55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //-----------------------------------------------------------------------------
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| // USER IMPLEMENTATION
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| // This file contains compile-time options for ImGui.
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| // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
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| //-----------------------------------------------------------------------------
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| 
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| #pragma once
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| 
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| //---- Define assertion handler. Defaults to calling assert().
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| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
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| 
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| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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| //#define IMGUI_API __declspec( dllexport )
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| //#define IMGUI_API __declspec( dllimport )
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| 
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| //---- Include imgui_user.h at the end of imgui.h
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| //#define IMGUI_INCLUDE_IMGUI_USER_H
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| 
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| //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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| 
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| //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
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| //#define IMGUI_DISABLE_TEST_WINDOWS
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| 
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| //---- Don't define obsolete functions names
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| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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| 
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| //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
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| //#define IMGUI_USE_BGRA_PACKED_COLOR
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| 
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| //---- Implement STB libraries in a namespace to avoid conflicts
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| //#define IMGUI_STB_NAMESPACE     ImGuiStb
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| 
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| //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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| /*
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| #define IM_VEC2_CLASS_EXTRA                                                 \
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|         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \
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|         operator MyVec2() const { return MyVec2(x,y); }
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| 
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| #define IM_VEC4_CLASS_EXTRA                                                 \
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|         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \
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|         operator MyVec4() const { return MyVec4(x,y,z,w); }
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| */
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| 
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| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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| //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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| /*
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| namespace ImGui
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| {
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|     void    Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
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| }
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| */
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| 
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