let has_bomb = pawn.has_c4(&mut ctx, cache.common().entity_list())?;
radar_data.push(
EntityData::Player(
PlayerData::new(
pos,
yaw,
player_type,
has_bomb
)
)
);
}
}
},
}
}
let mut data = data_lock.write().await;
*data = RadarData::new(true, cache.common().map_name(), radar_data)
} else {
let mut data = data_lock.write().await;
*data = RadarData::empty()
}
if should_time {
let elapsed = last_iteration_time.elapsed();
let remaining = match target_interval.checked_sub(elapsed) {
Some(t) => t,
None => {
if missmatch_count >= 25 {
ONCE.call_once(|| {
log::warn!("Remaining time till target interval was negative more than 25 times");
log::warn!("You should decrease your poll rate.");
log::warn!("elapsed: {}ns", elapsed.as_nanos());
log::warn!("target: {}ns", target_interval.as_nanos());
});
} else {
missmatch_count += 1;
}
Duration::from_nanos(0)
},
};
#[cfg(target_os = "linux")]
tokio_timerfd::sleep(remaining).await?;
#[cfg(not(target_os = "linux"))]
tokio::time::sleep(remaining).await;
log::info!("poll rate: {:.2}Hz", SECOND_AS_NANO as f64 / last_iteration_time.elapsed().as_nanos() as f64);
log::trace!("elapsed: {}", elapsed.as_nanos());
log::trace!("target: {}", target_interval.as_nanos());
log::trace!("missmatch count: {}", missmatch_count);
last_iteration_time = Instant::now();
}
}
Ok(())
}