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release2
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2
Makefile
2
Makefile
@@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
|
||||
CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
|
||||
LDFLAGS=-lm
|
||||
|
||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o
|
||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
|
||||
BIN=libhlcheat.so
|
||||
|
||||
.PHONY: clean all inject
|
||||
|
||||
56
README.org
56
README.org
@@ -1,14 +1,21 @@
|
||||
#+title: Half-Life cheat
|
||||
#+title: Half-Life cheat (Original author: [[https://github.com/8dcc/][8dcc]])
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||||
#+options: toc:nil
|
||||
#+startup: showeverything
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||||
#+author: 8dcc
|
||||
#+author: Wizzard
|
||||
|
||||
*Linux cheat for Half-Life 1 (and goldsrc).*
|
||||
*Linux cheat for goldsrc games.*
|
||||
|
||||
#+TOC: headlines 2
|
||||
|
||||
* Description
|
||||
Simple linux cheat for Half-Life 1 (and most /goldsrc/ games) made in C.
|
||||
Simple linux cheat for most goldsrc games, made in C.
|
||||
|
||||
Supported games:
|
||||
- [[https://store.steampowered.com/app/70/HalfLife/][Half-Life 1]]
|
||||
- [[https://store.steampowered.com/app/10/CounterStrike/][Counter-Strike 1.6]]
|
||||
- [[https://store.steampowered.com/app/20/Team_Fortress_Classic/][Team Fortress Classic]]
|
||||
- [[https://store.steampowered.com/app/30/Day_of_Defeat/][Day of Defeat]]
|
||||
- [[https://store.steampowered.com/app/40/Deathmatch_Classic/][Deathmatch Classic]]
|
||||
|
||||
This project was heavily inspired by [[https://github.com/UnkwUsr/hlhax][UnkwUsr/hlhax]], and would not have been
|
||||
possible without his help. Make sure to check out his repo too.
|
||||
@@ -17,36 +24,45 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
|
||||
|
||||
* Features
|
||||
|
||||
| Feature | Command | Values (0..n) |
|
||||
|------------+---------------+------------------------|
|
||||
| Bhop | =cv_bhop= | off/on |
|
||||
| Autostrafe | =cv_autostrafe= | off/rage/legit |
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||||
| Aimbot | =cv_aimbot= | off/fov* |
|
||||
| ESP | =cv_esp= | off/3d-box/name/all |
|
||||
| Chams | =cv_chams= | off/players/hands/all* |
|
||||
| Crosshair | =cv_crosshair= | off/length |
|
||||
| Tracers | =cv_tracers= | off/on* |
|
||||
|
||||
| Feature | Command | Values |
|
||||
|------------|------------------------|-----------------------|
|
||||
| Bhop | =dz_movement_bhop= | off/on |
|
||||
| Autostrafe | =dz_movement_autostrafe= | off/rage/legit |
|
||||
| Aimbot | =dz_aim_aimbot= | off/fov |
|
||||
| Autoshoot | =dz_aim_autoshoot= | off/on |
|
||||
| ESP | =dz_visuals_esp= | off/3d-box/name/all |
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||||
| Chams | =dz_visuals_chams= | off/players/hands/all |
|
||||
| Crosshair | =dz_visuals_crosshair= | off/length |
|
||||
| Tracers | =dz_visuals_tracers= | off/on |
|
||||
|
||||
#+begin_quote
|
||||
*Note:* Aimbot FOV goes from 0 (off) to 180 (all enemies)
|
||||
#+end_quote
|
||||
|
||||
#+begin_quote
|
||||
*Note:* If =dz_autoshoot= is enabled, and =dz_aimbot= is enabled, it will stop
|
||||
attacking if there is no visible target.
|
||||
#+end_quote
|
||||
|
||||
#+begin_quote
|
||||
*Note:* Chams color can be changed from the =h_glColor4f()= function inside
|
||||
[[https://github.com/8dcc/hl-cheat/blob/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
|
||||
[[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
|
||||
console variables than more customization at runtime.
|
||||
#+end_quote
|
||||
|
||||
#+begin_quote
|
||||
*Note:* Bullet tracer color, width and time can be changed at the bottom of the
|
||||
=bullet_tracers()= function inside [[https://github.com/8dcc/hl-cheat/blob/main/src/features/misc.c][src/features/misc.c]]. See previous chams note.
|
||||
=bullet_tracers()= function inside [[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/features/misc.c][src/features/misc.c]]. See previous chams note.
|
||||
#+end_quote
|
||||
|
||||
#+begin_quote
|
||||
*Note:* You can disable the watermark with dz_watermark 0
|
||||
#+end_quote
|
||||
|
||||
* Building
|
||||
#+begin_src console
|
||||
$ git clone --recurse-submodules https://github.com/8dcc/hl-cheat
|
||||
$ cd hl-cheat
|
||||
$ git clone --recurse-submodules https://git.deadzone.lol/Wizzard/goldsource-cheat
|
||||
$ cd goldsource-cheat
|
||||
$ make
|
||||
...
|
||||
#+end_src
|
||||
@@ -55,7 +71,7 @@ Note that you will need to clone with =--recurse-submodules= for the sdk. If you
|
||||
have already cloned it, you can just:
|
||||
|
||||
#+begin_src console
|
||||
$ cd hl-cheat
|
||||
$ cd goldsource-cheat
|
||||
$ git submodule update --init --recursive
|
||||
#+end_src
|
||||
|
||||
@@ -68,5 +84,5 @@ $ ./injector.sh
|
||||
|
||||
...
|
||||
|
||||
hl-cheat loaded!
|
||||
goldsource-cheat loaded!
|
||||
#+end_src
|
||||
|
||||
@@ -30,7 +30,7 @@ if [ "$1" == "unload" ]; then
|
||||
fi
|
||||
|
||||
if grep -q "$libpath" "/proc/$pid/maps"; then
|
||||
echo -e "hl-cheat already loaded. Reloading...\n";
|
||||
echo -e "goldsource-cheat already loaded. Reloading...\n";
|
||||
|
||||
# 0x2 -> RTLD_NOW
|
||||
# 0x6 -> RTLD_LAZY | RTLD_NOLOAD
|
||||
|
||||
55
src/cvars.c
55
src/cvars.c
@@ -2,25 +2,46 @@
|
||||
#include "include/cvars.h"
|
||||
#include "include/sdk.h"
|
||||
#include "include/globals.h"
|
||||
#include "include/game_detection.h"
|
||||
|
||||
DECL_CVAR(movement_bhop);
|
||||
DECL_CVAR(movement_autostrafe);
|
||||
DECL_CVAR(aim_aimbot);
|
||||
DECL_CVAR(aim_autoshoot);
|
||||
DECL_CVAR(visuals_esp);
|
||||
DECL_CVAR(visuals_chams);
|
||||
DECL_CVAR(visuals_crosshair);
|
||||
DECL_CVAR(visuals_tracers);
|
||||
DECL_CVAR(movement_clmove);
|
||||
DECL_CVAR(watermark);
|
||||
DECL_CVAR(watermark_rainbow);
|
||||
DECL_CVAR(aim_aimbot_silent);
|
||||
DECL_CVAR(visuals_friendly);
|
||||
DECL_CVAR(movement_antiaim);
|
||||
DECL_CVAR(movement_antiaim_view);
|
||||
DECL_CVAR(movement_fakeduck);
|
||||
|
||||
DECL_CVAR(bhop);
|
||||
DECL_CVAR(autostrafe);
|
||||
DECL_CVAR(aimbot);
|
||||
DECL_CVAR(esp);
|
||||
DECL_CVAR(chams);
|
||||
DECL_CVAR(crosshair);
|
||||
DECL_CVAR(tracers);
|
||||
DECL_CVAR(clmove);
|
||||
|
||||
bool cvars_init(void) {
|
||||
REGISTER_CVAR(bhop, 1);
|
||||
REGISTER_CVAR(autostrafe, 0);
|
||||
REGISTER_CVAR(aimbot, 0);
|
||||
REGISTER_CVAR(esp, 3);
|
||||
REGISTER_CVAR(chams, 1);
|
||||
REGISTER_CVAR(crosshair, 0);
|
||||
REGISTER_CVAR(tracers, 0);
|
||||
REGISTER_CVAR(clmove, 0);
|
||||
|
||||
REGISTER_CVAR(movement_bhop, 1);
|
||||
REGISTER_CVAR(movement_autostrafe, 1);
|
||||
REGISTER_CVAR(aim_aimbot, 0);
|
||||
REGISTER_CVAR(aim_autoshoot, 0); /* Only works with aimbot enabled */
|
||||
REGISTER_CVAR(visuals_esp, 3);
|
||||
REGISTER_CVAR(visuals_chams, 1);
|
||||
REGISTER_CVAR(visuals_crosshair, 0);
|
||||
REGISTER_CVAR(movement_clmove, 0);
|
||||
REGISTER_CVAR(watermark, 1);
|
||||
REGISTER_CVAR(watermark_rainbow, 1);
|
||||
REGISTER_CVAR(aim_aimbot_silent, 1);
|
||||
REGISTER_CVAR(visuals_friendly, 0);
|
||||
REGISTER_CVAR(movement_antiaim, 0);
|
||||
REGISTER_CVAR(movement_antiaim_view, 0);
|
||||
REGISTER_CVAR(movement_fakeduck, 0);
|
||||
if (IsCS16()) {
|
||||
REGISTER_CVAR(visuals_tracers, 0);
|
||||
} else {
|
||||
REGISTER_CVAR(visuals_tracers, 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,37 +1,36 @@
|
||||
|
||||
#include <math.h>
|
||||
#include <cfloat>
|
||||
|
||||
#include "features.h"
|
||||
#include "../include/sdk.h"
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
#include "../include/game_detection.h"
|
||||
|
||||
/* Game units to add to the entity origin to get the head */
|
||||
#define HEAD_OFFSET 0.8f
|
||||
#define HL1_HEAD_OFFSET 25.f
|
||||
#define CS16_HEAD_OFFSET 22.f
|
||||
#define CS16_HORIZONTAL_OFFSET 8.0f
|
||||
#define DOD_HEAD_OFFSET 22.f
|
||||
#define DOD_HORIZONTAL_OFFSET 8.0f
|
||||
|
||||
/* Scale factor for aim punch */
|
||||
#define AIM_PUNCH_MULT 2
|
||||
|
||||
static float vec_length(vec3_t v) {
|
||||
return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
|
||||
static bool is_visible(vec3_t start, vec3_t end) {
|
||||
/* Syntax: PM_TraceLine(start, end, flags, usehulll, ignore_pe); */
|
||||
pmtrace_t* tr =
|
||||
i_engine->PM_TraceLine(start, end, PM_TRACELINE_PHYSENTSONLY, 2, -1);
|
||||
|
||||
/* We didn't hit a valid entity */
|
||||
if (tr->ent <= 0)
|
||||
return false;
|
||||
|
||||
/* Get entity index from physents, check if we can't get a valid player */
|
||||
pmtrace_t* tr = i_engine->PM_TraceLine(start, end, PM_TRACELINE_PHYSENTSONLY, 2, -1);
|
||||
if (tr->ent <= 0) return false;
|
||||
const int ent_idx = i_pmove->physents[tr->ent].info;
|
||||
if (!get_player(ent_idx))
|
||||
return false;
|
||||
|
||||
/* We hit a valid player */
|
||||
return true;
|
||||
return get_player(ent_idx) != NULL;
|
||||
}
|
||||
|
||||
static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
/* Compensate aim punch. We get g_punchAngles from CalcRefdef hook */
|
||||
// Compensate for aim punch
|
||||
viewangles.x += g_punchAngles.x * AIM_PUNCH_MULT;
|
||||
viewangles.y += g_punchAngles.y * AIM_PUNCH_MULT;
|
||||
viewangles.z += g_punchAngles.z * AIM_PUNCH_MULT;
|
||||
@@ -40,36 +39,55 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
|
||||
vec3_t local_eyes = vec_add(localplayer->origin, view_height);
|
||||
|
||||
/* These 2 vars are used to store the best target across iterations.
|
||||
* NOTE: The default value of best_fov will be the aimbot fov */
|
||||
float best_fov = cv_aimbot->value;
|
||||
float min_distance = FLT_MAX; // For tracking the closest player
|
||||
float best_fov = dz_aim_aimbot->value;
|
||||
vec3_t best_delta = { 0, 0, 0 };
|
||||
|
||||
for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
|
||||
cl_entity_t* ent = get_player(i);
|
||||
|
||||
if (!is_alive(ent) || is_friend(ent))
|
||||
continue;
|
||||
if (!is_alive(ent) || is_friend(ent)) {
|
||||
continue; // Skip if not alive or is a friend
|
||||
}
|
||||
|
||||
/* TODO: Get bones origin instead of calculating from ent origin */
|
||||
const vec3_t head_pos = vec_add(ent->origin, vec3(0, 0, HEAD_OFFSET));
|
||||
if (!is_visible(local_eyes, head_pos)) /* We can't see player */
|
||||
continue;
|
||||
vec3_t head_pos = ent->origin;
|
||||
|
||||
if (ent->curstate.usehull != 1) { // Not crouched
|
||||
if (IsCS16()) {
|
||||
head_pos.z += CS16_HEAD_OFFSET;
|
||||
head_pos.x += CS16_HORIZONTAL_OFFSET;
|
||||
} else if (IsDayOfDefeat()) {
|
||||
head_pos.z += DOD_HEAD_OFFSET;
|
||||
head_pos.x += DOD_HORIZONTAL_OFFSET;
|
||||
} else {
|
||||
head_pos.z += HL1_HEAD_OFFSET;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
float distance = vec_length(vec_sub(ent->origin, local_eyes));
|
||||
if (distance > min_distance) {
|
||||
continue; // Skip players that are further than the current closest target
|
||||
}
|
||||
|
||||
const vec3_t enemy_angle = vec_to_ang(vec_sub(head_pos, local_eyes));
|
||||
const vec3_t delta = vec_sub(enemy_angle, viewangles);
|
||||
const vec3_t delta = vec_sub(enemy_angle, viewangles);
|
||||
vec_norm(delta);
|
||||
|
||||
float fov = hypotf(delta.x, delta.y);
|
||||
if (fov > 360.0f) {
|
||||
fov = remainderf(fov, 360.0f);
|
||||
if (fov > 180.0f)
|
||||
fov = 360.0f - fov;
|
||||
}
|
||||
if (fov > 180.0f) {
|
||||
fov = 360.0f - fov;
|
||||
}
|
||||
|
||||
if (fov < best_fov) {
|
||||
// Only check visibility for potential targets
|
||||
if (fov < best_fov && is_visible(local_eyes, head_pos)) {
|
||||
best_fov = fov;
|
||||
vec_copy(best_delta, delta);
|
||||
min_distance = distance; // Update the closest target's distance
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,25 +95,48 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
}
|
||||
|
||||
void aimbot(usercmd_t* cmd) {
|
||||
if (!CVAR_ON(aimbot) || !(cmd->buttons & IN_ATTACK))
|
||||
static bool shouldShootNextFrame = false; // If you're not using this variable, you can remove it.
|
||||
static bool hasAdjustedView = false;
|
||||
|
||||
if (!CVAR_ON(aim_aimbot) || !can_shoot())
|
||||
return;
|
||||
|
||||
/* Calculate delta with the engine viewangles, not with the cmd ones */
|
||||
vec3_t engine_viewangles;
|
||||
i_engine->GetViewAngles(engine_viewangles);
|
||||
|
||||
/* TODO: Add setting for lowest health */
|
||||
vec3_t best_delta = get_closest_delta(engine_viewangles);
|
||||
if (!vec_is_zero(best_delta)) {
|
||||
/* NOTE: We can divide the best delta here to add smoothing */
|
||||
|
||||
if (!vec_is_zero(best_delta)) {
|
||||
/*
|
||||
if (!lastShotHit) {
|
||||
// If the last shot missed, adjust the angle slightly
|
||||
// This is a simple approach and might need further tweaking
|
||||
best_delta.y += 0.5f; // Adjust yaw slightly
|
||||
}
|
||||
*/
|
||||
engine_viewangles.x += best_delta.x;
|
||||
engine_viewangles.y += best_delta.y;
|
||||
engine_viewangles.z += best_delta.z;
|
||||
|
||||
if (CVAR_ON(aim_aimbot_silent)) {
|
||||
vec_copy(cmd->viewangles, engine_viewangles);
|
||||
if (cmd->buttons & IN_ATTACK) {
|
||||
cmd->buttons |= IN_ATTACK;
|
||||
}
|
||||
} else {
|
||||
if (cmd->buttons & IN_ATTACK) {
|
||||
if (hasAdjustedView) {
|
||||
hasAdjustedView = false; // Reset flag
|
||||
} else {
|
||||
i_engine->SetViewAngles(engine_viewangles);
|
||||
hasAdjustedView = true;
|
||||
cmd->buttons &= ~IN_ATTACK; // Defer the shot to the next frame
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (CVAR_ON(aim_autoshoot) && (cmd->buttons & IN_ATTACK)) {
|
||||
cmd->buttons &= ~IN_ATTACK;
|
||||
}
|
||||
|
||||
vec_copy(cmd->viewangles, engine_viewangles);
|
||||
|
||||
/* NOTE: Uncomment to disable silent aim */
|
||||
/* i_engine->SetViewAngles(engine_viewangles); */
|
||||
}
|
||||
|
||||
|
||||
100
src/features/anti_aim.c
Normal file
100
src/features/anti_aim.c
Normal file
@@ -0,0 +1,100 @@
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
|
||||
#include "features.h"
|
||||
#include "../include/sdk.h"
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
|
||||
float random_float(float min, float max) {
|
||||
return (max - min) * ((float)rand() / (float)RAND_MAX) + min;
|
||||
}
|
||||
|
||||
bool isSpacebarPressed() {
|
||||
Display* display = XOpenDisplay(NULL);
|
||||
if (!display) {
|
||||
return false; // Could not open the display, assume not pressed
|
||||
}
|
||||
|
||||
char keys_return[32];
|
||||
XQueryKeymap(display, keys_return);
|
||||
KeyCode kc = XKeysymToKeycode(display, XK_space);
|
||||
bool pressed = (keys_return[kc >> 3] & (1 << (kc & 7))) != 0;
|
||||
|
||||
XCloseDisplay(display);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void anti_aim(usercmd_t* cmd) {
|
||||
if (cmd->buttons & IN_ATTACK || cmd->buttons & IN_USE) {
|
||||
if (cmd->buttons & IN_ATTACK) {
|
||||
i_engine->pfnClientCmd("echo \"Attack detected. Spinbot stopped.\"");
|
||||
} else if (cmd->buttons & IN_USE) {
|
||||
i_engine->pfnClientCmd("echo \"Use key detected. Spinbot stopped.\"");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CVAR_ON(movement_antiaim)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!is_alive(localplayer)) {
|
||||
return;
|
||||
}
|
||||
|
||||
vec3_t view_angles;
|
||||
i_engine->GetViewAngles(view_angles);
|
||||
|
||||
static bool lbyBreak = false;
|
||||
if (lbyBreak) {
|
||||
view_angles.y += 120.0f;
|
||||
}
|
||||
lbyBreak = !lbyBreak;
|
||||
|
||||
static bool flipPitch = false;
|
||||
if (flipPitch) {
|
||||
view_angles.x = 89.0f;
|
||||
} else {
|
||||
view_angles.x = -89.0f;
|
||||
}
|
||||
flipPitch = !flipPitch;
|
||||
|
||||
view_angles.y += 30.0f;
|
||||
|
||||
bool isBunnyHopping = cmd->buttons & IN_JUMP;
|
||||
bool isStationary = (cmd->forwardmove == 0.0f && cmd->sidemove == 0.0f);
|
||||
|
||||
// This shit busted right now
|
||||
if (CVAR_ON(movement_fakeduck) && (isStationary || isBunnyHopping || isSpacebarPressed())) {
|
||||
static int duckCounter = 0;
|
||||
if (duckCounter < 2) {
|
||||
cmd->buttons |= IN_DUCK;
|
||||
} else if (duckCounter < 4) {
|
||||
cmd->buttons &= ~IN_DUCK;
|
||||
} else {
|
||||
duckCounter = 0;
|
||||
}
|
||||
duckCounter++;
|
||||
}
|
||||
|
||||
if (view_angles.y > 180.0f) view_angles.y -= 360.0f;
|
||||
if (view_angles.y < -180.0f) view_angles.y += 360.0f;
|
||||
|
||||
if (CVAR_ON(movement_antiaim_view)) {
|
||||
i_engine->SetViewAngles(view_angles);
|
||||
i_engine->pfnClientCmd("echo \"Set view angles directly using movement_antiaim_view.\"");
|
||||
} else {
|
||||
vec_copy(cmd->viewangles, view_angles);
|
||||
i_engine->pfnClientCmd("echo \"Set view angles silently.\"");
|
||||
}
|
||||
|
||||
static float last_log_time = 0.0f;
|
||||
if (cmd->msec - last_log_time >= 5000.0f) {
|
||||
i_engine->pfnClientCmd("echo \"Advanced Anti-Aim has adjusted view angles.\"");
|
||||
last_log_time = cmd->msec;
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ enum chams_settings {
|
||||
visible_flags visible_mode;
|
||||
|
||||
bool chams(void* this_ptr) {
|
||||
const int setting = cv_chams->value == 5.0f ? 7 : cv_chams->value;
|
||||
const int setting = dz_visuals_chams->value == 5.0f ? 7 : dz_visuals_chams->value;
|
||||
if (setting == DISABLED)
|
||||
return false;
|
||||
|
||||
@@ -39,6 +39,10 @@ bool chams(void* this_ptr) {
|
||||
|
||||
const bool friendly = is_friend(ent);
|
||||
|
||||
// Check if the player is friendly and if visuals_friendly is 0
|
||||
if (friendly && dz_visuals_friendly->value == 0)
|
||||
return false; // Do not render chams for friendlies
|
||||
|
||||
/* If we got here it means we are rendering a valid player */
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
#include "../include/globals.h"
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
#include "../include/game_detection.h"
|
||||
|
||||
/* For cv_esp */
|
||||
/* For dz_esp */
|
||||
enum esp_values {
|
||||
ESP_OFF = 0,
|
||||
ESP_BOX = 1,
|
||||
@@ -98,38 +99,36 @@ static bool gl_draw2dbox(vec3_t o, int bh) {
|
||||
}
|
||||
|
||||
void esp(void) {
|
||||
const int setting = (int)cv_esp->value;
|
||||
const int setting = (int)dz_visuals_esp->value;
|
||||
if (setting == ESP_OFF)
|
||||
return;
|
||||
|
||||
/* Iterate all clients */
|
||||
for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
|
||||
cl_entity_t* ent = get_player(i);
|
||||
|
||||
if (!valid_player(ent) || !is_alive(ent) || vec_is_zero(ent->origin))
|
||||
continue;
|
||||
|
||||
const int bh = (ent->curstate.usehull == 1) ? 44 : 70;
|
||||
/* const int bw = 25; */
|
||||
if (is_friend(ent) && dz_visuals_friendly->value == 0)
|
||||
continue;
|
||||
|
||||
int bh = 70;
|
||||
if (IsDayOfDefeat()) {
|
||||
bh = 76;
|
||||
} else if (ent->curstate.usehull == 1) {
|
||||
bh = 44;
|
||||
}
|
||||
|
||||
/* If ESP_BOX is enabled, draw it. If it returns false, continue */
|
||||
if (setting & ESP_BOX && !gl_draw2dbox(ent->origin, bh))
|
||||
continue;
|
||||
|
||||
/* Rest of the loop is for name esp, if var is not enabled, continue */
|
||||
if (!(setting & ESP_NAME))
|
||||
continue;
|
||||
|
||||
/* Draw name on top of the player. */
|
||||
vec3_t top = vec3(ent->origin.x, ent->origin.y, ent->origin.z + bh);
|
||||
vec2_t s_top;
|
||||
|
||||
if (!world_to_screen(top, s_top))
|
||||
continue;
|
||||
|
||||
/* TODO: Instead of -5px, center the player name to the player origin.
|
||||
* I don't know how to get the text size before rendering. */
|
||||
engine_draw_text(s_top[0] - 5, s_top[1] - 2, get_name(ent->index),
|
||||
(rgb_t){ 255, 255, 255 });
|
||||
vec3_t name_pos = vec3(ent->origin.x, ent->origin.y, ent->origin.z + bh + 5);
|
||||
vec2_t s_name_pos;
|
||||
if (world_to_screen(name_pos, s_name_pos)) {
|
||||
engine_draw_text(s_name_pos[0] - 5, s_name_pos[1] - 2, get_name(ent->index), (rgb_t){ 255, 255, 255 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,4 +33,7 @@ void aimbot(usercmd_t* cmd);
|
||||
void custom_crosshair(void);
|
||||
void bullet_tracers(usercmd_t* cmd);
|
||||
|
||||
#endif /* FEATURES_H_ */
|
||||
/* src/features/anti_aim.c */
|
||||
void anti_aim(usercmd_t* cmd);
|
||||
|
||||
#endif /* FEATURES_H_ */
|
||||
@@ -4,9 +4,10 @@
|
||||
#include "../include/globals.h"
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
#include "../include/game_detection.h"
|
||||
|
||||
void custom_crosshair(void) {
|
||||
if (!CVAR_ON(crosshair))
|
||||
if (!CVAR_ON(visuals_crosshair))
|
||||
return;
|
||||
|
||||
/* Get window size, and then the center. */
|
||||
@@ -14,7 +15,7 @@ void custom_crosshair(void) {
|
||||
int my = game_info->m_height / 2;
|
||||
|
||||
/* The real length is sqrt(2 * (len^2)) */
|
||||
const int len = cv_crosshair->value;
|
||||
const int len = dz_visuals_crosshair->value;
|
||||
const int gap = 1;
|
||||
const float w = 1;
|
||||
const rgb_t col = { 255, 255, 255 };
|
||||
@@ -30,16 +31,26 @@ void custom_crosshair(void) {
|
||||
gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
|
||||
}
|
||||
|
||||
weapon_data_t g_currentWeapon;
|
||||
static double lastTracerTime = 0;
|
||||
|
||||
void bullet_tracers(usercmd_t* cmd) {
|
||||
/* Only draw if we are holding attack and we can shoot */
|
||||
if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
|
||||
if (!CVAR_ON(visuals_tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() || !is_alive(localplayer))
|
||||
return;
|
||||
/* Dirty temp fix for tracers being spammed in CS1.6 */
|
||||
if (IsCS16() && (g_flCurrentTime - lastTracerTime < 0.5)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsCS16()) {
|
||||
}
|
||||
|
||||
/* Get player eye pos, start of tracer */
|
||||
vec3_t view_height;
|
||||
i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
|
||||
vec3_t local_eyes = vec_add(localplayer->origin, view_height);
|
||||
|
||||
|
||||
/* Get forward vector from viewangles */
|
||||
vec3_t fwd;
|
||||
i_engine->pfnAngleVectors(cmd->viewangles, fwd, NULL, NULL);
|
||||
@@ -54,4 +65,6 @@ void bullet_tracers(usercmd_t* cmd) {
|
||||
const float w = 0.8;
|
||||
const float time = 2;
|
||||
draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
|
||||
lastTracerTime = g_flCurrentTime;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,8 @@ static void autostrafe_legit(usercmd_t* cmd) {
|
||||
* https://github.com/deboogerxyz/ahc/blob/0492646e28dd7234a8cd431d37b152dc18a21b04/ahc.c#L201
|
||||
* https://github.com/NullHooks/NullHooks/blob/535351569ca599cadd21a286d88098b6dc057a46/src/core/features/movement/bhop.cpp#L73
|
||||
*/
|
||||
static const float DEG2RAD_CACHED = M_PI / 180.0f;
|
||||
|
||||
static void autostrafe_rage(usercmd_t* cmd) {
|
||||
if (i_pmove->movetype != MOVETYPE_WALK)
|
||||
return;
|
||||
@@ -31,7 +33,7 @@ static void autostrafe_rage(usercmd_t* cmd) {
|
||||
/* TODO: Get at runtime */
|
||||
const float sv_airaccelerate = 10.0f;
|
||||
const float sv_maxspeed = 320.0f;
|
||||
const float cl_forwardspeed = 400.0f;
|
||||
const float cl_forwardspeed = 425.0f;
|
||||
const float cl_sidespeed = 400.0f;
|
||||
|
||||
float speed = vec_len2d(i_pmove->velocity);
|
||||
@@ -48,24 +50,22 @@ static void autostrafe_rage(usercmd_t* cmd) {
|
||||
|
||||
float best_delta = acosf(term);
|
||||
|
||||
/* Use engine viewangles in case we do something nasty with cmd's angles */
|
||||
vec3_t viewangles;
|
||||
i_engine->GetViewAngles(viewangles);
|
||||
|
||||
/* Get our desired angles and delta */
|
||||
float yaw = DEG2RAD(viewangles.y);
|
||||
float vel_dir = atan2f(i_pmove->velocity.y, i_pmove->velocity.x) - yaw;
|
||||
float yaw = viewangles.y * DEG2RAD_CACHED;
|
||||
float vel_dir = atan2f(i_pmove->velocity.y, i_pmove->velocity.x) - yaw;
|
||||
float target_ang = atan2f(-cmd->sidemove, cmd->forwardmove);
|
||||
float delta = angle_delta_rad(vel_dir, target_ang);
|
||||
float delta = angle_delta_rad(vel_dir, target_ang);
|
||||
|
||||
float movedir = delta < 0 ? vel_dir + best_delta : vel_dir - best_delta;
|
||||
|
||||
cmd->forwardmove = cosf(movedir) * cl_forwardspeed;
|
||||
cmd->sidemove = -sinf(movedir) * cl_sidespeed;
|
||||
cmd->sidemove = -sinf(movedir) * cl_sidespeed;
|
||||
}
|
||||
|
||||
void bhop(usercmd_t* cmd) {
|
||||
if (!CVAR_ON(bhop) || i_pmove->movetype != MOVETYPE_WALK)
|
||||
if (!CVAR_ON(movement_bhop) || i_pmove->movetype != MOVETYPE_WALK)
|
||||
return;
|
||||
|
||||
static bool was_in_air = false;
|
||||
@@ -82,7 +82,7 @@ void bhop(usercmd_t* cmd) {
|
||||
|
||||
/* Autostrafe if enabled. Check if we are in the air and holding space. */
|
||||
if (is_jumping) {
|
||||
switch ((int)cv_autostrafe->value) {
|
||||
switch ((int)dz_movement_autostrafe->value) {
|
||||
case 1:
|
||||
autostrafe_rage(cmd);
|
||||
break;
|
||||
@@ -101,18 +101,15 @@ void bhop(usercmd_t* cmd) {
|
||||
* https://github.com/deboogerxyz/ahc/blob/0492646e28dd7234a8cd431d37b152dc18a21b04/ahc.c#L377
|
||||
*/
|
||||
void correct_movement(usercmd_t* cmd, vec3_t old_angles) {
|
||||
float old_y = old_angles.y + (old_angles.y < 0 ? 360 : 0);
|
||||
float new_y = cmd->viewangles.y + (cmd->viewangles.y < 0 ? 360 : 0);
|
||||
float delta = (new_y < old_y) ? fabsf(new_y - old_y)
|
||||
: 360 - fabsf(new_y - old_y);
|
||||
|
||||
delta = 360 - delta;
|
||||
float delta_y = fmodf(cmd->viewangles.y - old_angles.y + 540.0f, 360.0f) - 180.0f; // Normalized delta in [-180, 180)
|
||||
|
||||
float delta_rad = delta_y * DEG2RAD_CACHED;
|
||||
float delta_cos = cosf(delta_rad);
|
||||
float delta_sin = sinf(delta_rad);
|
||||
|
||||
float forward = cmd->forwardmove;
|
||||
float side = cmd->sidemove;
|
||||
float side = cmd->sidemove;
|
||||
|
||||
cmd->forwardmove =
|
||||
cos(DEG2RAD(delta)) * forward + cos(DEG2RAD(delta + 90)) * side;
|
||||
cmd->sidemove =
|
||||
sin(DEG2RAD(delta)) * forward + sin(DEG2RAD(delta + 90)) * side;
|
||||
}
|
||||
cmd->forwardmove = delta_cos * forward - delta_sin * side;
|
||||
cmd->sidemove = delta_sin * forward + delta_cos * side;
|
||||
}
|
||||
74
src/game_detection.c
Normal file
74
src/game_detection.c
Normal file
@@ -0,0 +1,74 @@
|
||||
#include "include/game_detection.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static GameType current_game = GAME_UNKNOWN;
|
||||
|
||||
GameType get_current_game(void) {
|
||||
if (current_game != GAME_UNKNOWN) {
|
||||
return current_game;
|
||||
}
|
||||
|
||||
FILE *fp = fopen("/proc/self/cmdline", "r");
|
||||
if (fp) {
|
||||
char buf[1024];
|
||||
size_t size = fread(buf, sizeof(char), sizeof(buf) - 1, fp);
|
||||
fclose(fp);
|
||||
|
||||
if (size > 0) {
|
||||
buf[size] = '\0';
|
||||
|
||||
char *gameTypeToken = NULL;
|
||||
char *steamToken = NULL;
|
||||
|
||||
int tokensFound = 0;
|
||||
|
||||
for (char *token = buf; token < buf + size; token += strlen(token) + 1) {
|
||||
tokensFound++;
|
||||
|
||||
if (strcmp(token, "-game") == 0) {
|
||||
gameTypeToken = token + strlen(token) + 1;
|
||||
} else if (strcmp(token, "-steam") == 0) {
|
||||
steamToken = token;
|
||||
}
|
||||
}
|
||||
|
||||
if (gameTypeToken) {
|
||||
if (strcmp(gameTypeToken, "cstrike") == 0) {
|
||||
current_game = GAME_CS16;
|
||||
} else if (strcmp(gameTypeToken, "dod") == 0) {
|
||||
current_game = GAME_DAY_OF_DEFEAT;
|
||||
} else if (strcmp(gameTypeToken, "dmc") == 0) {
|
||||
current_game = GAME_DMC;
|
||||
} else if (strcmp(gameTypeToken, "tfc") == 0) {
|
||||
current_game = GAME_TFC;
|
||||
}
|
||||
} else if (steamToken && tokensFound == 2) {
|
||||
// If only `-steam` is found and no `-game`, with only two tokens, assume it's Half-Life 1
|
||||
current_game = GAME_HALFLIFE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return current_game;
|
||||
}
|
||||
|
||||
int IsCS16(void) {
|
||||
return get_current_game() == GAME_CS16;
|
||||
}
|
||||
|
||||
int IsHalfLife(void) {
|
||||
return get_current_game() == GAME_HALFLIFE;
|
||||
}
|
||||
|
||||
int IsDayOfDefeat(void) {
|
||||
return get_current_game() == GAME_DAY_OF_DEFEAT;
|
||||
}
|
||||
|
||||
int IsTFC(void) {
|
||||
return get_current_game() == GAME_TFC;
|
||||
}
|
||||
|
||||
int IsDeathmatchClassic(void) {
|
||||
return get_current_game() == GAME_DMC;
|
||||
}
|
||||
@@ -10,7 +10,13 @@
|
||||
|
||||
game_id this_game_id = HL;
|
||||
vec3_t g_punchAngles = { 0, 0, 0 };
|
||||
|
||||
/* Weapon info */
|
||||
float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
|
||||
int g_iClip = 0;
|
||||
|
||||
double g_flCurrentTime = 0.0;
|
||||
|
||||
|
||||
void* hw;
|
||||
void** h_client;
|
||||
@@ -39,13 +45,13 @@ bool globals_init(void) {
|
||||
*/
|
||||
hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
|
||||
if (!hw) {
|
||||
printf("hl-cheat: globals_init: can't open hw.so\n");
|
||||
printf("goldsource-cheat: globals_init: can't open hw.so\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
h_client = (void**)dlsym(hw, "hClientDLL");
|
||||
if (!h_client) {
|
||||
printf("hl-cheat: globals_init: can't find hClientDLL\n");
|
||||
printf("goldsource-cheat: globals_init: can't find hClientDLL\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -64,12 +70,12 @@ bool globals_init(void) {
|
||||
|
||||
if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
|
||||
!i_studiomodelrenderer || !game_info) {
|
||||
printf("hl-cheat: globals_init: couldn't load some symbols\n");
|
||||
printf("goldsource-cheat: globals_init: couldn't load some symbols\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!protect_addr(i_studiomodelrenderer, PROT_READ | PROT_WRITE)) {
|
||||
printf("hl-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||
printf("goldsource-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
32
src/hooks.c
32
src/hooks.c
@@ -64,6 +64,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
||||
bhop(cmd);
|
||||
aimbot(cmd);
|
||||
bullet_tracers(cmd);
|
||||
anti_aim(cmd);
|
||||
|
||||
correct_movement(cmd, old_angles);
|
||||
vec_clamp(cmd->viewangles);
|
||||
@@ -71,11 +72,31 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
rgb_t rainbow_color(float time) {
|
||||
const float frequency = 0.1f;
|
||||
|
||||
unsigned char r = (sin(frequency * time + 0) * 127.5f + 127.5f);
|
||||
unsigned char g = (sin(frequency * time + 2.0f) * 127.5f + 127.5f);
|
||||
unsigned char b = (sin(frequency * time + 4.0f) * 127.5f + 127.5f);
|
||||
|
||||
return (rgb_t){ r, g, b };
|
||||
}
|
||||
|
||||
int h_HUD_Redraw(float time, int intermission) {
|
||||
int ret = ORIGINAL(HUD_Redraw, time, intermission);
|
||||
|
||||
/* Watermark */
|
||||
engine_draw_text(5, 5, "8dcc/hl-cheat", (rgb_t){ 255, 255, 255 });
|
||||
if (dz_watermark->value) {
|
||||
/* Determine the color for the watermark */
|
||||
rgb_t color;
|
||||
|
||||
if (dz_watermark_rainbow->value) {
|
||||
color = rainbow_color(time);
|
||||
} else {
|
||||
color = (rgb_t){ 0, 255, 255 }; // default color
|
||||
}
|
||||
/* Watermark */
|
||||
engine_draw_text(5, 5, "https://git.deadzone.lol/Wizzard/goldsource-cheat", color);
|
||||
}
|
||||
|
||||
esp();
|
||||
custom_crosshair();
|
||||
@@ -106,11 +127,14 @@ void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
|
||||
unsigned int random_seed) {
|
||||
ORIGINAL(HUD_PostRunCmd, from, to, cmd, runfuncs, time, random_seed);
|
||||
|
||||
g_flCurrentTime = time;
|
||||
|
||||
/* Store attack information to check if we can shoot */
|
||||
if (runfuncs) {
|
||||
g_flNextAttack = to->client.m_flNextAttack;
|
||||
g_flNextPrimaryAttack =
|
||||
to->weapondata[to->client.m_iId].m_flNextPrimaryAttack;
|
||||
g_iClip = to->weapondata[to->client.m_iId].m_iClip;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,8 +185,8 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void h_CL_Move() {
|
||||
if (cv_clmove->value != 0) {
|
||||
for (int i = 0; i < (int)cv_clmove->value; i++)
|
||||
if (dz_movement_clmove->value != 0) {
|
||||
for (int i = 0; i < (int)dz_movement_clmove->value; i++)
|
||||
CALL_ORIGINAL(detour_data_clmove, clmove_type);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "sdk.h"
|
||||
#include "globals.h"
|
||||
|
||||
#define CVAR_PREFIX "cv_"
|
||||
#define CVAR_PREFIX "dz_"
|
||||
#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
|
||||
|
||||
/*
|
||||
@@ -16,28 +16,37 @@
|
||||
*
|
||||
* prefix | meaning
|
||||
* -------+-------------------------------
|
||||
* cv_* | cvar variable
|
||||
* dz_* | cvar variable
|
||||
*/
|
||||
#define DECL_CVAR(name) cvar_t* cv_##name = NULL;
|
||||
#define DECL_CVAR(name) cvar_t* dz_##name = NULL;
|
||||
|
||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* cv_##name;
|
||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* dz_##name;
|
||||
|
||||
#define REGISTER_CVAR(name, value) \
|
||||
cv_##name = \
|
||||
dz_##name = \
|
||||
i_engine->pfnRegisterVariable(CVAR_PREFIX #name, #value, CVAR_HACK_ID);
|
||||
|
||||
#define CVAR_ON(name) (cv_##name->value != 0.0f)
|
||||
#define CVAR_ON(name) (dz_##name->value != 0.0f)
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
DECL_CVAR_EXTERN(bhop);
|
||||
DECL_CVAR_EXTERN(autostrafe);
|
||||
DECL_CVAR_EXTERN(aimbot);
|
||||
DECL_CVAR_EXTERN(esp);
|
||||
DECL_CVAR_EXTERN(chams);
|
||||
DECL_CVAR_EXTERN(crosshair);
|
||||
DECL_CVAR_EXTERN(tracers);
|
||||
DECL_CVAR_EXTERN(clmove);
|
||||
DECL_CVAR_EXTERN(movement_bhop);
|
||||
DECL_CVAR_EXTERN(movement_autostrafe);
|
||||
DECL_CVAR_EXTERN(aim_aimbot);
|
||||
DECL_CVAR_EXTERN(aim_autoshoot);
|
||||
DECL_CVAR_EXTERN(visuals_esp);
|
||||
DECL_CVAR_EXTERN(visuals_chams);
|
||||
DECL_CVAR_EXTERN(visuals_crosshair);
|
||||
DECL_CVAR_EXTERN(visuals_tracers);
|
||||
DECL_CVAR_EXTERN(movement_clmove);
|
||||
DECL_CVAR_EXTERN(watermark);
|
||||
DECL_CVAR_EXTERN(watermark_rainbow);
|
||||
DECL_CVAR_EXTERN(aim_aimbot_silent);
|
||||
DECL_CVAR_EXTERN(visuals_friendly);
|
||||
DECL_CVAR_EXTERN(movement_antiaim);
|
||||
DECL_CVAR_EXTERN(movement_antiaim_view);
|
||||
DECL_CVAR_EXTERN(movement_fakeduck);
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
20
src/include/game_detection.h
Normal file
20
src/include/game_detection.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef _GAME_DETECT_H_
|
||||
#define _GAME_DETECT_H_
|
||||
|
||||
typedef enum {
|
||||
GAME_UNKNOWN = 0,
|
||||
GAME_HALFLIFE,
|
||||
GAME_CS16,
|
||||
GAME_TFC,
|
||||
GAME_DAY_OF_DEFEAT,
|
||||
GAME_DMC
|
||||
} GameType;
|
||||
|
||||
GameType get_current_game(void);
|
||||
int IsCS16(void);
|
||||
int IsHalfLife(void);
|
||||
int IsDayOfDefeat(void);
|
||||
int IsTFC(void);
|
||||
int IsDeathmatchClassic(void);
|
||||
|
||||
#endif
|
||||
@@ -36,6 +36,8 @@ enum game_id {
|
||||
extern game_id this_game_id;
|
||||
extern vec3_t g_punchAngles;
|
||||
extern float g_flNextAttack, g_flNextPrimaryAttack;
|
||||
extern int g_iClip;
|
||||
extern double g_flCurrentTime;
|
||||
|
||||
extern void* hw;
|
||||
extern void** h_client; /* hClientDLL hander */
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#define MAIN_H_
|
||||
|
||||
void load(void);
|
||||
void unload(void);
|
||||
void self_unload(void);
|
||||
|
||||
#endif /* MAIN_H_ */
|
||||
|
||||
@@ -36,7 +36,6 @@ bool valid_player(cl_entity_t* ent);
|
||||
bool is_friend(cl_entity_t* ent);
|
||||
bool can_shoot(void);
|
||||
char* get_name(int ent_idx);
|
||||
game_id get_cur_game(void);
|
||||
vec3_t vec3(float x, float y, float z);
|
||||
vec3_t vec_add(vec3_t a, vec3_t b);
|
||||
vec3_t vec_sub(vec3_t a, vec3_t b);
|
||||
|
||||
60
src/main.c
60
src/main.c
@@ -8,44 +8,88 @@
|
||||
#include "include/cvars.h"
|
||||
#include "include/hooks.h"
|
||||
#include "include/util.h"
|
||||
#include "include/game_detection.h"
|
||||
|
||||
static bool loaded = false;
|
||||
|
||||
__attribute__((constructor)) /* Entry point when injected */
|
||||
void load(void) {
|
||||
printf("hl-cheat injected!\n");
|
||||
printf("goldsource-cheat injected!\n");
|
||||
|
||||
/* Initialize globals/interfaces */
|
||||
if (!globals_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error loading globals, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error loading globals, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Create cvars for settings */
|
||||
if (!cvars_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error creating cvars, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error creating cvars, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Hook functions */
|
||||
if (!hooks_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error hooking functions, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error hooking functions, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Get game version after injecting */
|
||||
this_game_id = get_cur_game();
|
||||
|
||||
i_engine->pfnClientCmd("echo \"hl-cheat loaded successfully!\"");
|
||||
if (IsCS16()) {
|
||||
i_engine->pfnClientCmd("play 'sound/radio/go.wav'");
|
||||
}
|
||||
else if (IsDayOfDefeat()) {
|
||||
i_engine->pfnClientCmd("play 'sound/player/gersniper.wav'");
|
||||
}
|
||||
else if (IsTFC()) {
|
||||
i_engine->pfnClientCmd("play 'sound/misc/party2.wav'");
|
||||
}
|
||||
else if (IsDeathmatchClassic()) {
|
||||
i_engine->pfnClientCmd("play 'sound/items/suit.wav'");
|
||||
}
|
||||
else
|
||||
{
|
||||
i_engine->pfnClientCmd("play 'valve/sound/vox/suit.wav'");
|
||||
}
|
||||
|
||||
i_engine->pfnClientCmd("echo \"goldsource-cheat loaded successfully!\"");
|
||||
i_engine->pfnClientCmd("echo \"Deadzone rulez!\"");
|
||||
i_engine->pfnClientCmd("echo \"https://git.deadzone.lol/Wizzard/goldsource-cheat\"");
|
||||
|
||||
|
||||
GameType game = get_current_game();
|
||||
switch(game) {
|
||||
case GAME_HALFLIFE:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Half-Life 1\"");
|
||||
break;
|
||||
case GAME_CS16:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Counter-Strike 1.6\"");
|
||||
break;
|
||||
case GAME_DAY_OF_DEFEAT:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Day of Defeat\"");
|
||||
break;
|
||||
case GAME_TFC:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Team Fortress Classic\"");
|
||||
break;
|
||||
case GAME_DMC:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Deathmatch Classic\"");
|
||||
break;
|
||||
default:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Unknown Game\"");
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
loaded = true;
|
||||
}
|
||||
|
||||
__attribute__((destructor)) /* Entry point when unloaded */
|
||||
void unload() {
|
||||
void unload(void) {
|
||||
if (loaded) {
|
||||
/* TODO: Remove our cvars */
|
||||
|
||||
@@ -55,7 +99,7 @@ void unload() {
|
||||
GL_UNHOOK(glColor4f); /* Manually restore OpenGL hooks here */
|
||||
}
|
||||
|
||||
printf("hl-cheat unloaded.\n\n");
|
||||
printf("goldsource-cheat unloaded.\n\n");
|
||||
}
|
||||
|
||||
void self_unload(void) {
|
||||
|
||||
65
src/util.c
65
src/util.c
@@ -9,6 +9,7 @@
|
||||
#include "include/util.h"
|
||||
#include "include/sdk.h"
|
||||
#include "include/globals.h"
|
||||
#include "include/game_detection.h"
|
||||
|
||||
cl_entity_t* get_player(int ent_idx) {
|
||||
if (ent_idx < 0 || ent_idx > 32)
|
||||
@@ -35,36 +36,31 @@ bool is_friend(cl_entity_t* ent) {
|
||||
if (!ent)
|
||||
return false;
|
||||
|
||||
/* Check the current game because this method only works for some games */
|
||||
switch (this_game_id) {
|
||||
case TF: {
|
||||
GameType game = get_current_game();
|
||||
|
||||
switch (game) {
|
||||
case GAME_TFC: {
|
||||
extra_player_info_t* info = (extra_player_info_t*)player_extra_info;
|
||||
|
||||
return info[ent->index].teamnumber ==
|
||||
info[localplayer->index].teamnumber;
|
||||
return info[ent->index].teamnumber == info[localplayer->index].teamnumber;
|
||||
}
|
||||
case CS: {
|
||||
extra_player_info_cs_t* info =
|
||||
(extra_player_info_cs_t*)player_extra_info;
|
||||
|
||||
return info[ent->index].teamnumber ==
|
||||
info[localplayer->index].teamnumber;
|
||||
case GAME_CS16: {
|
||||
extra_player_info_cs_t* info = (extra_player_info_cs_t*)player_extra_info;
|
||||
return info[ent->index].teamnumber == info[localplayer->index].teamnumber;
|
||||
}
|
||||
case DOD: {
|
||||
extra_player_info_dod_t* info =
|
||||
(extra_player_info_dod_t*)player_extra_info;
|
||||
|
||||
return info[ent->index].teamnumber ==
|
||||
info[localplayer->index].teamnumber;
|
||||
case GAME_DAY_OF_DEFEAT: {
|
||||
extra_player_info_dod_t* info = (extra_player_info_dod_t*)player_extra_info;
|
||||
return info[ent->index].teamnumber == info[localplayer->index].teamnumber;
|
||||
}
|
||||
case HL:
|
||||
case GAME_HALFLIFE:
|
||||
case GAME_DMC:
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool can_shoot(void) {
|
||||
return g_flNextAttack <= 0.0f && g_flNextPrimaryAttack <= 0.0f;
|
||||
return g_iClip > 0 && g_flNextAttack <= 0.0f &&
|
||||
g_flNextPrimaryAttack <= 0.0f;
|
||||
}
|
||||
|
||||
char* get_name(int ent_idx) {
|
||||
@@ -74,26 +70,6 @@ char* get_name(int ent_idx) {
|
||||
return info.name;
|
||||
}
|
||||
|
||||
game_id get_cur_game(void) {
|
||||
typedef void (*COM_ParseDirectoryFromCmd_t)(const char*, char*, int,
|
||||
const char*);
|
||||
COM_ParseDirectoryFromCmd_t COM_ParseDirectoryFromCmd =
|
||||
(COM_ParseDirectoryFromCmd_t)dlsym(hw, "COM_ParseDirectoryFromCmd");
|
||||
|
||||
char game[FILENAME_MAX];
|
||||
COM_ParseDirectoryFromCmd("-game", game, sizeof(game), "valve");
|
||||
|
||||
/* Get the current game we are playing */
|
||||
if (game[0] == 'c' && game[1] == 's') /* cstrike */
|
||||
return CS;
|
||||
else if (*game == 'd') /* dod */
|
||||
return DOD;
|
||||
else if (*game == 't') /* tfc */
|
||||
return TF;
|
||||
else
|
||||
return HL;
|
||||
}
|
||||
|
||||
vec3_t vec3(float x, float y, float z) {
|
||||
vec3_t ret;
|
||||
|
||||
@@ -187,10 +163,15 @@ bool world_to_screen(vec3_t vec, vec2_t screen) {
|
||||
scr_inf.iSize = sizeof(SCREENINFO);
|
||||
i_engine->pfnGetScreenInfo(&scr_inf);
|
||||
|
||||
/* If within bounds, transform to screen scale */
|
||||
if (screen[0] < 1 && screen[1] < 1 && screen[0] > -1 && screen[1] > -1) {
|
||||
if (IsDayOfDefeat()) {
|
||||
printf("Before transformation: %f, %f, Depth: %f\n", screen[0], screen[1], screen[2]);
|
||||
screen[0] = ((screen[0] + 1) * 0.5) * scr_inf.iWidth;
|
||||
screen[1] = ((1 - screen[1]) * 0.5) * scr_inf.iHeight;
|
||||
} else {
|
||||
screen[0] = screen[0] * (scr_inf.iWidth / 2) + (scr_inf.iWidth / 2);
|
||||
screen[1] = -screen[1] * (scr_inf.iHeight / 2) + (scr_inf.iHeight / 2);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -270,7 +251,7 @@ bool protect_addr(void* ptr, int new_flags) {
|
||||
int pgsz = getpagesize();
|
||||
|
||||
if (mprotect(p, pgsz, new_flags) == -1) {
|
||||
printf("hl-cheat: error protecting %p\n", ptr);
|
||||
printf("goldsource-cheat: error protecting %p\n", ptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user