Update 0.1.1

Both:
- Added full bomb ESP

Core:
- Added Address caching
 - Improves performance significantly by gathering entity addresses only every 250ms
 - Actual data like positions and angles are still gathered at the specified polling rate.

Web:
- Player bomb indicator is now the same color as planted/dropped bombs
This commit is contained in:
Janek
2023-11-28 00:59:45 +01:00
parent bb9ca88895
commit f71836a763
12 changed files with 926 additions and 819 deletions

View File

@@ -3,7 +3,7 @@ use ::std::sync::Arc;
use memflow::prelude::v1::*;
use tokio::{sync::RwLock, time::{Duration, Instant}};
use crate::{structs::{Connector, communication::{RadarData, PlayerType, EntityData, PlayerData}}, sdk::{self, cs2dumper, structs::{CPlayerPawn, CCSPlayerController}}};
use crate::{structs::{Connector, communication::{RadarData, PlayerType, EntityData, PlayerData, BombData}}, sdk::{self, structs::{PlayerController, Cache, MemoryClass}}};
pub struct CheatCtx {
pub process: IntoProcessInstanceArcBox<'static>,
@@ -67,164 +67,131 @@ pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16,
let mut last_iteration_time = Instant::now();
let mut missmatch_count = 0;
let mut cache = Cache::new();
loop {
if ctx.process.state().is_dead() {
println!("is dead");
break;
}
if sdk::is_ingame(&mut ctx)? {
if cache.is_outdated() {
cache.clean();
let globals = sdk::get_globals(&mut ctx)?;
let entity_list = sdk::get_entity_list(&mut ctx)?;
let highest_index = sdk::highest_entity_index(&mut ctx)?;
let map_name = sdk::map_name(globals, &mut ctx)?;
let entity_list = sdk::get_entity_list(&mut ctx)?;
cache.common().update(
map_name,
entity_list
);
let local = sdk::get_local(&mut ctx)?;
let local_pawn_ptr: u32 = ctx.process.read(local.ptr() + cs2dumper::client::CCSPlayerController::m_hPlayerPawn)?;
if let Some(local_pawn) = CPlayerPawn::from_uhandle(local_pawn_ptr, entity_list, &mut ctx) {
let local_yaw = local_pawn.angles(&mut ctx)?.y;
let local_pos = local_pawn.pos(&mut ctx)?;
let mut player_data = Vec::with_capacity(64);
if local_pawn.is_alive(&mut ctx)? {
player_data.push(
EntityData::Player(
PlayerData::new(
local_pos,
local_yaw,
PlayerType::Local,
false
)
)
);
if local.pawn(&mut ctx, entity_list)?.is_some() {
cache.push_data(sdk::structs::CachedEntityData::Player {
ptr: local.ptr(),
player_type: PlayerType::Local
});
for idx in 1..highest_index {
if let Some(entity) = PlayerController::from_entity_list_v2(&mut ctx, entity_list, idx)? {
let class_name = entity.class_name(&mut ctx)?;
match class_name.as_str() {
"weapon_c4" => {
cache.push_data(sdk::structs::CachedEntityData::Bomb {
ptr: entity.ptr()
})
},
"cs_player_controller" => {
let player_type = {
match entity.get_player_type(&mut ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator { continue } else { t }
},
None => { continue },
}
};
cache.push_data(sdk::structs::CachedEntityData::Player {
ptr: entity.ptr(),
player_type,
})
}
_ => {}
}
}
}
}
let max_clients = sdk::max_clients(globals, &mut ctx)?;
log::debug!("Rebuilt cache.");
for idx in 1..max_clients {
let list_entry = ctx.process.read_addr64(entity_list + ((8 * (idx & 0x7FFF)) >> 9) + 16)?;
if list_entry.is_null() && !list_entry.is_valid() {
continue;
}
cache.new_time();
}
if sdk::is_ingame(&mut ctx)? {
let mut radar_data = Vec::with_capacity(64);
if sdk::is_bomb_planted(&mut ctx)? {
let bomb = sdk::get_plantedc4(&mut ctx)?;
let bomb_pos = bomb.pos(&mut ctx)?;
radar_data.push(
EntityData::Bomb(BombData::new(
bomb_pos,
true
))
);
}
for cached_data in cache.data() {
match cached_data {
sdk::structs::CachedEntityData::Bomb { ptr } => {
if sdk::is_bomb_dropped(&mut ctx)? {
let controller = PlayerController::new(ptr);
let pos = controller.pos(&mut ctx)?;
let player_ptr = ctx.process.read_addr64(list_entry + 120 * (idx & 0x1FF))?;
if player_ptr.is_null() && !player_ptr.is_valid() {
continue;
}
let pawn_uhandle = ctx.process.read(player_ptr + cs2dumper::client::CCSPlayerController::m_hPlayerPawn)?;
if let (Some(pawn), player) = (CPlayerPawn::from_uhandle(pawn_uhandle, entity_list, &mut ctx), CCSPlayerController::new(player_ptr)) {
if player.entity_identity(&mut ctx)?.designer_name(&mut ctx)? == "cs_player_controller" && pawn.is_alive(&mut ctx)? {
let pos = pawn.pos(&mut ctx)?;
let angles = pawn.angles(&mut ctx)?;
let player_type = {
match player.get_player_type(&mut ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator { continue } else { t }
},
None => { continue },
}
};
player_data.push(
EntityData::Player(
PlayerData::new(
pos,
angles.y,
player_type,
radar_data.push(
EntityData::Bomb(
BombData::new(
pos,
false
)
)
);
}
}
}
let mut data = data_lock.write().await;
*data = RadarData::new(true, map_name, player_data, local_yaw)
}
//let local_pawn = sdk::get_local_pawn(&mut ctx)?;
//let local_pawn = CPlayerPawn::new(local_cs_player_pawn);
/*
let mut next_ent = {
let mut iter_ent = local.to_base();
while iter_ent.entity_identity(&mut ctx)?.prev_by_class(&mut ctx).is_ok() {
iter_ent = iter_ent.entity_identity(&mut ctx)?.prev_by_class(&mut ctx)?;
}
iter_ent
};
let mut count = 0;
let mut pawn_count = 0;
println!("prev by class ok? {}", next_ent.entity_identity(&mut ctx)?.prev_by_class(&mut ctx).is_ok());
while next_ent.entity_identity(&mut ctx)?.next_by_class(&mut ctx).is_ok() {
count += 1;
let pawn = next_ent.to_controller().pawn(entity_list, &mut ctx)?;
if let Some(p) = pawn {
pawn_count += 1;
if !p.is_alive(&mut ctx)? {
next_ent = next_ent.entity_identity(&mut ctx).unwrap().next_by_class(&mut ctx).unwrap();
continue
}
let pos = p.pos(&mut ctx)?;
let angles = p.angles(&mut ctx)?;
let player_type = {
match next_ent.to_controller().get_player_type(&mut ctx, &local)? {
Some(t) => {
if t == PlayerType::Spectator {
next_ent = next_ent.entity_identity(&mut ctx).unwrap().next_by_class(&mut ctx).unwrap();
continue
} else { t }
},
None => {
next_ent = next_ent.entity_identity(&mut ctx).unwrap().next_by_class(&mut ctx).unwrap();
continue
},
},
sdk::structs::CachedEntityData::Player { ptr, player_type } => {
let controller = PlayerController::new(ptr);
if let Some(pawn) = controller.pawn(&mut ctx, cache.common().entity_list())? {
if pawn.is_alive(&mut ctx)? {
let pos = pawn.pos(&mut ctx)?;
let yaw = pawn.angles(&mut ctx)?.y;
let has_bomb = pawn.has_c4(&mut ctx, cache.common().entity_list())?;
radar_data.push(
EntityData::Player(
PlayerData::new(
pos,
yaw,
player_type,
has_bomb
)
)
);
}
}
};
player_data.push(
EntityData::Player(
PlayerData::new(
pos,
angles.y,
player_type,
false
)
)
);
},
}
//let pawn = next_ent.to_controller().pawn2(entity_list, &mut ctx)?;
next_ent = next_ent.entity_identity(&mut ctx)?.next_by_class(&mut ctx)?;
}
println!("next by class ok? {}", next_ent.entity_identity(&mut ctx)?.next_by_class(&mut ctx).is_ok());
*/
let mut data = data_lock.write().await;
*data = RadarData::new(true, cache.common().map_name(), radar_data)
} else {
let mut data = data_lock.write().await;
*data = RadarData::empty();
*data = RadarData::empty()
}
if should_time {
@@ -253,7 +220,7 @@ pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16,
#[cfg(not(target_os = "linux"))]
tokio::time::sleep(remaining).await;
log::trace!("polling at {:.2}Hz", SECOND_AS_NANO as f64 / last_iteration_time.elapsed().as_nanos() as f64);
log::info!("poll rate: {:.2}Hz", SECOND_AS_NANO as f64 / last_iteration_time.elapsed().as_nanos() as f64);
log::trace!("elapsed: {}", elapsed.as_nanos());
log::trace!("target: {}", target_interval.as_nanos());
log::trace!("missmatch count: {}", missmatch_count);
@@ -262,7 +229,5 @@ pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16,
}
}
println!("DMA loop exited for some reason");
Ok(())
}