Files
radarflow2-kvm/src/dma/mod.rs

243 lines
8.0 KiB
Rust
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use std::{thread, time::{Duration, Instant}};
use memflow::{mem::MemoryView, os::Process, types::Address};
use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}};
use self::{context::DmaCtx, threaddata::CsData};
mod context;
mod threaddata;
mod cs2dumper;
pub use context::Connector;
pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> {
let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?;
let mut data = CsData { recheck_bomb_holder: true, ..Default::default() };
// For read timing
let mut last_bomb_dropped = false;
let mut last_bomb_planted = false;
let mut last_freeze_period = false;
let mut last_round_start_count = 0u8;
let mut last_tick_count = 0;
let mut last_big_read = Instant::now();
// For frequency info
let mut start_stamp = Instant::now();
let mut iters = 0;
let mut freq = 0;
data.update_pointers(&mut ctx);
data.update_common(&mut ctx);
data.update_players(&mut ctx);
data.update_bomb(&mut ctx);
loop {
if ctx.process.state().is_dead() {
break;
}
if last_big_read.elapsed().as_millis() > 10000 {
data.update_pointers(&mut ctx);
data.update_players(&mut ctx);
last_big_read = Instant::now();
}
data.update_common(&mut ctx);
// Bomb update
if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) {
data.update_bomb(&mut ctx);
}
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if data.bomb_dropped != last_bomb_dropped && data.bomb_planted != last_bomb_planted {
log::debug!("Bomb holder recheck due to bomb drop status");
data.recheck_bomb_holder = true;
}
if last_freeze_period != data.freeze_period {
log::debug!("Bomb holder recheck due to freeze time");
data.recheck_bomb_holder = true;
}
if last_round_start_count != data.round_start_count {
log::debug!("Bomb holder recheck due to round start");
data.recheck_bomb_holder = true;
}
last_freeze_period = data.freeze_period;
last_round_start_count = data.round_start_count;
if data.recheck_bomb_holder {
let mut pawns: Vec<Address> = data.players
.clone()
.into_iter()
.map(|(_, pawn)| pawn)
.collect();
pawns.push(data.local_pawn.into());
data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data);
data.recheck_bomb_holder = false;
}
let bomb_defuse_timeleft: f32 = {
if data.bomb_planted && !data.bomb_exploded && !data.bomb_defused {
if let Some(bomb_stamp) = data.bomb_planted_stamp {
data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()
} else {
0.0
}
} else {
0.0
}
};
let bomb_can_defuse: bool = {
if data.bomb_planted && !data.bomb_exploded && !data.bomb_defused {
if let (Some(bomb_stamp), Some(defuse_stamp)) = (data.bomb_planted_stamp, data.bomb_defuse_stamp) {
let time_left = data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32();
let defuse_left = data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32();
time_left - defuse_left > 0.0
} else {
false
}
} else {
false
}
};
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let bomb_defuse_end: f32 = {
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if bomb_can_defuse {
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if let (Some(bomb_stamp), Some(defuse_stamp)) = (data.bomb_planted_stamp, data.bomb_defuse_stamp) {
let defuse_left = data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32();
(data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()) - defuse_left
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} else {
0.0
}
} else {
0.0
}
};
last_bomb_dropped = data.bomb_dropped;
last_bomb_planted = data.bomb_planted;
// Poll entity data
let ingame = !data.map.is_empty() && data.map != "<empty>";
let update_data = data.tick_count != last_tick_count;
if ingame {
if !update_data {
continue;
}
let mut entity_data = Vec::new();
// Bomb
if data.bomb_dropped || data.bomb_planted {
let node = ctx.process.read_addr64(
data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64
).unwrap();
let pos = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin).unwrap();
entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted)));
}
// Local player
let local_data = ctx.batched_player_read(
data.local.into(), data.local_pawn.into()
).unwrap();
if local_data.health > 0 {
let has_bomb = match data.bomb_holder {
Some(bh) => data.local_pawn == bh.to_umem(),
None => false,
};
entity_data.push(
EntityData::Player(
PlayerData::new(
local_data.pos,
local_data.yaw,
PlayerType::Local,
has_bomb,
local_data.has_awp,
local_data.is_scoped
)
)
);
}
// Other players
for (controller, pawn) in &data.players {
let player_data = ctx.batched_player_read(*controller, *pawn).unwrap();
if player_data.health < 1 {
continue;
}
let has_bomb = match data.bomb_holder {
Some(bh) => *pawn == bh,
None => false,
};
let player_type = {
if local_data.team != player_data.team {
PlayerType::Enemy
} else if local_data.team == player_data.team {
PlayerType::Team
} else {
PlayerType::Unknown
}
};
entity_data.push(
EntityData::Player(
PlayerData::new(
player_data.pos,
player_data.yaw,
player_type,
has_bomb,
player_data.has_awp,
player_data.is_scoped
)
)
);
}
let mut radar = radar_data.write().await;
*radar = RadarData::new(
true,
data.map.clone(),
entity_data,
freq,
data.bomb_planted,
bomb_can_defuse,
bomb_defuse_timeleft,
data.bomb_exploded,
data.bomb_being_defused,
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data.bomb_defuse_length,
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bomb_defuse_end
);
} else {
let mut radar = radar_data.write().await;
*radar = RadarData::empty(freq);
}
last_tick_count = data.tick_count;
iters += 1;
if start_stamp.elapsed().as_secs() > 1 {
freq = iters;
iters = 0;
start_stamp = Instant::now();
}
thread::sleep(Duration::from_millis(1));
}
Ok(())
}