31 lines
		
	
	
		
			686 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			686 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| struct Vector {
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| 	float X = 0.f;
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| 	float Y = 0.f;
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| 	float Z = 0.f;
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| 
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| 	Vector(float X = 0, float Y = 0, float Z = 0) {
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| 		this->X = X;
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| 		this->Y = Y;
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| 		this->Z = Z;
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| 	}
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| 
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| 	Vector operator + (const Vector& input) {
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| 		return Vector(this->X + input.X, this->Y + input.Y, this->Z + input.Z);
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| 	}
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| 
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| 	Vector operator - (const Vector& input) {
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| 		return Vector(this->X - input.X, this->Y - input.Y, this->Z - input.Z);
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| 	}
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| 
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| 	Vector operator * (const Vector& input) {
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| 		return Vector(this->X * input.X, this->Y * input.Y, this->Z * input.Z);
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| 	}
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| 
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| 	Vector operator / (const Vector& input) {
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| 		return Vector(this->X / input.X, this->Y / input.Y, this->Z / input.Z);
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| 	}
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| };
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| 
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| typedef Vector QAngle; |