14 Commits

Author SHA1 Message Date
61ea504f28 Show if scopped 2025-03-10 14:31:24 -04:00
bd8de00f10 Edit links in readme 2025-03-10 13:38:42 -04:00
e6ca121b86 Better C4 visualizers 2025-03-10 13:29:01 -04:00
067fff4ef8 Show weapons 2025-03-10 13:09:01 -04:00
7bdc3fbaa3 Add button for player names 2025-03-10 12:43:22 -04:00
30fcdde828 Remove debug for playernames 2025-03-10 12:36:14 -04:00
5e97135970 Player names! 2025-03-10 12:33:09 -04:00
504d54bbeb Update background.png 2025-03-10 12:00:52 -04:00
235c3a6151 Change settings bar 2025-03-10 11:43:27 -04:00
f2824af426 Add missing elements 2025-03-10 11:31:55 -04:00
ec679b22cb Fix offset & disable zoom on webmap by default 2025-03-10 11:13:10 -04:00
Superyu1337
c86216ec6e fix: change map addr offset to +0x1B8 2024-11-28 22:45:27 +01:00
Janek
02c3ac8dde Merge pull request #54 from superyu1337/development
Merge 'development' into 'main'
2024-11-28 22:41:56 +01:00
Superyu1337
f3f08cbede fix: update dependencies. Resolve build issues. (Not tested ingame) 2024-11-28 22:41:25 +01:00
15 changed files with 739 additions and 328 deletions

563
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
[package]
name = "radarflow"
version = "0.2.4"
version = "0.2.5"
authors = ["Janek S <development@superyu.xyz"]
edition = "2021"
@@ -8,39 +8,39 @@ edition = "2021"
[dependencies]
# memory
memflow = "0.2.1"
memflow = "0.2.3"
memflow-native = { git = "https://github.com/memflow/memflow-native" }
dataview = "1.0.1"
# logging
log = "0.4.21"
simple_logger = "4.3.3"
log = "0.4.22"
simple_logger = "5.0.0"
# error handling
anyhow = "1.0.81"
anyhow = "1.0.93"
# derive stuff
enum-primitive-derive = "0.3.0"
num-traits = "0.2.18"
serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.115"
clap = { version = "4.5.4", features = ["derive", "string"] }
num-traits = "0.2.19"
serde = { version = "1.0.215", features = ["derive"] }
serde_json = "1.0.133"
clap = { version = "4.5.21", features = ["derive", "string"] }
# tokio
tokio = { version = "1.37.0", features = ["full"] }
# networking
axum = { version = "0.7.5", features = ["ws"] }
tower-http = { version = "0.5.2", features = ["fs"] }
tower = "0.4.13"
local-ip-address = "0.6.1"
axum = { version = "0.7.9", features = ["ws"] }
tower-http = { version = "0.6.2", features = ["fs"] }
tower = "0.5.1"
local-ip-address = "0.6.3"
# other
itertools = "0.12.1"
itertools = "0.13.0"
[build-dependencies]
reqwest = { version = "0.12.2", features = ["blocking"] }
serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.115"
vergen = { version = "8.3.1", features = ["build", "cargo", "git", "gitcl", "rustc", "si"] }
reqwest = { version = "0.12.9", features = ["blocking"] }
serde = { version = "1.0.215", features = ["derive"] }
serde_json = "1.0.133"
vergen-gitcl = { version = "1.0.0", features = ["build", "cargo", "rustc",] }

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@@ -13,7 +13,7 @@ Before you begin, install the necessary memflow plugins using memflowup from the
The needed Plugins are `memflow-qemu` and `memflow-win32`
Clone the repo on your vm host:
`git clone https://github.com/superyu1337/radarflow2.git`
`git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git`
Run radarflow:
`cargo run --release`
@@ -38,7 +38,7 @@ Check the dlopen documentation for all possible import paths.
```
Clone the repo on your attacking pc:
`git clone https://github.com/superyu1337/radarflow2.git`
`git clone https://git.deadzone.lol/Wizzard/radarflow2-kvm.git`
Run radarflow:
`cargo run --release -- --connector pcileech`

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@@ -1,7 +1,7 @@
use std::error::Error;
use serde::{Deserialize, Serialize};
use vergen::EmitBuilder;
use vergen_gitcl::{Emitter, GitclBuilder};
#[derive(Clone, Deserialize, Serialize)]
struct InfoJson {
@@ -36,29 +36,27 @@ fn build_number() -> Result<(), Box<dyn Error>> {
fn main() -> Result<(), Box<dyn Error>> {
download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/client.dll.rs",
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/client_dll.rs",
"./src/dma/cs2dumper/client_mod.rs"
).expect("Failed to download build file \"client.dll.rs\"");
download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/offsets.rs",
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/offsets.rs",
"./src/dma/cs2dumper/offsets_mod.rs"
).expect("Failed to download build file \"offsets.rs\"");
download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/output/engine2.dll.rs",
"https://raw.githubusercontent.com/a2x/cs2-dumper/refs/heads/main/output/engine2_dll.rs",
"./src/dma/cs2dumper/engine2_mod.rs"
).expect("Failed to download build file \"engine2.dll.rs\"");
build_number()?;
EmitBuilder::builder()
.git_sha(true)
.git_commit_date()
.cargo_debug()
.cargo_target_triple()
.rustc_semver()
.rustc_llvm_version()
let gitcl = GitclBuilder::all_git()?;
Emitter::new()
.add_instructions(&gitcl)?
.emit()?;
Ok(())

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@@ -45,7 +45,11 @@ fn version() -> String {
avail.join(", ")
};
format!(" {pkg_ver} (rev {git_hash})\nCommit Date: {commit_date}\nAvailable Connectors: {avail_cons}")
format!(
"{pkg_ver} (rev {git_hash})\n\
Commit Date: {commit_date}\n\
Available Connectors: {avail_cons}\n"
)
}
fn port_in_range(s: &str) -> Result<u16, String> {

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@@ -16,12 +16,18 @@ pub struct PlayerData {
has_awp: bool,
#[serde(rename = "isScoped")]
is_scoped: bool
is_scoped: bool,
#[serde(rename = "playerName")]
player_name: String,
#[serde(rename = "weaponId")]
weapon_id: i16,
}
impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id }
}
}
@@ -77,16 +83,13 @@ pub struct RadarData {
#[serde(rename(serialize = "entityData"))]
player_data: Vec<EntityData>,
#[serde(rename = "triggerbot_shoot")]
triggerbot_shoot: bool,
//#[serde(rename(serialize = "localYaw"))]
//local_yaw: f32,
}
impl RadarData {
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32, triggerbot_shoot: bool,) -> RadarData {
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end, triggerbot_shoot }
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end }
}
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
@@ -102,8 +105,7 @@ impl RadarData {
bomb_exploded: false,
bomb_being_defused: false,
bomb_defuse_length: 0.0,
bomb_defuse_end: 0.0,
triggerbot_shoot: false,
bomb_defuse_end: 0.0
}
}
}

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@@ -97,7 +97,7 @@ impl DmaCtx {
let mut team = 0i32;
let mut clipping_weapon = 0u64;
let mut is_scoped = 0u8;
let mut crosshair_id = 0u8;
let mut player_name_ptr = 0u64;
{
let mut batcher = MemoryViewBatcher::new(&mut self.process);
@@ -107,19 +107,33 @@ impl DmaCtx {
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_iIDEntIndex, &mut crosshair_id);
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
}
let player_name = if player_name_ptr != 0 {
let mut name_buffer = [0u8; 32];
self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
} else {
match team {
2 => format!("T Player"),
3 => format!("CT Player"),
_ => format!("Unknown Player"),
}
};
let team = TeamID::from_i32(team);
let has_awp = {
let (has_awp, weapon_id) = {
let clipping_weapon: Address = clipping_weapon.into();
let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
items_def_idx == 9
(items_def_idx == 9, items_def_idx)
};
Ok(BatchedPlayerData {
@@ -129,7 +143,8 @@ impl DmaCtx {
health,
has_awp,
is_scoped: is_scoped != 0,
crosshair_id
player_name,
weapon_id,
})
}
@@ -255,5 +270,6 @@ pub struct BatchedPlayerData {
pub health: u32,
pub has_awp: bool,
pub is_scoped: bool,
pub crosshair_id: u8,
pub player_name: String,
pub weapon_id: i16,
}

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@@ -165,7 +165,9 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
PlayerType::Local,
has_bomb,
local_data.has_awp,
local_data.is_scoped
local_data.is_scoped,
local_data.player_name,
local_data.weapon_id
)
)
);
@@ -202,7 +204,9 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
player_type,
has_bomb,
player_data.has_awp,
player_data.is_scoped
player_data.is_scoped,
player_data.player_name,
player_data.weapon_id
)
)
);
@@ -220,8 +224,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.bomb_exploded,
data.bomb_being_defused,
data.bomb_defuse_length,
bomb_defuse_end,
local_data.crosshair_id != 0 && local_data.crosshair_id != 255
bomb_defuse_end
);
} else {
let mut radar = radar_data.write().await;

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@@ -21,7 +21,7 @@ pub struct CsData {
// Common
pub local: u64,
pub local_pawn: u64,
pub is_dead: bool,
// pub is_dead: bool, // TODO: Why is this here?
pub tick_count: i32,
pub freeze_period: bool,
pub round_start_count: u8,
@@ -169,7 +169,7 @@ impl CsData {
{
// Globals
let tick_count_addr = (self.globals + 0x40).into();
let map_addr = (self.globals + 0x188).into();
let map_addr = (self.globals + 384).into();
// Gamerules
let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into();
@@ -178,7 +178,7 @@ impl CsData {
let round_start_count_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_nRoundStartCount as u64).into();
// Game Entity System
let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex as u64).into();
let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_highestEntityIndex as u64).into();
let mut batcher = ctx.process.batcher();
batcher.read_into(
@@ -237,7 +237,7 @@ impl CsData {
}
let map_string = ctx.process.read_char_string_n(map_ptr.into(), 32).unwrap_or(String::from("<empty>"));
let map_string = ctx.process.read_utf8_lossy(map_ptr.into(), 32).unwrap_or(String::from("<empty>"));
self.map = map_string;
self.bomb_dropped = bomb_dropped != 0;

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@@ -3,6 +3,5 @@
"pos_y": 2887.0,
"scale": 7.0,
"rotate": 0,
"zoom": 0.0,
"altitude_split": -495
"zoom": 0.0
}

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@@ -3,6 +3,5 @@
"pos_y": 1762.0,
"scale": 4.0,
"rotate": 0,
"zoom": 0.0,
"altitude_split": 11700
"zoom": 0.0
}

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@@ -18,6 +18,14 @@
<input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/>
<label for="statsCheck">Stats</label>
</div>
<div>
<input type="checkbox" onclick="toggleNames()" id="namesCheck" name="names"/>
<label for="namesCheck">Player Names</label>
</div>
<div>
<input type="checkbox" onclick="toggleGuns()" id="gunsCheck" name="guns"/>
<label for="gunsCheck">Weapons</label>
</div>
</div>
</div>
<canvas id="canvas"></canvas>

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@@ -1,16 +1,16 @@
// Colors
const localColor = "#109856"
const localLowerColor = "#064024"
const teamColor = "#68a3e5"
const teamLowerColor = "#2c4969"
const enemyColor = "#ec040b"
const enemyLowerColor = "#4f0002"
const bombColor = "#eda338"
const textColor = "#d1d1d1"
// Settings
shouldZoom = true
drawStats = false
shouldZoom = false
drawStats = true
drawNames = true
drawGuns = true
// Common
canvas = null
@@ -31,6 +31,53 @@ zoomSet = false
safetyBound = 50
boundingRect = null
// Weapon IDs
const weaponIdMap = {
1: "DEAGLE",
2: "DUALIES",
3: "FIVE-SEVEN",
4: "GLOCK",
7: "AK-47",
8: "AUG",
9: "AWP",
10: "FAMAS",
11: "G3SG1",
13: "GALIL",
14: "M249",
16: "M4A4",
17: "MAC-10",
19: "P90",
23: "MP5",
24: "UMP",
25: "XM1014",
26: "BIZON",
27: "MAG-7",
28: "NEGEV",
29: "SAWED-OFF",
30: "TEC-9",
31: "ZEUS",
32: "P2000",
33: "MP7",
34: "MP9",
35: "NOVA",
36: "P250",
38: "SCAR-20",
39: "SG 553",
40: "SCOUT",
60: "M4A1-S",
61: "USP-S",
63: "CZ75",
64: "REVOLVER",
43: "FLASH",
44: "HE",
45: "SMOKE",
46: "MOLOTOV",
47: "DECOY",
48: "INCENDIARY",
49: "C4",
0: "KNIFE"
};
// networking
websocket = null
if (location.protocol == 'https:') {
@@ -38,11 +85,11 @@ if (location.protocol == 'https:') {
} else {
websocketAddr = `ws://${window.location.host}/ws`
}
websocketAddr = "ws://192.168.0.235:8000/ws"
//websocketAddr = "ws://192.168.0.235:8000/ws"
// Util functions
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const degreesToRadians = (degrees) => degrees * (Math.PI/180);
const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
const topLeftX = x1;
const topLeftY = y1;
@@ -95,7 +142,7 @@ function boundingCoordinates(coordinates, boundingRect) {
const newX = (coordinates.x - boundingRect.x) / xScale;
const newY = (coordinates.y - boundingRect.y) / yScale;
return {x: newX, y: newY};
return { x: newX, y: newY };
}
function boundingScale(value, boundingRect) {
@@ -110,7 +157,113 @@ function mapCoordinates(coordinates) {
offset_x /= map.scale;
offset_y /= -map.scale;
return {x: offset_x, y: offset_y}
return { x: offset_x, y: offset_y }
}
function drawPlayerBomb(pos, playerType) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(10, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 10;
}
const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
ctx.fillStyle = bombColor;
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText("[C4]", pos.x, textY);
ctx.fillText("[C4]", pos.x, textY);
}
function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(12, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 12;
}
const textY = pos.y + 20;
let displayName = playerName;
if (playerType === "Local") {
displayName = "YOU";
ctx.fillStyle = localColor;
} else if (playerType === "Team") {
ctx.fillStyle = teamColor;
} else if (playerType === "Enemy") {
ctx.fillStyle = enemyColor;
}
if (isScoped) {
displayName += " [SCOPED]";
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(displayName, pos.x, textY);
ctx.fillText(displayName, pos.x, textY);
}
function getWeaponName(weaponId) {
if (weaponIdMap[weaponId]) {
return weaponIdMap[weaponId];
}
if (weaponId >= 500) {
return "KNIFE";
}
return "WEAPON";
}
function drawPlayerWeapon(pos, playerType, weaponId) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(10, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 10;
}
const textY = pos.y + (drawNames ? 35 : 20);
let weaponName = getWeaponName(weaponId);
if (weaponId === 9) {
ctx.fillStyle = "orange";
} else {
ctx.fillStyle = textColor;
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(`[${weaponName}]`, pos.x, textY);
ctx.fillText(`[${weaponName}]`, pos.x, textY);
}
function render() {
@@ -135,15 +288,14 @@ function render() {
} else {
mapCords = mapCoordinates(data.Player.pos)
}
minX = Math.min(minX, mapCords.x);
minY = Math.min(minY, mapCords.y);
maxX = Math.max(maxX, mapCords.x);
maxY = Math.max(maxY, mapCords.y);
});
boundingRect = makeBoundingRect(minX-safetyBound, minY-safetyBound, maxX+safetyBound, maxY+safetyBound, image.width/image.height)
boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
zoomSet = true
} else if (zoomSet) {
@@ -157,42 +309,54 @@ function render() {
if (data.Bomb !== undefined) {
drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
} else {
let fillStyle = localLowerColor
let fillStyle = localColor
if (map && map.altitude_split && data.Player.pos.z < map.altitude_split) {
switch (data.Player.playerType) {
case "Team":
fillStyle = teamColor
break;
switch (data.Player.playerType) {
case "Team":
fillStyle = teamLowerColor
break;
case "Enemy":
fillStyle = enemyLowerColor
break;
}
} else {
fillStyle = localColor
switch (data.Player.playerType) {
case "Team":
fillStyle = teamColor
break;
case "Enemy":
fillStyle = enemyColor
break;
}
case "Enemy":
fillStyle = enemyColor
break;
}
drawEntity(
data.Player.pos,
fillStyle,
fillStyle,
data.Player.isDormant,
data.Player.hasBomb,
data.Player.yaw,
data.Player.hasAwp,
data.Player.playerType,
data.Player.isScoped
)
);
if (drawNames && !data.Player.isDormant) {
drawPlayerName(
data.Player.pos,
data.Player.playerName,
data.Player.playerType,
data.Player.hasAwp,
data.Player.hasBomb,
data.Player.isScoped
);
}
if (drawGuns && !data.Player.isDormant) {
drawPlayerWeapon(
data.Player.pos,
data.Player.playerType,
data.Player.weaponId
);
}
if (data.Player.hasBomb && !data.Player.isDormant) {
drawPlayerBomb(
data.Player.pos,
data.Player.playerType
);
}
}
});
}
@@ -200,13 +364,13 @@ function render() {
if (radarData != null) {
if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
let maxWidth = 1024-128-128;
let maxWidth = 1024 - 128 - 128;
let timeleft = radarData.bombDefuseTimeleft;
// Base bar
ctx.fillStyle = "black"
ctx.fillRect(128, 16, maxWidth, 16)
// Bomb timer
if (radarData.bombBeingDefused) {
if (radarData.bombCanDefuse) {
@@ -218,14 +382,14 @@ function render() {
ctx.fillStyle = bombColor
}
ctx.fillRect(130, 18, (maxWidth-2) * (timeleft / 40), 12)
ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12)
ctx.font = "24px Arial";
ctx.textAlign = "center"
ctx.textBaseline = "middle"
ctx.fillStyle = textColor
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024/2, 28+24);
ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24);
// Defuse time lines
ctx.strokeStyle = "black"
ctx.lineWidth = 2
@@ -238,8 +402,8 @@ function render() {
// Normal defuse
ctx.beginPath()
ctx.moveTo(130 + (maxWidth-2) * (10 / 40), 16)
ctx.lineTo(130 + (maxWidth-2) * (10 / 40), 32)
ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16)
ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32)
ctx.stroke()
// Defuse stamp line
@@ -247,8 +411,8 @@ function render() {
console.log(radarData.bombDefuseEnd)
ctx.strokeStyle = "green"
ctx.beginPath()
ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16)
ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 32)
ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16)
ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32)
ctx.stroke()
}
}
@@ -260,12 +424,12 @@ function render() {
ctx.textAlign = "center"
ctx.textBaseline = "middle"
ctx.fillStyle = textColor
ctx.fillText("Not on a server", 1024/2, 1024/2);
ctx.fillText("Not on a server", 1024 / 2, 1024 / 2);
} else {
ctx.font = "100px Arial";
ctx.textAlign = "center"
ctx.fillStyle = textColor
ctx.fillText("Disconnected", 1024/2, 1024/2);
ctx.fillText("Disconnected", 1024 / 2, 1024 / 2);
}
}
@@ -307,26 +471,39 @@ function drawBomb(pos, planted) {
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
size = boundingScale(5, boundingRect);
size = boundingScale(8, boundingRect);
} else {
pos = mapCoordinates(pos)
size = 5
size = 8
}
ctx.beginPath();
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
ctx.fillStyle = bombColor;
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.stroke();
ctx.font = size * 1.2 + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "white";
ctx.fillText("C4", pos.x, pos.y);
ctx.closePath();
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
ctx.strokeStyle = enemyColor
ctx.lineWidth = 1;
ctx.stroke()
ctx.lineWidth = 3;
ctx.beginPath();
ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
ctx.stroke();
}
}
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) {
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
if (map == null)
return
@@ -348,7 +525,7 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
ctx.font = "20px Arial";
ctx.textAlign = "center"
ctx.fillStyle = fillStyle
ctx.fillText("?", pos.x, pos.y);
ctx.fillText("?", pos.x, pos.y);
} else {
if (hasAwp) {
@@ -379,14 +556,6 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
ctx.fill();
}
if (hasBomb) {
ctx.beginPath();
ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
ctx.fillStyle = bombColor;
ctx.fill();
}
ctx.closePath();
// Calculate arrowhead points
@@ -402,9 +571,9 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
const cicleYaw = 90-yaw
const startAngle = degreesToRadians(cicleYaw-arrowWidth)-Math.PI/2
const endAngle = degreesToRadians(cicleYaw+arrowWidth)-Math.PI/2
const cicleYaw = 90 - yaw
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2
// Draw arrow
@@ -478,13 +647,13 @@ function connect() {
console.log("[radarflow] Connection established")
websocket.send("requestInfo");
};
socket.onmessage = (event) => {
if (event.data == "error") {
console.log("[radarflow] Server had an unknown error")
} else {
let data = JSON.parse(event.data);
radarData = data;
radarData = data;
freq = data.freq;
if (data.ingame == false) {
@@ -507,7 +676,7 @@ function connect() {
requestAnimationFrame(render);
}
};
socket.onclose = (event) => {
if (event.wasClean) {
console.log("[radarflow] connection closed");
@@ -519,11 +688,11 @@ function connect() {
websocket = null
unloadMap()
setTimeout(function() {
setTimeout(function () {
connect();
}, 1000);
};
socket.onerror = (error) => {
console.log(`[radarflow] websocket error: ${error}`);
};
@@ -537,8 +706,10 @@ function connect() {
}
addEventListener("DOMContentLoaded", (e) => {
document.getElementById("zoomCheck").checked = true;
document.getElementById("zoomCheck").checked = false;
document.getElementById("statsCheck").checked = true;
document.getElementById("namesCheck").checked = true;
document.getElementById("gunsCheck").checked = true;
canvas = document.getElementById('canvas');
canvas.width = 1024;
@@ -556,4 +727,12 @@ function toggleZoom() {
function toggleStats() {
drawStats = !drawStats
}
function toggleNames() {
drawNames = !drawNames
}
function toggleGuns() {
drawGuns = !drawGuns
}

View File

@@ -6,6 +6,9 @@ body {
align-items: center;
height: 100vh;
background-color: #000000; /* Change the background color as needed */
background-image: url('assets/image/background.png');
background-repeat: repeat;
background-size: 128px 128px;
}
#canvasContainer {
@@ -23,12 +26,27 @@ canvas {
}
#settingsHolder {
visibility: hidden;
position: absolute;
top: inherit;
left: inherit;
width: inherit;
height: 20%;
visibility: visible;
position: fixed;
top: 50%;
left: 0;
transform: translateY(-50%);
width: auto;
height: auto;
z-index: 100;
}
#settingsHolder .settings {
display: flex;
flex-direction: column;
font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: white;
visibility: visible;
opacity: 0.8;
padding: 10px;
background-color: rgba(25, 25, 25, 0.7);
border-radius: 5px;
transition: opacity 0.3s ease;
}
#settingsHolder:hover .settings {