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46
README.org
46
README.org
@@ -1,14 +1,20 @@
|
||||
#+title: Half-Life cheat
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||||
#+options: toc:nil
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#+startup: showeverything
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#+author: 8dcc
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#+author: Wizzard (Original arthur: [[https://github.com/8dcc/][8dcc]])
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*Linux cheat for Half-Life 1 (and goldsrc).*
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*Linux cheat for goldsrc games.*
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#+TOC: headlines 2
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* Description
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Simple linux cheat for Half-Life 1 (and most /goldsrc/ games) made in C.
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||||
Simple linux cheat for most goldsrc games, made in C.
|
||||
|
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Supported games:
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- [[https://store.steampowered.com/app/70/HalfLife/][Half-Life 1]]
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- [[https://store.steampowered.com/app/10/CounterStrike/][Counter-Strike 1.6]]
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- [[https://store.steampowered.com/app/20/Team_Fortress_Classic/][Team Fortress Classic]]
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- [[https://store.steampowered.com/app/30/Day_of_Defeat/][Day of Defeat]]
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This project was heavily inspired by [[https://github.com/UnkwUsr/hlhax][UnkwUsr/hlhax]], and would not have been
|
||||
possible without his help. Make sure to check out his repo too.
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@@ -19,28 +25,40 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
|
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|
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| Feature | Command | Values (0..n) |
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|------------+---------------+------------------------|
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| Bhop | =cv_bhop= | off/on |
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| Autostrafe | =cv_autostrafe= | off/rage/legit |
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| Aimbot | =cv_aimbot= | off/fov* |
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| ESP | =cv_esp= | off/3d-box/name/all |
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| Chams | =cv_chams= | off/players/hands/all* |
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| Crosshair | =cv_crosshair= | off/length |
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| Bhop | =dz_bhop= | off/on |
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| Autostrafe | =dz_autostrafe= | off/rage/legit |
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| Aimbot | =dz_aimbot= | off/fov* |
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| Autoshoot | =dz_autoshoot= | off/on* |
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| ESP | =dz_esp= | off/3d-box/name/all |
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| Chams | =dz_chams= | off/players/hands/all* |
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| Crosshair | =dz_crosshair= | off/length |
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| Tracers | =dz_tracers= | off/on* |
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#+begin_quote
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*Note:* Aimbot FOV goes from 0 (off) to 180 (all enemies)
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#+end_quote
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#+begin_quote
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*Note:* If =dz_autoshoot= is enabled, and =dz_aimbot= is enabled, it will stop
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attacking if there is no visible target.
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#+end_quote
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#+begin_quote
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*Note:* Chams color can be changed from the =h_glColor4f()= function inside
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[[https://github.com/8dcc/hl-cheat/blob/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
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[[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
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console variables than more customization at runtime.
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#+end_quote
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#+begin_quote
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*Note:* Bullet tracer color, width and time can be changed at the bottom of the
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=bullet_tracers()= function inside [[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/features/misc.c][src/features/misc.c]]. See previous chams note.
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#+end_quote
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* Building
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#+begin_src console
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$ git clone --recurse-submodules https://github.com/8dcc/hl-cheat
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||||
$ cd hl-cheat
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$ git clone --recurse-submodules https://git.deadzone.lol/Wizzard/goldsource-cheat
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$ cd goldsource-cheat
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$ make
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...
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#+end_src
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@@ -49,7 +67,7 @@ Note that you will need to clone with =--recurse-submodules= for the sdk. If you
|
||||
have already cloned it, you can just:
|
||||
|
||||
#+begin_src console
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$ cd hl-cheat
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$ cd goldsource-cheat
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$ git submodule update --init --recursive
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#+end_src
|
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|
||||
@@ -62,5 +80,5 @@ $ ./injector.sh
|
||||
|
||||
...
|
||||
|
||||
hl-cheat loaded!
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goldsource-cheat loaded!
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#+end_src
|
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@@ -30,7 +30,7 @@ if [ "$1" == "unload" ]; then
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fi
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if grep -q "$libpath" "/proc/$pid/maps"; then
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echo -e "hl-cheat already loaded. Reloading...\n";
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echo -e "goldsource-cheat already loaded. Reloading...\n";
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# 0x2 -> RTLD_NOW
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# 0x6 -> RTLD_LAZY | RTLD_NOLOAD
|
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@@ -6,19 +6,25 @@
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DECL_CVAR(bhop);
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DECL_CVAR(autostrafe);
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DECL_CVAR(aimbot);
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DECL_CVAR(autoshoot);
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DECL_CVAR(esp);
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DECL_CVAR(chams);
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DECL_CVAR(crosshair);
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DECL_CVAR(tracers);
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DECL_CVAR(clmove);
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DECL_CVAR(watermark);
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bool cvars_init(void) {
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REGISTER_CVAR(bhop, 1);
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REGISTER_CVAR(autostrafe, 0);
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REGISTER_CVAR(autostrafe, 1);
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REGISTER_CVAR(aimbot, 0);
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REGISTER_CVAR(autoshoot, 0); /* Only works with aimbot enabled */
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REGISTER_CVAR(esp, 3);
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REGISTER_CVAR(chams, 1);
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REGISTER_CVAR(crosshair, 0);
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REGISTER_CVAR(tracers, 1);
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REGISTER_CVAR(clmove, 0);
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REGISTER_CVAR(watermark, 1);
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return true;
|
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}
|
||||
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||||
@@ -7,17 +7,42 @@
|
||||
#include "../include/util.h"
|
||||
|
||||
/* Game units to add to the entity origin to get the head */
|
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#define HEAD_OFFSET 0.8f
|
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#define HEAD_OFFSET 25.f
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|
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/* Scale factor for aim punch */
|
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#define AIM_PUNCH_MULT 2
|
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||||
static bool is_visible(vec3_t start, vec3_t end) {
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/* Syntax: PM_TraceLine(start, end, flags, usehulll, ignore_pe); */
|
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pmtrace_t* tr =
|
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i_engine->PM_TraceLine(start, end, PM_TRACELINE_PHYSENTSONLY, 2, -1);
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/* We didn't hit a valid entity */
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if (tr->ent <= 0)
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return false;
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/* Get entity index from physents, check if we can't get a valid player */
|
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const int ent_idx = i_pmove->physents[tr->ent].info;
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if (!get_player(ent_idx))
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return false;
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/* We hit a valid player */
|
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return true;
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}
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static vec3_t get_closest_delta(vec3_t viewangles) {
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/* Compensate aim punch. We get g_punchAngles from CalcRefdef hook */
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viewangles.x += g_punchAngles.x * AIM_PUNCH_MULT;
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viewangles.y += g_punchAngles.y * AIM_PUNCH_MULT;
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viewangles.z += g_punchAngles.z * AIM_PUNCH_MULT;
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vec3_t view_height;
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i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
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vec3_t local_eyes = vec_add(localplayer->origin, view_height);
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/* TODO: Compensate aim punch */
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/* These 2 vars are used to store the best target across iterations.
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* NOTE: The default value of best_fov will be the aimbot fov */
|
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float best_fov = cv_aimbot->value;
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float best_fov = dz_aimbot->value;
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vec3_t best_delta = { 0, 0, 0 };
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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@@ -27,18 +52,22 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
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continue;
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||||
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/* TODO: Get bones origin instead of calculating from ent origin */
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const vec3_t head_pos = vec_add(ent->origin, vec3(0, 0, HEAD_OFFSET));
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const vec3_t enemy_angle = vec_to_ang(vec_sub(head_pos, local_eyes));
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vec3_t head_pos = ent->origin;
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if (ent->curstate.usehull != 1) /* Get head if not crouched */
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head_pos.z += HEAD_OFFSET;
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const vec3_t delta = vec_sub(enemy_angle, viewangles);
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if (!is_visible(local_eyes, head_pos)) /* We can't see player */
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continue;
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const vec3_t enemy_angle = vec_to_ang(vec_sub(head_pos, local_eyes));
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const vec3_t delta = vec_sub(enemy_angle, viewangles);
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vec_norm(delta);
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float fov = hypotf(delta.x, delta.y);
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if (fov > 360.0f) {
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if (fov > 360.0f)
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fov = remainderf(fov, 360.0f);
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if (fov > 180.0f)
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fov = 360.0f - fov;
|
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}
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if (fov > 180.0f)
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fov = 360.0f - fov;
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||||
|
||||
if (fov < best_fov) {
|
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best_fov = fov;
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@@ -50,7 +79,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
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}
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void aimbot(usercmd_t* cmd) {
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if (!CVAR_ON(aimbot) || !(cmd->buttons & IN_ATTACK))
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if (!CVAR_ON(aimbot) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
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return;
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/* Calculate delta with the engine viewangles, not with the cmd ones */
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@@ -65,6 +94,9 @@ void aimbot(usercmd_t* cmd) {
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engine_viewangles.x += best_delta.x;
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engine_viewangles.y += best_delta.y;
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engine_viewangles.z += best_delta.z;
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} else if (CVAR_ON(autoshoot)) {
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/* No valid target and we have autoshoot, don't shoot */
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cmd->buttons &= ~IN_ATTACK;
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}
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vec_copy(cmd->viewangles, engine_viewangles);
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@@ -15,7 +15,7 @@ enum chams_settings {
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visible_flags visible_mode;
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bool chams(void* this_ptr) {
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const int setting = cv_chams->value == 5.0f ? 7 : cv_chams->value;
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const int setting = dz_chams->value == 5.0f ? 7 : dz_chams->value;
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if (setting == DISABLED)
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return false;
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@@ -5,7 +5,7 @@
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#include "../include/cvars.h"
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#include "../include/util.h"
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/* For cv_esp */
|
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/* For dz_esp */
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enum esp_values {
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ESP_OFF = 0,
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ESP_BOX = 1,
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@@ -98,7 +98,7 @@ static bool gl_draw2dbox(vec3_t o, int bh) {
|
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}
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void esp(void) {
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const int setting = (int)cv_esp->value;
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const int setting = (int)dz_esp->value;
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if (setting == ESP_OFF)
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return;
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@@ -31,5 +31,6 @@ void aimbot(usercmd_t* cmd);
|
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/* src/features/misc.c */
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void custom_crosshair(void);
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void bullet_tracers(usercmd_t* cmd);
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#endif /* FEATURES_H_ */
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@@ -14,7 +14,7 @@ void custom_crosshair(void) {
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int my = game_info->m_height / 2;
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|
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/* The real length is sqrt(2 * (len^2)) */
|
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const int len = cv_crosshair->value;
|
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const int len = dz_crosshair->value;
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const int gap = 1;
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const float w = 1;
|
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const rgb_t col = { 255, 255, 255 };
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@@ -29,3 +29,30 @@ void custom_crosshair(void) {
|
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gl_drawline(mx - gap, my + gap, mx - gap - len, my + gap + len, w, col);
|
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gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
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}
|
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|
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void bullet_tracers(usercmd_t* cmd) {
|
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/* Only draw if we are holding attack and we can shoot */
|
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if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() ||
|
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!is_alive(localplayer))
|
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return;
|
||||
|
||||
/* Get player eye pos, start of tracer */
|
||||
vec3_t view_height;
|
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i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
|
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vec3_t local_eyes = vec_add(localplayer->origin, view_height);
|
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|
||||
/* Get forward vector from viewangles */
|
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vec3_t fwd;
|
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i_engine->pfnAngleVectors(cmd->viewangles, fwd, NULL, NULL);
|
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|
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const int tracer_len = 3000;
|
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vec3_t end;
|
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end.x = local_eyes.x + fwd.x * tracer_len;
|
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end.y = local_eyes.y + fwd.y * tracer_len;
|
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end.z = local_eyes.z + fwd.z * tracer_len;
|
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|
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/* NOTE: Change tracer settings here */
|
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const float w = 0.8;
|
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const float time = 2;
|
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draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
|
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}
|
||||
|
||||
@@ -31,7 +31,7 @@ static void autostrafe_rage(usercmd_t* cmd) {
|
||||
/* TODO: Get at runtime */
|
||||
const float sv_airaccelerate = 10.0f;
|
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const float sv_maxspeed = 320.0f;
|
||||
const float cl_forwardspeed = 400.0f;
|
||||
const float cl_forwardspeed = 425.0f;
|
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const float cl_sidespeed = 400.0f;
|
||||
|
||||
float speed = vec_len2d(i_pmove->velocity);
|
||||
@@ -82,7 +82,7 @@ void bhop(usercmd_t* cmd) {
|
||||
|
||||
/* Autostrafe if enabled. Check if we are in the air and holding space. */
|
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if (is_jumping) {
|
||||
switch ((int)cv_autostrafe->value) {
|
||||
switch ((int)dz_autostrafe->value) {
|
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case 1:
|
||||
autostrafe_rage(cmd);
|
||||
break;
|
||||
|
||||
@@ -8,7 +8,12 @@
|
||||
#include "include/sdk.h"
|
||||
#include "include/util.h"
|
||||
|
||||
enum game_id this_game_id = HL;
|
||||
game_id this_game_id = HL;
|
||||
vec3_t g_punchAngles = { 0, 0, 0 };
|
||||
|
||||
/* Weapon info */
|
||||
float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
|
||||
int g_iClip = 0;
|
||||
|
||||
void* hw;
|
||||
void** h_client;
|
||||
@@ -37,13 +42,13 @@ bool globals_init(void) {
|
||||
*/
|
||||
hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
|
||||
if (!hw) {
|
||||
printf("hl-cheat: globals_init: can't open hw.so\n");
|
||||
printf("goldsource-cheat: globals_init: can't open hw.so\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
h_client = (void**)dlsym(hw, "hClientDLL");
|
||||
if (!h_client) {
|
||||
printf("hl-cheat: globals_init: can't find hClientDLL\n");
|
||||
printf("goldsource-cheat: globals_init: can't find hClientDLL\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -62,12 +67,12 @@ bool globals_init(void) {
|
||||
|
||||
if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
|
||||
!i_studiomodelrenderer || !game_info) {
|
||||
printf("hl-cheat: globals_init: couldn't load some symbols\n");
|
||||
printf("goldsource-cheat: globals_init: couldn't load some symbols\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!protect_addr(i_studiomodelrenderer, PROT_READ | PROT_WRITE)) {
|
||||
printf("hl-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||
printf("goldsource-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
40
src/hooks.c
40
src/hooks.c
@@ -11,6 +11,8 @@
|
||||
DECL_HOOK(CL_CreateMove);
|
||||
DECL_HOOK(HUD_Redraw);
|
||||
DECL_HOOK(StudioRenderModel);
|
||||
DECL_HOOK(CalcRefdef);
|
||||
DECL_HOOK(HUD_PostRunCmd);
|
||||
|
||||
/* OpenGL hooks */
|
||||
DECL_HOOK(glColor4f);
|
||||
@@ -27,6 +29,8 @@ bool hooks_init(void) {
|
||||
HOOK(i_client, CL_CreateMove);
|
||||
HOOK(i_client, HUD_Redraw);
|
||||
HOOK(i_studiomodelrenderer, StudioRenderModel);
|
||||
HOOK(i_client, CalcRefdef);
|
||||
HOOK(i_client, HUD_PostRunCmd);
|
||||
|
||||
/* OpenGL hooks */
|
||||
GL_HOOK(glColor4f);
|
||||
@@ -59,6 +63,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
||||
|
||||
bhop(cmd);
|
||||
aimbot(cmd);
|
||||
bullet_tracers(cmd);
|
||||
|
||||
correct_movement(cmd, old_angles);
|
||||
vec_clamp(cmd->viewangles);
|
||||
@@ -69,8 +74,10 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
||||
int h_HUD_Redraw(float time, int intermission) {
|
||||
int ret = ORIGINAL(HUD_Redraw, time, intermission);
|
||||
|
||||
/* Watermark */
|
||||
engine_draw_text(5, 5, "8dcc/hl-cheat", (rgb_t){ 255, 255, 255 });
|
||||
if (dz_watermark->value) {
|
||||
/* Watermark */
|
||||
engine_draw_text(5, 5, "https://git.deadzone.lol/Wizzard/goldsource-cheat", (rgb_t){ 0, 255, 255 });
|
||||
}
|
||||
|
||||
esp();
|
||||
custom_crosshair();
|
||||
@@ -87,6 +94,31 @@ void h_StudioRenderModel(void* this_ptr) {
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void h_CalcRefdef(ref_params_t* params) {
|
||||
/* Store punch angles for CreateMove */
|
||||
vec_copy(g_punchAngles, params->punchangle);
|
||||
|
||||
ORIGINAL(CalcRefdef, params);
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
|
||||
struct usercmd_s* cmd, int runfuncs, double time,
|
||||
unsigned int random_seed) {
|
||||
ORIGINAL(HUD_PostRunCmd, from, to, cmd, runfuncs, time, random_seed);
|
||||
|
||||
/* Store attack information to check if we can shoot */
|
||||
if (runfuncs) {
|
||||
g_flNextAttack = to->client.m_flNextAttack;
|
||||
g_flNextPrimaryAttack =
|
||||
to->weapondata[to->client.m_iId].m_flNextPrimaryAttack;
|
||||
g_iClip = to->weapondata[to->client.m_iId].m_iClip;
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
||||
/* This visible_mode variable is changed inside the chams() function, which
|
||||
* is called from the StudioRenderModel hook.
|
||||
@@ -132,8 +164,8 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void h_CL_Move() {
|
||||
if (cv_clmove->value != 0) {
|
||||
for (int i = 0; i < (int)cv_clmove->value; i++)
|
||||
if (dz_clmove->value != 0) {
|
||||
for (int i = 0; i < (int)dz_clmove->value; i++)
|
||||
CALL_ORIGINAL(detour_data_clmove, clmove_type);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "sdk.h"
|
||||
#include "globals.h"
|
||||
|
||||
#define CVAR_PREFIX "cv_"
|
||||
#define CVAR_PREFIX "dz_"
|
||||
#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
|
||||
|
||||
/*
|
||||
@@ -16,27 +16,30 @@
|
||||
*
|
||||
* prefix | meaning
|
||||
* -------+-------------------------------
|
||||
* cv_* | cvar variable
|
||||
* dz_* | cvar variable
|
||||
*/
|
||||
#define DECL_CVAR(name) cvar_t* cv_##name = NULL;
|
||||
#define DECL_CVAR(name) cvar_t* dz_##name = NULL;
|
||||
|
||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* cv_##name;
|
||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* dz_##name;
|
||||
|
||||
#define REGISTER_CVAR(name, value) \
|
||||
cv_##name = \
|
||||
dz_##name = \
|
||||
i_engine->pfnRegisterVariable(CVAR_PREFIX #name, #value, CVAR_HACK_ID);
|
||||
|
||||
#define CVAR_ON(name) (cv_##name->value != 0.0f)
|
||||
#define CVAR_ON(name) (dz_##name->value != 0.0f)
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
DECL_CVAR_EXTERN(bhop);
|
||||
DECL_CVAR_EXTERN(autostrafe);
|
||||
DECL_CVAR_EXTERN(aimbot);
|
||||
DECL_CVAR_EXTERN(autoshoot);
|
||||
DECL_CVAR_EXTERN(esp);
|
||||
DECL_CVAR_EXTERN(chams);
|
||||
DECL_CVAR_EXTERN(crosshair);
|
||||
DECL_CVAR_EXTERN(tracers);
|
||||
DECL_CVAR_EXTERN(clmove);
|
||||
DECL_CVAR_EXTERN(watermark);
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
@@ -34,6 +34,9 @@ enum game_id {
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
extern game_id this_game_id;
|
||||
extern vec3_t g_punchAngles;
|
||||
extern float g_flNextAttack, g_flNextPrimaryAttack;
|
||||
extern int g_iClip;
|
||||
|
||||
extern void* hw;
|
||||
extern void** h_client; /* hClientDLL hander */
|
||||
|
||||
@@ -95,6 +95,10 @@ void hooks_restore(void);
|
||||
DECL_HOOK_EXTERN(void, CL_CreateMove, float, usercmd_t*, int);
|
||||
DECL_HOOK_EXTERN(int, HUD_Redraw, float, int);
|
||||
DECL_HOOK_EXTERN(void, StudioRenderModel, void*);
|
||||
DECL_HOOK_EXTERN(void, CalcRefdef, ref_params_t*);
|
||||
DECL_HOOK_EXTERN(void, HUD_PostRunCmd, struct local_state_s*,
|
||||
struct local_state_s*, struct usercmd_s*, int, double,
|
||||
unsigned int);
|
||||
|
||||
/* OpenGL hooks */
|
||||
DECL_HOOK_EXTERN(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#define MAIN_H_
|
||||
|
||||
void load(void);
|
||||
void unload(void);
|
||||
void self_unload(void);
|
||||
|
||||
#endif /* MAIN_H_ */
|
||||
|
||||
@@ -62,7 +62,7 @@ typedef struct cl_clientfuncs_s {
|
||||
void (*CL_CameraOffset)(float* ofs);
|
||||
struct kbutton_s* (*KB_Find)(const char* name);
|
||||
void (*CAM_Think)(void);
|
||||
void (*V_CalcRefdef)(struct ref_params_s* pparams);
|
||||
void (*CalcRefdef)(struct ref_params_s* pparams);
|
||||
int (*HUD_AddEntity)(int type, struct cl_entity_s* ent,
|
||||
const char* modelname);
|
||||
|
||||
|
||||
@@ -22,10 +22,11 @@ typedef struct {
|
||||
#define gl_drawline_points(p0, p1, w, col) \
|
||||
gl_drawline(p0[0], p0[1], p1[0], p1[1], w, col);
|
||||
|
||||
/* Use indexes so it works for float[] as well as vec3_t */
|
||||
#define vec_copy(dst, src) \
|
||||
dst.x = src.x; \
|
||||
dst.y = src.y; \
|
||||
dst.z = src.z;
|
||||
dst[0] = src[0]; \
|
||||
dst[1] = src[1]; \
|
||||
dst[2] = src[2];
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
@@ -33,6 +34,7 @@ cl_entity_t* get_player(int ent_idx);
|
||||
bool is_alive(cl_entity_t* ent);
|
||||
bool valid_player(cl_entity_t* ent);
|
||||
bool is_friend(cl_entity_t* ent);
|
||||
bool can_shoot(void);
|
||||
char* get_name(int ent_idx);
|
||||
game_id get_cur_game(void);
|
||||
vec3_t vec3(float x, float y, float z);
|
||||
@@ -47,6 +49,7 @@ vec3_t vec_to_ang(vec3_t v);
|
||||
vec3_t matrix_3x4_origin(matrix_3x4 m);
|
||||
bool world_to_screen(vec3_t vec, vec2_t screen);
|
||||
void engine_draw_text(int x, int y, char* s, rgb_t c);
|
||||
void draw_tracer(vec3_t start, vec3_t end, rgb_t c, float a, float w, float t);
|
||||
void gl_drawbox(int x, int y, int w, int h, rgb_t c);
|
||||
void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
|
||||
bool protect_addr(void* ptr, int new_flags);
|
||||
|
||||
14
src/main.c
14
src/main.c
@@ -13,25 +13,25 @@ static bool loaded = false;
|
||||
|
||||
__attribute__((constructor)) /* Entry point when injected */
|
||||
void load(void) {
|
||||
printf("hl-cheat injected!\n");
|
||||
printf("goldsource-cheat injected!\n");
|
||||
|
||||
/* Initialize globals/interfaces */
|
||||
if (!globals_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error loading globals, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error loading globals, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Create cvars for settings */
|
||||
if (!cvars_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error creating cvars, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error creating cvars, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Hook functions */
|
||||
if (!hooks_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error hooking functions, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error hooking functions, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
@@ -39,13 +39,13 @@ void load(void) {
|
||||
/* Get game version after injecting */
|
||||
this_game_id = get_cur_game();
|
||||
|
||||
i_engine->pfnClientCmd("echo \"hl-cheat loaded successfully!\"");
|
||||
i_engine->pfnClientCmd("echo \"goldsource-cheat loaded successfully!\"");
|
||||
|
||||
loaded = true;
|
||||
}
|
||||
|
||||
__attribute__((destructor)) /* Entry point when unloaded */
|
||||
void unload() {
|
||||
void unload(void) {
|
||||
if (loaded) {
|
||||
/* TODO: Remove our cvars */
|
||||
|
||||
@@ -55,7 +55,7 @@ void unload() {
|
||||
GL_UNHOOK(glColor4f); /* Manually restore OpenGL hooks here */
|
||||
}
|
||||
|
||||
printf("hl-cheat unloaded.\n\n");
|
||||
printf("goldsource-cheat unloaded.\n\n");
|
||||
}
|
||||
|
||||
void self_unload(void) {
|
||||
|
||||
20
src/util.c
20
src/util.c
@@ -63,6 +63,11 @@ bool is_friend(cl_entity_t* ent) {
|
||||
}
|
||||
}
|
||||
|
||||
bool can_shoot(void) {
|
||||
return g_iClip > 0 && g_flNextAttack <= 0.0f &&
|
||||
g_flNextPrimaryAttack <= 0.0f;
|
||||
}
|
||||
|
||||
char* get_name(int ent_idx) {
|
||||
hud_player_info_t info;
|
||||
i_engine->pfnGetPlayerInfo(ent_idx, &info);
|
||||
@@ -204,6 +209,19 @@ void engine_draw_text(int x, int y, char* s, rgb_t c) {
|
||||
i_engine->pfnDrawConsoleString(x, y, s);
|
||||
}
|
||||
|
||||
void draw_tracer(vec3_t start, vec3_t end, rgb_t c, float a, float w,
|
||||
float time) {
|
||||
static const char* MDL_STR = "sprites/laserbeam.spr";
|
||||
static int beam_idx = i_engine->pEventAPI->EV_FindModelIndex(MDL_STR);
|
||||
|
||||
float r = c.r / 255.f;
|
||||
float g = c.g / 255.f;
|
||||
float b = c.b / 255.f;
|
||||
|
||||
i_engine->pEfxAPI->R_BeamPoints(start, end, beam_idx, time, w, 0, a, 0, 0,
|
||||
0, r, g, b);
|
||||
}
|
||||
|
||||
void gl_drawbox(int x, int y, int w, int h, rgb_t c) {
|
||||
/* Line width */
|
||||
const int lw = 1;
|
||||
@@ -253,7 +271,7 @@ bool protect_addr(void* ptr, int new_flags) {
|
||||
int pgsz = getpagesize();
|
||||
|
||||
if (mprotect(p, pgsz, new_flags) == -1) {
|
||||
printf("hl-cheat: error protecting %p\n", ptr);
|
||||
printf("goldsource-cheat: error protecting %p\n", ptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user