Add 'no sky' via IMaterial::ColorModulate.

* Really should move this out of FrameStageNotify. Only keeping it
  here for demonstration purposes. Might find a better place later.

Signed-off-by: aixxe <me@aixxe.net>
This commit is contained in:
aixxe
2016-12-21 16:05:36 +00:00
parent 8287f60778
commit 3c4ad3d7ae
4 changed files with 30 additions and 0 deletions

View File

@@ -6,6 +6,24 @@ void Hooks::FrameStageNotify(IBaseClientDLL* thisptr, ClientFrameStage_t stage)
// Get the original function and store it statically.
static FrameStageNotify_t oFrameStageNotify = clientdll_hook->GetOriginalFunction<FrameStageNotify_t>(35);
// Really should move this somewhere else. Doesn't need to be called this often.
if (stage == ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_END) {
for (MaterialHandle_t i = matsystem->FirstMaterial(); i != matsystem->InvalidMaterial(); i = matsystem->NextMaterial(i)) {
IMaterial* material = matsystem->GetMaterial(i);
// No Sky
if (!strcmp(material->GetTextureGroupName(), TEXTURE_GROUP_SKYBOX)) {
if (GUI::NoSky::Enabled) {
material->ColorModulate(GUI::NoSky::Color[0], GUI::NoSky::Color[1], GUI::NoSky::Color[2]);
} else {
material->ColorModulate(1, 1, 1);
}
continue;
}
}
}
// Call original 'IBaseClientDLL::FrameStageNotify'.
oFrameStageNotify(thisptr, stage);
}