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17 Commits
developmen
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64ebd83016
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02c3ac8dde |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,4 +1,5 @@
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/target
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/src/dma/cs2dumper/offsets_mod.rs
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/src/dma/cs2dumper/client_mod.rs
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/src/dma/cs2dumper/engine2_mod.rs
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/src/dma/cs2dumper/engine2_mod.rs
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dump.sh
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@@ -13,7 +13,7 @@ Before you begin, install the necessary memflow plugins using memflowup from the
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The needed Plugins are `memflow-qemu` and `memflow-win32`
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Clone the repo on your vm host:
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`git clone https://github.com/superyu1337/radarflow2.git`
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`git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git`
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Run radarflow:
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`cargo run --release`
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@@ -38,7 +38,7 @@ Check the dlopen documentation for all possible import paths.
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```
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Clone the repo on your attacking pc:
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`git clone https://github.com/superyu1337/radarflow2.git`
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`git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git`
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Run radarflow:
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`cargo run --release -- --connector pcileech`
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@@ -6,7 +6,7 @@ use memflow::plugins::Inventory;
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use crate::dma::Connector;
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const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535;
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#[derive(Parser)]
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#[derive(Parser, Clone)]
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#[command(author, version = version(), about, long_about = None)]
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pub struct Cli {
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/// Specifies the connector type for DMA
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53
src/comms.rs
53
src/comms.rs
@@ -16,12 +16,18 @@ pub struct PlayerData {
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has_awp: bool,
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#[serde(rename = "isScoped")]
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is_scoped: bool
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is_scoped: bool,
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#[serde(rename = "playerName")]
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player_name: String,
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#[serde(rename = "weaponId")]
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weapon_id: i16,
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}
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impl PlayerData {
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
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PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
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PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id }
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}
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}
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@@ -45,6 +51,20 @@ pub enum EntityData {
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Bomb(BombData)
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CheatOptions {
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#[serde(rename = "revealMoney")]
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pub reveal_money: bool,
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}
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impl Default for CheatOptions {
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fn default() -> Self {
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Self {
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reveal_money: false,
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}
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct RadarData {
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freq: usize,
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@@ -77,13 +97,30 @@ pub struct RadarData {
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#[serde(rename(serialize = "entityData"))]
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player_data: Vec<EntityData>,
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//#[serde(rename(serialize = "localYaw"))]
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//local_yaw: f32,
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#[serde(rename = "options")]
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options: CheatOptions,
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#[serde(skip)]
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pub money_reveal_enabled: bool,
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}
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impl RadarData {
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pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
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RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end }
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RadarData {
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ingame,
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map_name,
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player_data,
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freq,
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bomb_planted,
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bomb_can_defuse: bomb_cannot_defuse,
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bomb_defuse_timeleft,
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bomb_exploded,
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bomb_being_defused,
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bomb_defuse_length,
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bomb_defuse_end,
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options: CheatOptions::default(),
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money_reveal_enabled: false
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}
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}
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/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
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@@ -99,7 +136,9 @@ impl RadarData {
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bomb_exploded: false,
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bomb_being_defused: false,
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bomb_defuse_length: 0.0,
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bomb_defuse_end: 0.0
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bomb_defuse_end: 0.0,
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options: CheatOptions::default(),
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money_reveal_enabled: false
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}
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}
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}
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@@ -97,6 +97,7 @@ impl DmaCtx {
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let mut team = 0i32;
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let mut clipping_weapon = 0u64;
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let mut is_scoped = 0u8;
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let mut player_name_ptr = 0u64;
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{
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let mut batcher = MemoryViewBatcher::new(&mut self.process);
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@@ -106,18 +107,33 @@ impl DmaCtx {
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batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
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batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
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batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
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batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
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}
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let player_name = if player_name_ptr != 0 {
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let mut name_buffer = [0u8; 32];
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self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
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let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
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String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
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} else {
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match team {
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2 => format!("T Player"),
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3 => format!("CT Player"),
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_ => format!("Unknown Player"),
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}
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};
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let team = TeamID::from_i32(team);
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let has_awp = {
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let (has_awp, weapon_id) = {
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let clipping_weapon: Address = clipping_weapon.into();
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let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
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+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
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let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
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items_def_idx == 9
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(items_def_idx == 9, items_def_idx)
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};
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Ok(BatchedPlayerData {
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@@ -126,7 +142,9 @@ impl DmaCtx {
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team,
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health,
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has_awp,
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is_scoped: is_scoped != 0
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is_scoped: is_scoped != 0,
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player_name,
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weapon_id,
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})
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}
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@@ -178,7 +196,8 @@ impl DmaCtx {
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let mut data_vec: Vec<(Address, u64, Vec<(u64, i32)>)> = data_vec
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.into_iter()
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.map(|(pawn, _, wep_count, wep_base)| {
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let weps = (0..wep_count).into_iter().map(|idx| (0u64, idx)).collect();
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let safe_count = if wep_count < 0 || wep_count > 32 { 0 } else { wep_count };
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let weps = (0..safe_count).into_iter().map(|idx| (0u64, idx)).collect();
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(pawn, wep_base, weps)
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})
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.collect();
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@@ -188,7 +207,7 @@ impl DmaCtx {
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data_vec.iter_mut().for_each(|(_, wep_base, wep_data_vec)| {
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wep_data_vec.iter_mut().for_each(|(_, idx)| {
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let b: Address = (*wep_base).into();
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batcher.read_into(b + * idx * 0x4, idx);
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batcher.read_into(b + u64::saturating_mul(*idx as u64, 0x4), idx);
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});
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});
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drop(batcher);
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@@ -252,4 +271,6 @@ pub struct BatchedPlayerData {
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pub health: u32,
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pub has_awp: bool,
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pub is_scoped: bool,
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pub player_name: String,
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pub weapon_id: i16,
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}
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141
src/dma/mod.rs
141
src/dma/mod.rs
@@ -4,17 +4,28 @@ use memflow::{mem::MemoryView, os::Process, types::Address};
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use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}};
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use crate::money_reveal::MoneyReveal;
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use self::{context::DmaCtx, threaddata::CsData};
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mod context;
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mod threaddata;
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pub mod context;
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pub mod threaddata;
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mod cs2dumper;
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pub use context::Connector;
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pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> {
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let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?;
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let mut data = CsData { recheck_bomb_holder: true, ..Default::default() };
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let mut data = CsData {
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recheck_bomb_holder: true,
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money_reveal_enabled: false,
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..Default::default()
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};
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let mut money_reveal = MoneyReveal::new();
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if let Err(e) = money_reveal.init(&mut ctx.process, &ctx.client_module) {
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log::warn!("Failed to initialize money reveal: {}", e);
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}
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// For read timing
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let mut last_bomb_dropped = false;
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@@ -47,6 +58,17 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
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data.update_common(&mut ctx);
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{
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let radar = radar_data.read().await;
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if radar.money_reveal_enabled != data.money_reveal_enabled {
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data.money_reveal_enabled = radar.money_reveal_enabled;
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if let Err(e) = money_reveal.toggle(&mut ctx.process) {
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log::warn!("Failed to toggle money reveal: {}", e);
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}
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}
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}
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// Bomb update
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if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) {
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data.update_bomb(&mut ctx);
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@@ -76,10 +98,18 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
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.into_iter()
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.map(|(_, pawn)| pawn)
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.collect();
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pawns.push(data.local_pawn.into());
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pawns.push(data.local_pawn.into());
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let prev_holder = data.bomb_holder;
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data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into(), &data);
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if data.bomb_holder.is_some() && prev_holder.is_none() {
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log::debug!("Bomb picked up by player");
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data.bomb_dropped = false;
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}
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data.recheck_bomb_holder = false;
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}
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@@ -138,18 +168,25 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
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// Bomb
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if data.bomb_dropped || data.bomb_planted {
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let node = ctx.process.read_addr64(
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if let Ok(node) = ctx.process.read_addr64(
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data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64
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).unwrap();
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let pos = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin).unwrap();
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entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted)));
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) {
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if let Ok(pos) = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin) {
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entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted)));
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}
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}
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}
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|
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// Local player
|
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let local_data = ctx.batched_player_read(
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let local_data = match ctx.batched_player_read(
|
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data.local.into(), data.local_pawn.into()
|
||||
).unwrap();
|
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) {
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Ok(data) => data,
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Err(e) => {
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log::warn!("Failed to read local player data: {}", e);
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continue;
|
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}
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};
|
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|
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if local_data.health > 0 {
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let has_bomb = match data.bomb_holder {
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@@ -160,12 +197,14 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
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entity_data.push(
|
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EntityData::Player(
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PlayerData::new(
|
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local_data.pos,
|
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local_data.pos,
|
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local_data.yaw,
|
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PlayerType::Local,
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has_bomb,
|
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local_data.has_awp,
|
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local_data.is_scoped
|
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local_data.is_scoped,
|
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local_data.player_name,
|
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local_data.weapon_id
|
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)
|
||||
)
|
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);
|
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@@ -173,39 +212,47 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
|
||||
|
||||
// Other players
|
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for (controller, pawn) in &data.players {
|
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let player_data = ctx.batched_player_read(*controller, *pawn).unwrap();
|
||||
match ctx.batched_player_read(*controller, *pawn) {
|
||||
Ok(player_data) => {
|
||||
if player_data.health < 1 {
|
||||
continue;
|
||||
}
|
||||
|
||||
if player_data.health < 1 {
|
||||
continue;
|
||||
}
|
||||
let has_bomb = match data.bomb_holder {
|
||||
Some(bh) => *pawn == bh,
|
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None => false,
|
||||
};
|
||||
|
||||
let has_bomb = match data.bomb_holder {
|
||||
Some(bh) => *pawn == bh,
|
||||
None => false,
|
||||
};
|
||||
let player_type = {
|
||||
if local_data.team != player_data.team {
|
||||
PlayerType::Enemy
|
||||
} else if local_data.team == player_data.team {
|
||||
PlayerType::Team
|
||||
} else {
|
||||
PlayerType::Unknown
|
||||
}
|
||||
};
|
||||
|
||||
let player_type = {
|
||||
if local_data.team != player_data.team {
|
||||
PlayerType::Enemy
|
||||
} else if local_data.team == player_data.team {
|
||||
PlayerType::Team
|
||||
} else {
|
||||
PlayerType::Unknown
|
||||
entity_data.push(
|
||||
EntityData::Player(
|
||||
PlayerData::new(
|
||||
player_data.pos,
|
||||
player_data.yaw,
|
||||
player_type,
|
||||
has_bomb,
|
||||
player_data.has_awp,
|
||||
player_data.is_scoped,
|
||||
player_data.player_name,
|
||||
player_data.weapon_id
|
||||
)
|
||||
)
|
||||
);
|
||||
},
|
||||
Err(e) => {
|
||||
log::warn!("Failed to read player data: {}", e);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
entity_data.push(
|
||||
EntityData::Player(
|
||||
PlayerData::new(
|
||||
player_data.pos,
|
||||
player_data.yaw,
|
||||
player_type,
|
||||
has_bomb,
|
||||
player_data.has_awp,
|
||||
player_data.is_scoped
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let mut radar = radar_data.write().await;
|
||||
@@ -222,9 +269,12 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
|
||||
data.bomb_defuse_length,
|
||||
bomb_defuse_end
|
||||
);
|
||||
|
||||
radar.money_reveal_enabled = data.money_reveal_enabled;
|
||||
} else {
|
||||
let mut radar = radar_data.write().await;
|
||||
*radar = RadarData::empty(freq);
|
||||
radar.money_reveal_enabled = data.money_reveal_enabled;
|
||||
}
|
||||
|
||||
last_tick_count = data.tick_count;
|
||||
@@ -239,5 +289,10 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
|
||||
thread::sleep(Duration::from_millis(1));
|
||||
}
|
||||
|
||||
let cleanup_result = money_reveal.ensure_disabled(&mut ctx.process);
|
||||
if let Err(e) = cleanup_result {
|
||||
log::warn!("Failed to cleanup money reveal: {}", e);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -38,6 +38,7 @@ pub struct CsData {
|
||||
pub bomb_defuse_length: f32,
|
||||
pub bomb_exploded: bool,
|
||||
pub bomb_defused: bool,
|
||||
pub money_reveal_enabled: bool,
|
||||
}
|
||||
|
||||
|
||||
@@ -104,10 +105,12 @@ impl CsData {
|
||||
}
|
||||
}
|
||||
} else if self.bomb_planted {
|
||||
let bomb = ctx.get_plantedc4()
|
||||
.expect("Failed to get planted bomb");
|
||||
|
||||
self.bomb = bomb;
|
||||
match ctx.get_plantedc4() {
|
||||
Ok(bomb) => self.bomb = bomb,
|
||||
Err(e) => {
|
||||
log::warn!("Failed to get planted bomb: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,7 +172,7 @@ impl CsData {
|
||||
{
|
||||
// Globals
|
||||
let tick_count_addr = (self.globals + 0x40).into();
|
||||
let map_addr = (self.globals + 0x188).into();
|
||||
let map_addr = (self.globals + 384).into();
|
||||
|
||||
// Gamerules
|
||||
let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into();
|
||||
|
||||
15
src/main.rs
15
src/main.rs
@@ -13,6 +13,9 @@ mod comms;
|
||||
mod dma;
|
||||
mod websocket;
|
||||
|
||||
mod pattern;
|
||||
mod money_reveal;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> anyhow::Result<()> {
|
||||
let cli: Cli = Cli::parse();
|
||||
@@ -29,6 +32,7 @@ async fn main() -> anyhow::Result<()> {
|
||||
);
|
||||
|
||||
let radar_clone = radar_data.clone();
|
||||
|
||||
let dma_handle = tokio::spawn(async move {
|
||||
if let Err(err) = dma::run(radar_clone, cli.connector, cli.pcileech_device, cli.skip_version).await {
|
||||
log::error!("Error in dma thread: [{}]", err.to_string());
|
||||
@@ -37,20 +41,23 @@ async fn main() -> anyhow::Result<()> {
|
||||
}
|
||||
});
|
||||
|
||||
let web_path = cli.web_path.clone();
|
||||
let port = cli.port;
|
||||
|
||||
let _websocket_handle = tokio::spawn(async move {
|
||||
if let Ok(my_local_ip) = local_ip_address::local_ip() {
|
||||
let address = format!("http://{}:{}", my_local_ip, cli.port);
|
||||
let address = format!("http://{}:{}", my_local_ip, port);
|
||||
println!("Launched webserver at {}", address);
|
||||
} else {
|
||||
let address = format!("http://0.0.0.0:{}", cli.port);
|
||||
let address = format!("http://0.0.0.0:{}", port);
|
||||
println!("launched webserver at {}", address);
|
||||
}
|
||||
|
||||
if let Err(err) = websocket::run(cli.web_path, cli.port, radar_data).await {
|
||||
if let Err(err) = websocket::run(web_path, port, radar_data).await {
|
||||
log::error!("Error in ws server: [{}]", err.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
dma_handle.await?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
96
src/money_reveal.rs
Normal file
96
src/money_reveal.rs
Normal file
@@ -0,0 +1,96 @@
|
||||
use memflow::{mem::MemoryView, types::Address, os::ModuleInfo};
|
||||
use crate::pattern::pattern_scan;
|
||||
|
||||
const BUF_SIZE: usize = 3;
|
||||
|
||||
pub struct MoneyReveal {
|
||||
pub is_enabled: bool,
|
||||
pub address: Option<Address>,
|
||||
original_bytes: Option<[u8; BUF_SIZE]>,
|
||||
}
|
||||
|
||||
impl MoneyReveal {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
is_enabled: false,
|
||||
address: None,
|
||||
original_bytes: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(&mut self, mem: &mut impl MemoryView, client_module: &ModuleInfo) -> anyhow::Result<()> {
|
||||
self.address = self.find_function(mem, client_module)?;
|
||||
log::info!("Money reveal function found at: {:?}", self.address);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn toggle(&mut self, mem: &mut impl MemoryView) -> anyhow::Result<bool> {
|
||||
if let Some(addr) = self.address {
|
||||
if self.is_enabled {
|
||||
if let Some(original) = self.original_bytes {
|
||||
self.restore(mem, addr, original)?;
|
||||
self.original_bytes = None;
|
||||
self.is_enabled = false;
|
||||
}
|
||||
} else {
|
||||
let original = self.patch(mem, addr)?;
|
||||
self.original_bytes = Some(original);
|
||||
self.is_enabled = true;
|
||||
}
|
||||
Ok(self.is_enabled)
|
||||
} else {
|
||||
Err(anyhow::anyhow!("Money reveal not initialized"))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ensure_disabled(&mut self, mem: &mut impl MemoryView) -> anyhow::Result<()> {
|
||||
if self.is_enabled {
|
||||
if let Some(addr) = self.address {
|
||||
if let Some(original) = self.original_bytes {
|
||||
self.restore(mem, addr, original)?;
|
||||
self.is_enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn find_function(&self, mem: &mut impl MemoryView, module: &ModuleInfo) -> anyhow::Result<Option<Address>> {
|
||||
let is_hltv = pattern_scan(
|
||||
mem,
|
||||
module,
|
||||
"48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 84 C0 75 0D"
|
||||
)?;
|
||||
|
||||
if is_hltv.is_none() {
|
||||
Ok(pattern_scan(
|
||||
mem,
|
||||
module,
|
||||
"B0 01 C3 28 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 84 C0 75 0D"
|
||||
)?)
|
||||
} else {
|
||||
Ok(is_hltv)
|
||||
}
|
||||
}
|
||||
|
||||
fn patch(&self, mem: &mut impl MemoryView, location: Address) -> anyhow::Result<[u8; BUF_SIZE]> {
|
||||
let mut original_buf = [0u8; BUF_SIZE];
|
||||
mem.read_into(location, &mut original_buf)?;
|
||||
|
||||
let new_buf: [u8; BUF_SIZE] = [
|
||||
0xB0, 0x01, // MOV AL,1
|
||||
0xC3 // RET
|
||||
];
|
||||
|
||||
log::debug!("Patching memory for money reveal");
|
||||
mem.write(location, &new_buf)?;
|
||||
|
||||
Ok(original_buf)
|
||||
}
|
||||
|
||||
fn restore(&self, mem: &mut impl MemoryView, location: Address, original: [u8; BUF_SIZE]) -> anyhow::Result<()> {
|
||||
log::debug!("Restoring memory for money reveal");
|
||||
mem.write(location, &original)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
51
src/pattern.rs
Normal file
51
src/pattern.rs
Normal file
@@ -0,0 +1,51 @@
|
||||
use std::io::Read;
|
||||
use log::warn;
|
||||
use memflow::{os::ModuleInfo, mem::MemoryView, types::Address};
|
||||
|
||||
fn pattern_to_bytes(pattern: String) -> Vec<Option<u8>> {
|
||||
pattern.split(' ')
|
||||
.fold(Vec::new(), |mut accum, str| {
|
||||
if str == "??" {
|
||||
accum.push(None);
|
||||
} else {
|
||||
let byte = u8::from_str_radix(str, 16).unwrap();
|
||||
accum.push(Some(byte));
|
||||
}
|
||||
|
||||
accum
|
||||
})
|
||||
}
|
||||
|
||||
pub fn pattern_scan(mem: &mut impl MemoryView, module: &ModuleInfo, sig: &str) -> anyhow::Result<Option<Address>> {
|
||||
let pattern_bytes = pattern_to_bytes(sig.to_owned());
|
||||
let mut cursor = mem.cursor();
|
||||
|
||||
log::debug!("Searching \"{}\" for pattern: \"{}\"", module.name, sig);
|
||||
|
||||
for i in 0..module.size {
|
||||
let mut found = true;
|
||||
cursor.set_address(module.base + i);
|
||||
|
||||
let mut buf = vec![0u8; pattern_bytes.len()];
|
||||
|
||||
if let Err(_) = cursor.read(&mut buf) {
|
||||
warn!("Encountered read error while scanning for pattern");
|
||||
continue;
|
||||
}
|
||||
|
||||
for (idx, byte) in buf.iter().enumerate() {
|
||||
if let Some(pat_byte) = pattern_bytes[idx] {
|
||||
if *byte != pat_byte {
|
||||
found = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if found {
|
||||
return Ok(Some(module.base + i));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(None)
|
||||
}
|
||||
@@ -25,29 +25,43 @@ async fn ws_handler(ws: WebSocketUpgrade, State(state): State<AppState>) -> Resp
|
||||
async fn handle_socket(mut socket: WebSocket, state: AppState) {
|
||||
while let Some(msg) = socket.recv().await {
|
||||
if let Ok(msg) = msg {
|
||||
if msg == Message::Text("requestInfo".to_string()) {
|
||||
let str = {
|
||||
let data = state.data_lock.read().await;
|
||||
if let Ok(text) = msg.to_text() {
|
||||
if text == "requestInfo" {
|
||||
let str = {
|
||||
let data = state.data_lock.read().await;
|
||||
|
||||
match serde_json::to_string(&*data) {
|
||||
Ok(json) => json,
|
||||
Err(e) => {
|
||||
log::error!("Could not serialize data into json: {}", e.to_string());
|
||||
log::error!("Sending \"error\" instead");
|
||||
"error".to_string()
|
||||
},
|
||||
match serde_json::to_string(&*data) {
|
||||
Ok(json) => json,
|
||||
Err(e) => {
|
||||
log::error!("Could not serialize data into json: {}", e.to_string());
|
||||
log::error!("Sending \"error\" instead");
|
||||
"error".to_string()
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
if socket.send(Message::Text(str)).await.is_err() {
|
||||
return;
|
||||
}
|
||||
};
|
||||
} else if text == "toggleMoneyReveal" {
|
||||
let new_value = {
|
||||
let mut data = state.data_lock.write().await;
|
||||
data.money_reveal_enabled = !data.money_reveal_enabled;
|
||||
data.money_reveal_enabled
|
||||
};
|
||||
|
||||
//println!("{str}");
|
||||
let response = serde_json::json!({
|
||||
"action": "toggleMoneyReveal",
|
||||
"status": "success",
|
||||
"enabled": new_value
|
||||
});
|
||||
|
||||
if socket.send(Message::Text(str)).await.is_err() {
|
||||
// client disconnected
|
||||
return;
|
||||
if socket.send(Message::Text(response.to_string())).await.is_err() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// client disconnected
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
BIN
webradar/assets/image/background.png
Normal file
BIN
webradar/assets/image/background.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.7 MiB |
BIN
webradar/assets/image/de_train_radar_psd.png
Executable file
BIN
webradar/assets/image/de_train_radar_psd.png
Executable file
Binary file not shown.
|
After Width: | Height: | Size: 126 KiB |
7
webradar/assets/json/de_train.json
Executable file
7
webradar/assets/json/de_train.json
Executable file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -2308.0,
|
||||
"pos_y": 2078.0,
|
||||
"scale": 4.082077,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
||||
@@ -18,6 +18,18 @@
|
||||
<input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/>
|
||||
<label for="statsCheck">Stats</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" onclick="toggleNames()" id="namesCheck" name="names"/>
|
||||
<label for="namesCheck">Player Names</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" onclick="toggleGuns()" id="gunsCheck" name="guns"/>
|
||||
<label for="gunsCheck">Weapons</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" onclick="toggleMoneyReveal()" id="moneyReveal" name="money"/>
|
||||
<label for="moneyReveal">Money Reveal (DANGEROUS!)</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<canvas id="canvas"></canvas>
|
||||
|
||||
@@ -6,8 +6,11 @@ const bombColor = "#eda338"
|
||||
const textColor = "#d1d1d1"
|
||||
|
||||
// Settings
|
||||
shouldZoom = true
|
||||
drawStats = false
|
||||
shouldZoom = false
|
||||
|
||||
drawStats = true
|
||||
drawNames = true
|
||||
drawGuns = true
|
||||
|
||||
// Common
|
||||
canvas = null
|
||||
@@ -28,6 +31,53 @@ zoomSet = false
|
||||
safetyBound = 50
|
||||
boundingRect = null
|
||||
|
||||
// Weapon IDs
|
||||
const weaponIdMap = {
|
||||
1: "DEAGLE",
|
||||
2: "DUALIES",
|
||||
3: "FIVE-SEVEN",
|
||||
4: "GLOCK",
|
||||
7: "AK-47",
|
||||
8: "AUG",
|
||||
9: "AWP",
|
||||
10: "FAMAS",
|
||||
11: "G3SG1",
|
||||
13: "GALIL",
|
||||
14: "M249",
|
||||
16: "M4A4",
|
||||
17: "MAC-10",
|
||||
19: "P90",
|
||||
23: "MP5",
|
||||
24: "UMP",
|
||||
25: "XM1014",
|
||||
26: "BIZON",
|
||||
27: "MAG-7",
|
||||
28: "NEGEV",
|
||||
29: "SAWED-OFF",
|
||||
30: "TEC-9",
|
||||
31: "ZEUS",
|
||||
32: "P2000",
|
||||
33: "MP7",
|
||||
34: "MP9",
|
||||
35: "NOVA",
|
||||
36: "P250",
|
||||
38: "SCAR-20",
|
||||
39: "SG 553",
|
||||
40: "SCOUT",
|
||||
60: "M4A1-S",
|
||||
61: "USP-S",
|
||||
63: "CZ75",
|
||||
64: "REVOLVER",
|
||||
43: "FLASH",
|
||||
44: "HE",
|
||||
45: "SMOKE",
|
||||
46: "MOLOTOV",
|
||||
47: "DECOY",
|
||||
48: "INCENDIARY",
|
||||
49: "C4",
|
||||
0: "KNIFE"
|
||||
};
|
||||
|
||||
// networking
|
||||
websocket = null
|
||||
if (location.protocol == 'https:') {
|
||||
@@ -39,7 +89,7 @@ if (location.protocol == 'https:') {
|
||||
|
||||
// Util functions
|
||||
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
|
||||
const degreesToRadians = (degrees) => degrees * (Math.PI/180);
|
||||
const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
|
||||
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
|
||||
const topLeftX = x1;
|
||||
const topLeftY = y1;
|
||||
@@ -92,7 +142,7 @@ function boundingCoordinates(coordinates, boundingRect) {
|
||||
const newX = (coordinates.x - boundingRect.x) / xScale;
|
||||
const newY = (coordinates.y - boundingRect.y) / yScale;
|
||||
|
||||
return {x: newX, y: newY};
|
||||
return { x: newX, y: newY };
|
||||
}
|
||||
|
||||
function boundingScale(value, boundingRect) {
|
||||
@@ -107,7 +157,113 @@ function mapCoordinates(coordinates) {
|
||||
offset_x /= map.scale;
|
||||
offset_y /= -map.scale;
|
||||
|
||||
return {x: offset_x, y: offset_y}
|
||||
return { x: offset_x, y: offset_y }
|
||||
}
|
||||
|
||||
function drawPlayerBomb(pos, playerType) {
|
||||
if (!map) return;
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
|
||||
textSize = boundingScale(10, boundingRect);
|
||||
} else {
|
||||
pos = mapCoordinates(pos);
|
||||
textSize = 10;
|
||||
}
|
||||
|
||||
const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
|
||||
|
||||
ctx.fillStyle = bombColor;
|
||||
|
||||
ctx.font = `${textSize}px Arial`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.strokeText("[C4]", pos.x, textY);
|
||||
ctx.fillText("[C4]", pos.x, textY);
|
||||
}
|
||||
|
||||
function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
|
||||
if (!map) return;
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
|
||||
textSize = boundingScale(12, boundingRect);
|
||||
} else {
|
||||
pos = mapCoordinates(pos);
|
||||
textSize = 12;
|
||||
}
|
||||
|
||||
const textY = pos.y + 20;
|
||||
|
||||
let displayName = playerName;
|
||||
if (playerType === "Local") {
|
||||
displayName = "YOU";
|
||||
ctx.fillStyle = localColor;
|
||||
} else if (playerType === "Team") {
|
||||
ctx.fillStyle = teamColor;
|
||||
} else if (playerType === "Enemy") {
|
||||
ctx.fillStyle = enemyColor;
|
||||
}
|
||||
|
||||
if (isScoped) {
|
||||
displayName += " [SCOPED]";
|
||||
}
|
||||
|
||||
ctx.font = `${textSize}px Arial`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.strokeText(displayName, pos.x, textY);
|
||||
|
||||
ctx.fillText(displayName, pos.x, textY);
|
||||
}
|
||||
|
||||
function getWeaponName(weaponId) {
|
||||
if (weaponIdMap[weaponId]) {
|
||||
return weaponIdMap[weaponId];
|
||||
}
|
||||
|
||||
if (weaponId >= 500) {
|
||||
return "KNIFE";
|
||||
}
|
||||
|
||||
return "WEAPON";
|
||||
}
|
||||
|
||||
function drawPlayerWeapon(pos, playerType, weaponId) {
|
||||
if (!map) return;
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
|
||||
textSize = boundingScale(10, boundingRect);
|
||||
} else {
|
||||
pos = mapCoordinates(pos);
|
||||
textSize = 10;
|
||||
}
|
||||
|
||||
const textY = pos.y + (drawNames ? 35 : 20);
|
||||
|
||||
let weaponName = getWeaponName(weaponId);
|
||||
|
||||
if (weaponId === 9) {
|
||||
ctx.fillStyle = "orange";
|
||||
} else {
|
||||
ctx.fillStyle = textColor;
|
||||
}
|
||||
|
||||
ctx.font = `${textSize}px Arial`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.strokeText(`[${weaponName}]`, pos.x, textY);
|
||||
ctx.fillText(`[${weaponName}]`, pos.x, textY);
|
||||
}
|
||||
|
||||
function render() {
|
||||
@@ -132,15 +288,14 @@ function render() {
|
||||
} else {
|
||||
mapCords = mapCoordinates(data.Player.pos)
|
||||
}
|
||||
|
||||
|
||||
minX = Math.min(minX, mapCords.x);
|
||||
minY = Math.min(minY, mapCords.y);
|
||||
maxX = Math.max(maxX, mapCords.x);
|
||||
maxY = Math.max(maxY, mapCords.y);
|
||||
});
|
||||
|
||||
|
||||
boundingRect = makeBoundingRect(minX-safetyBound, minY-safetyBound, maxX+safetyBound, maxY+safetyBound, image.width/image.height)
|
||||
boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
|
||||
|
||||
zoomSet = true
|
||||
} else if (zoomSet) {
|
||||
@@ -168,14 +323,40 @@ function render() {
|
||||
|
||||
drawEntity(
|
||||
data.Player.pos,
|
||||
fillStyle,
|
||||
fillStyle,
|
||||
data.Player.isDormant,
|
||||
data.Player.hasBomb,
|
||||
data.Player.yaw,
|
||||
data.Player.hasAwp,
|
||||
data.Player.playerType,
|
||||
data.Player.isScoped
|
||||
)
|
||||
);
|
||||
|
||||
if (drawNames && !data.Player.isDormant) {
|
||||
drawPlayerName(
|
||||
data.Player.pos,
|
||||
data.Player.playerName,
|
||||
data.Player.playerType,
|
||||
data.Player.hasAwp,
|
||||
data.Player.hasBomb,
|
||||
data.Player.isScoped
|
||||
);
|
||||
}
|
||||
|
||||
if (drawGuns && !data.Player.isDormant) {
|
||||
drawPlayerWeapon(
|
||||
data.Player.pos,
|
||||
data.Player.playerType,
|
||||
data.Player.weaponId
|
||||
);
|
||||
}
|
||||
|
||||
if (data.Player.hasBomb && !data.Player.isDormant) {
|
||||
drawPlayerBomb(
|
||||
data.Player.pos,
|
||||
data.Player.playerType
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -183,13 +364,13 @@ function render() {
|
||||
if (radarData != null) {
|
||||
if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
|
||||
|
||||
let maxWidth = 1024-128-128;
|
||||
let maxWidth = 1024 - 128 - 128;
|
||||
let timeleft = radarData.bombDefuseTimeleft;
|
||||
|
||||
|
||||
// Base bar
|
||||
ctx.fillStyle = "black"
|
||||
ctx.fillRect(128, 16, maxWidth, 16)
|
||||
|
||||
|
||||
// Bomb timer
|
||||
if (radarData.bombBeingDefused) {
|
||||
if (radarData.bombCanDefuse) {
|
||||
@@ -201,14 +382,14 @@ function render() {
|
||||
ctx.fillStyle = bombColor
|
||||
}
|
||||
|
||||
ctx.fillRect(130, 18, (maxWidth-2) * (timeleft / 40), 12)
|
||||
ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12)
|
||||
|
||||
ctx.font = "24px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.fillStyle = textColor
|
||||
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024/2, 28+24);
|
||||
|
||||
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24);
|
||||
|
||||
// Defuse time lines
|
||||
ctx.strokeStyle = "black"
|
||||
ctx.lineWidth = 2
|
||||
@@ -221,8 +402,8 @@ function render() {
|
||||
|
||||
// Normal defuse
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(130 + (maxWidth-2) * (10 / 40), 16)
|
||||
ctx.lineTo(130 + (maxWidth-2) * (10 / 40), 32)
|
||||
ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16)
|
||||
ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32)
|
||||
ctx.stroke()
|
||||
|
||||
// Defuse stamp line
|
||||
@@ -230,8 +411,8 @@ function render() {
|
||||
console.log(radarData.bombDefuseEnd)
|
||||
ctx.strokeStyle = "green"
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16)
|
||||
ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 32)
|
||||
ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16)
|
||||
ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32)
|
||||
ctx.stroke()
|
||||
}
|
||||
}
|
||||
@@ -243,12 +424,12 @@ function render() {
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.fillStyle = textColor
|
||||
ctx.fillText("Not on a server", 1024/2, 1024/2);
|
||||
ctx.fillText("Not on a server", 1024 / 2, 1024 / 2);
|
||||
} else {
|
||||
ctx.font = "100px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillStyle = textColor
|
||||
ctx.fillText("Disconnected", 1024/2, 1024/2);
|
||||
ctx.fillText("Disconnected", 1024 / 2, 1024 / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,26 +471,39 @@ function drawBomb(pos, planted) {
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
||||
size = boundingScale(5, boundingRect);
|
||||
size = boundingScale(8, boundingRect);
|
||||
} else {
|
||||
pos = mapCoordinates(pos)
|
||||
size = 5
|
||||
size = 8
|
||||
}
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = bombColor;
|
||||
ctx.fill();
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.stroke();
|
||||
|
||||
ctx.font = size * 1.2 + "px Arial";
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.fillStyle = "white";
|
||||
ctx.fillText("C4", pos.x, pos.y);
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
|
||||
ctx.strokeStyle = enemyColor
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke()
|
||||
ctx.lineWidth = 3;
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) {
|
||||
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
|
||||
if (map == null)
|
||||
return
|
||||
|
||||
@@ -331,7 +525,7 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
|
||||
ctx.font = "20px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillStyle = fillStyle
|
||||
ctx.fillText("?", pos.x, pos.y);
|
||||
ctx.fillText("?", pos.x, pos.y);
|
||||
} else {
|
||||
|
||||
if (hasAwp) {
|
||||
@@ -362,14 +556,6 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
if (hasBomb) {
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = bombColor;
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
// Calculate arrowhead points
|
||||
@@ -385,9 +571,9 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
|
||||
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
|
||||
|
||||
|
||||
const cicleYaw = 90-yaw
|
||||
const startAngle = degreesToRadians(cicleYaw-arrowWidth)-Math.PI/2
|
||||
const endAngle = degreesToRadians(cicleYaw+arrowWidth)-Math.PI/2
|
||||
const cicleYaw = 90 - yaw
|
||||
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2
|
||||
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2
|
||||
|
||||
// Draw arrow
|
||||
|
||||
@@ -461,36 +647,44 @@ function connect() {
|
||||
console.log("[radarflow] Connection established")
|
||||
websocket.send("requestInfo");
|
||||
};
|
||||
|
||||
|
||||
socket.onmessage = (event) => {
|
||||
if (event.data == "error") {
|
||||
console.log("[radarflow] Server had an unknown error")
|
||||
} else {
|
||||
let data = JSON.parse(event.data);
|
||||
radarData = data;
|
||||
freq = data.freq;
|
||||
try {
|
||||
let data = JSON.parse(event.data);
|
||||
radarData = data;
|
||||
freq = data.freq;
|
||||
|
||||
if (data.ingame == false) {
|
||||
mapName = null
|
||||
entityData = null
|
||||
|
||||
if (loaded)
|
||||
unloadMap()
|
||||
} else {
|
||||
if (!loaded) {
|
||||
mapName = data.mapName
|
||||
entityData = data.entityData
|
||||
loadMap(mapName)
|
||||
} else {
|
||||
entityData = data.entityData
|
||||
if (data.money_reveal_enabled !== undefined) {
|
||||
document.getElementById("moneyReveal").checked = data.money_reveal_enabled;
|
||||
}
|
||||
}
|
||||
|
||||
update = true
|
||||
requestAnimationFrame(render);
|
||||
if (data.ingame == false) {
|
||||
mapName = null
|
||||
entityData = null
|
||||
|
||||
if (loaded)
|
||||
unloadMap()
|
||||
} else {
|
||||
if (!loaded) {
|
||||
mapName = data.mapName
|
||||
entityData = data.entityData
|
||||
loadMap(mapName)
|
||||
} else {
|
||||
entityData = data.entityData
|
||||
}
|
||||
}
|
||||
|
||||
update = true
|
||||
requestAnimationFrame(render);
|
||||
} catch (e) {
|
||||
console.error("[radarflow] Error parsing server message:", e, event.data);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
socket.onclose = (event) => {
|
||||
if (event.wasClean) {
|
||||
console.log("[radarflow] connection closed");
|
||||
@@ -502,11 +696,11 @@ function connect() {
|
||||
websocket = null
|
||||
unloadMap()
|
||||
|
||||
setTimeout(function() {
|
||||
setTimeout(function () {
|
||||
connect();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
|
||||
socket.onerror = (error) => {
|
||||
console.log(`[radarflow] websocket error: ${error}`);
|
||||
};
|
||||
@@ -520,8 +714,11 @@ function connect() {
|
||||
}
|
||||
|
||||
addEventListener("DOMContentLoaded", (e) => {
|
||||
document.getElementById("zoomCheck").checked = true;
|
||||
|
||||
document.getElementById("zoomCheck").checked = false;
|
||||
document.getElementById("statsCheck").checked = true;
|
||||
document.getElementById("namesCheck").checked = true;
|
||||
document.getElementById("gunsCheck").checked = true;
|
||||
document.getElementById("moneyReveal").checked = false;
|
||||
|
||||
canvas = document.getElementById('canvas');
|
||||
canvas.width = 1024;
|
||||
@@ -539,4 +736,18 @@ function toggleZoom() {
|
||||
|
||||
function toggleStats() {
|
||||
drawStats = !drawStats
|
||||
}
|
||||
|
||||
function toggleNames() {
|
||||
drawNames = !drawNames
|
||||
}
|
||||
|
||||
function toggleGuns() {
|
||||
drawGuns = !drawGuns
|
||||
}
|
||||
|
||||
function toggleMoneyReveal() {
|
||||
if (websocket && websocket.readyState === WebSocket.OPEN) {
|
||||
websocket.send("toggleMoneyReveal");
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,9 @@ body {
|
||||
align-items: center;
|
||||
height: 100vh;
|
||||
background-color: #000000; /* Change the background color as needed */
|
||||
background-image: url('assets/image/background.png');
|
||||
background-repeat: repeat;
|
||||
background-size: 128px 128px;
|
||||
}
|
||||
|
||||
#canvasContainer {
|
||||
@@ -23,12 +26,27 @@ canvas {
|
||||
}
|
||||
|
||||
#settingsHolder {
|
||||
visibility: hidden;
|
||||
position: absolute;
|
||||
top: inherit;
|
||||
left: inherit;
|
||||
width: inherit;
|
||||
height: 20%;
|
||||
visibility: visible;
|
||||
position: fixed;
|
||||
top: 50%;
|
||||
left: 0;
|
||||
transform: translateY(-50%);
|
||||
width: auto;
|
||||
height: auto;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
#settingsHolder .settings {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
||||
color: white;
|
||||
visibility: visible;
|
||||
opacity: 0.8;
|
||||
padding: 10px;
|
||||
background-color: rgba(25, 25, 25, 0.7);
|
||||
border-radius: 5px;
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
#settingsHolder:hover .settings {
|
||||
|
||||
Reference in New Issue
Block a user