26 lines
		
	
	
		
			457 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			457 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| enum VGuiPanel_t {
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| 	PANEL_ROOT = 0,
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| 	PANEL_GAMEUIDLL,
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| 	PANEL_CLIENTDLL,
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| 	PANEL_TOOLS,
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| 	PANEL_INGAMESCREENS,
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| 	PANEL_GAMEDLL,
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| 	PANEL_CLIENTDLL_TOOLS
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| };
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| 
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| enum PaintMode_t {
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| 	PAINT_UIPANELS = (1 << 0),
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| 	PAINT_INGAMEPANELS = (1 << 1),
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| 	PAINT_CURSOR = (1 << 2)
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| };
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| 
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| class IEngineVGui {
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| 	public:
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| 		virtual ~IEngineVGui(void) {};
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| 		virtual VPANEL GetPanel(VGuiPanel_t type) = 0;
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| 		virtual bool IsGameUIVisible() = 0;
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| };
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| 
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| extern IEngineVGui* enginevgui; |