- Added docs
- Added cs2dumper files to gitignore again.
- Fixed workspace manifest
This commit is contained in:
Janek
2023-12-30 18:52:12 +01:00
parent 568f2abdde
commit ac115ec7ac
170 changed files with 13472 additions and 4470 deletions

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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::{plugins::{IntoProcessInstanceArcBox, Inventory, ConnectorArgs, args::Args}, os::{ModuleInfo, Os, Process}, mem::MemoryView, types::Address};
<span class="kw">use crate</span>::{error::Error, structs::{CPlayerController, CBaseEntity}, cs2dumper, traits::MemoryClass};
<span class="kw">pub struct </span>CheatCtx {
<span class="kw">pub </span>process: IntoProcessInstanceArcBox&lt;<span class="lifetime">&#39;static</span>&gt;,
<span class="kw">pub </span>client_module: ModuleInfo,
<span class="kw">pub </span>engine_module: ModuleInfo,
}
<span class="kw">impl </span>CheatCtx {
<span class="kw">fn </span>check_version(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;(), Error&gt; {
<span class="kw">let </span>game_build_number: u32 = <span class="self">self</span>.process.read(<span class="self">self</span>.engine_module.base + cs2dumper::offsets::engine2_dll::dwBuildNumber)<span class="question-mark">?</span>;
<span class="kw">let </span>offset_build_number = cs2dumper::offsets::game_info::buildNumber;
<span class="kw">if </span>game_build_number <span class="kw">as </span>usize != offset_build_number {
<span class="kw">return </span><span class="prelude-val">Err</span>(Error::GameVersionMismatch(game_build_number <span class="kw">as </span>usize, offset_build_number))
}
<span class="prelude-val">Ok</span>(())
}
<span class="kw">pub fn </span>setup(connector: Connector, pcileech_device: String) -&gt; <span class="prelude-ty">Result</span>&lt;CheatCtx, Error&gt; {
<span class="kw">let </span>inventory = Inventory::scan();
<span class="kw">let </span>os = {
<span class="kw">if </span>connector == Connector::Pcileech {
<span class="kw">let </span>args = Args::new()
.insert(<span class="string">&quot;device&quot;</span>, <span class="kw-2">&amp;</span>pcileech_device);
<span class="kw">let </span>connector_args = ConnectorArgs::new(<span class="prelude-val">None</span>, args, <span class="prelude-val">None</span>);
inventory.builder()
.connector(<span class="kw-2">&amp;</span>connector.to_string())
.args(connector_args)
.os(<span class="string">&quot;win32&quot;</span>)
.build()<span class="question-mark">?
</span>} <span class="kw">else </span>{
inventory.builder()
.connector(<span class="kw-2">&amp;</span>connector.to_string())
.os(<span class="string">&quot;win32&quot;</span>)
.build()<span class="question-mark">?
</span>}
};
<span class="kw">let </span><span class="kw-2">mut </span>process = os.into_process_by_name(<span class="string">&quot;cs2.exe&quot;</span>)<span class="question-mark">?</span>;
<span class="kw">let </span>client_module = process.module_by_name(<span class="string">&quot;client.dll&quot;</span>)<span class="question-mark">?</span>;
<span class="kw">let </span>engine_module = process.module_by_name(<span class="string">&quot;engine2.dll&quot;</span>)<span class="question-mark">?</span>;
<span class="kw">let </span><span class="kw-2">mut </span>ctx = <span class="self">Self </span>{
process,
client_module,
engine_module,
};
ctx.check_version()<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ctx)
}
<span class="kw">pub fn </span>get_local(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;CPlayerController, Error&gt; {
<span class="kw">let </span>ptr = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerController)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(CPlayerController::new(ptr))
}
<span class="kw">pub fn </span>get_plantedc4(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;CBaseEntity, Error&gt; {
<span class="kw">let </span>ptr = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwPlantedC4)<span class="question-mark">?</span>;
<span class="kw">let </span>ptr2 = <span class="self">self</span>.process.read_addr64(ptr)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(CBaseEntity::new(ptr2))
}
<span class="kw">pub fn </span>is_bomb_planted(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;bool, Error&gt; {
<span class="kw">let </span>game_rules = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)<span class="question-mark">?</span>;
<span class="kw">let </span>data: u8 = <span class="self">self</span>.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombPlanted)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(data != <span class="number">0</span>)
}
<span class="kw">pub fn </span>is_bomb_dropped(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;bool, Error&gt; {
<span class="kw">let </span>game_rules = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)<span class="question-mark">?</span>;
<span class="kw">let </span>data: u8 = <span class="self">self</span>.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombDropped)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(data != <span class="number">0</span>)
}
<span class="kw">pub fn </span>get_entity_list(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;Address, Error&gt; {
<span class="kw">let </span>ptr = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwEntityList)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ptr)
}
<span class="kw">pub fn </span>get_globals(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;Address, Error&gt; {
<span class="kw">let </span>ptr = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwGlobalVars)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ptr)
}
<span class="kw">pub fn </span>map_name(<span class="kw-2">&amp;mut </span><span class="self">self</span>, global_vars: Address) -&gt; <span class="prelude-ty">Result</span>&lt;String, Error&gt; {
<span class="kw">let </span>ptr = <span class="self">self</span>.process.read_addr64(global_vars + <span class="number">0x188</span>)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(<span class="self">self</span>.process.read_char_string_n(ptr, <span class="number">32</span>)<span class="question-mark">?</span>)
}
<span class="kw">pub fn </span>highest_entity_index(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;i32, Error&gt; {
<span class="kw">let </span>game_entity_system = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.client_module.base + cs2dumper::offsets::client_dll::dwGameEntitySystem)<span class="question-mark">?</span>;
<span class="kw">let </span>highest_index = <span class="self">self</span>.process.read(game_entity_system + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(highest_index)
}
<span class="kw">pub fn </span>network_is_ingame(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Result</span>&lt;bool, Error&gt; {
<span class="kw">let </span>ptr = <span class="self">self</span>.process.read_addr64(<span class="self">self</span>.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)<span class="question-mark">?</span>;
<span class="kw">let </span>signonstate: i32 = <span class="self">self</span>.process.read(ptr + cs2dumper::offsets::engine2_dll::dwNetworkGameClient_signOnState)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(signonstate == <span class="number">6</span>)
}
}
<span class="attr">#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, clap::ValueEnum, Default)]
</span><span class="kw">pub enum </span>Connector {
<span class="attr">#[default]
</span>Qemu,
Kvm,
Pcileech
}
<span class="kw">impl </span>ToString <span class="kw">for </span>Connector {
<span class="kw">fn </span>to_string(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; String {
<span class="kw">match </span><span class="self">self </span>{
Connector::Qemu =&gt; String::from(<span class="string">&quot;qemu&quot;</span>),
Connector::Kvm =&gt; String::from(<span class="string">&quot;kvm&quot;</span>),
Connector::Pcileech =&gt; String::from(<span class="string">&quot;pcileech&quot;</span>),
}
}
}</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="comment">/*
* Created using https://github.com/a2x/cs2-dumper
* Sat, 30 Dec 2023 03:17:25 +0000
*/
</span><span class="attr">#![allow(non_snake_case, non_upper_case_globals)]
</span><span class="kw">pub mod </span>CEmptyEntityInstance {
}
<span class="kw">pub mod </span>CEntityComponent {
}
<span class="kw">pub mod </span>CEntityComponentHelper {
<span class="kw">pub const </span>m_flags: usize = <span class="number">0x8</span>; <span class="comment">// uint32_t
</span><span class="kw">pub const </span>m_pInfo: usize = <span class="number">0x10</span>; <span class="comment">// EntComponentInfo_t*
</span><span class="kw">pub const </span>m_nPriority: usize = <span class="number">0x18</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_pNext: usize = <span class="number">0x20</span>; <span class="comment">// CEntityComponentHelper*
</span>}
<span class="kw">pub mod </span>CEntityIOOutput {
<span class="kw">pub const </span>m_Value: usize = <span class="number">0x18</span>; <span class="comment">// CVariantBase&lt;CVariantDefaultAllocator&gt;
</span>}
<span class="kw">pub mod </span>CEntityIdentity {
<span class="kw">pub const </span>m_nameStringableIndex: usize = <span class="number">0x14</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_name: usize = <span class="number">0x18</span>; <span class="comment">// CUtlSymbolLarge
</span><span class="kw">pub const </span>m_designerName: usize = <span class="number">0x20</span>; <span class="comment">// CUtlSymbolLarge
</span><span class="kw">pub const </span>m_flags: usize = <span class="number">0x30</span>; <span class="comment">// uint32_t
</span><span class="kw">pub const </span>m_worldGroupId: usize = <span class="number">0x38</span>; <span class="comment">// WorldGroupId_t
</span><span class="kw">pub const </span>m_fDataObjectTypes: usize = <span class="number">0x3C</span>; <span class="comment">// uint32_t
</span><span class="kw">pub const </span>m_PathIndex: usize = <span class="number">0x40</span>; <span class="comment">// ChangeAccessorFieldPathIndex_t
</span><span class="kw">pub const </span>m_pPrev: usize = <span class="number">0x58</span>; <span class="comment">// CEntityIdentity*
</span><span class="kw">pub const </span>m_pNext: usize = <span class="number">0x60</span>; <span class="comment">// CEntityIdentity*
</span><span class="kw">pub const </span>m_pPrevByClass: usize = <span class="number">0x68</span>; <span class="comment">// CEntityIdentity*
</span><span class="kw">pub const </span>m_pNextByClass: usize = <span class="number">0x70</span>; <span class="comment">// CEntityIdentity*
</span>}
<span class="kw">pub mod </span>CEntityInstance {
<span class="kw">pub const </span>m_iszPrivateVScripts: usize = <span class="number">0x8</span>; <span class="comment">// CUtlSymbolLarge
</span><span class="kw">pub const </span>m_pEntity: usize = <span class="number">0x10</span>; <span class="comment">// CEntityIdentity*
</span><span class="kw">pub const </span>m_CScriptComponent: usize = <span class="number">0x28</span>; <span class="comment">// CScriptComponent*
</span>}
<span class="kw">pub mod </span>CNetworkVarChainer {
<span class="kw">pub const </span>m_PathIndex: usize = <span class="number">0x20</span>; <span class="comment">// ChangeAccessorFieldPathIndex_t
</span>}
<span class="kw">pub mod </span>CScriptComponent { <span class="comment">// CEntityComponent
</span><span class="kw">pub const </span>m_scriptClassName: usize = <span class="number">0x30</span>; <span class="comment">// CUtlSymbolLarge
</span>}
<span class="kw">pub mod </span>CVariantDefaultAllocator {
}
<span class="kw">pub mod </span>EngineLoopState_t {
<span class="kw">pub const </span>m_nPlatWindowWidth: usize = <span class="number">0x18</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nPlatWindowHeight: usize = <span class="number">0x1C</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nRenderWidth: usize = <span class="number">0x20</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nRenderHeight: usize = <span class="number">0x24</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EntComponentInfo_t {
<span class="kw">pub const </span>m_pName: usize = <span class="number">0x0</span>; <span class="comment">// char*
</span><span class="kw">pub const </span>m_pCPPClassname: usize = <span class="number">0x8</span>; <span class="comment">// char*
</span><span class="kw">pub const </span>m_pNetworkDataReferencedDescription: usize = <span class="number">0x10</span>; <span class="comment">// char*
</span><span class="kw">pub const </span>m_pNetworkDataReferencedPtrPropDescription: usize = <span class="number">0x18</span>; <span class="comment">// char*
</span><span class="kw">pub const </span>m_nRuntimeIndex: usize = <span class="number">0x20</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nFlags: usize = <span class="number">0x24</span>; <span class="comment">// uint32_t
</span><span class="kw">pub const </span>m_pBaseClassComponentHelper: usize = <span class="number">0x60</span>; <span class="comment">// CEntityComponentHelper*
</span>}
<span class="kw">pub mod </span>EntInput_t {
}
<span class="kw">pub mod </span>EntOutput_t {
}
<span class="kw">pub mod </span>EventAdvanceTick_t { <span class="comment">// EventSimulate_t
</span><span class="kw">pub const </span>m_nCurrentTick: usize = <span class="number">0x30</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nCurrentTickThisFrame: usize = <span class="number">0x34</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nTotalTicksThisFrame: usize = <span class="number">0x38</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nTotalTicks: usize = <span class="number">0x3C</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventAppShutdown_t {
<span class="kw">pub const </span>m_nDummy0: usize = <span class="number">0x0</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventClientAdvanceTick_t { <span class="comment">// EventAdvanceTick_t
</span>}
<span class="kw">pub mod </span>EventClientFrameSimulate_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x28</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flFrameTime: usize = <span class="number">0x2C</span>; <span class="comment">// float
</span>}
<span class="kw">pub mod </span>EventClientOutput_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRenderTime: usize = <span class="number">0x28</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x2C</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flRenderFrameTimeUnbounded: usize = <span class="number">0x30</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_bRenderOnly: usize = <span class="number">0x34</span>; <span class="comment">// bool
</span>}
<span class="kw">pub mod </span>EventClientPauseSimulate_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventClientPollInput_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x28</span>; <span class="comment">// float
</span>}
<span class="kw">pub mod </span>EventClientPollNetworking_t {
<span class="kw">pub const </span>m_nTickCount: usize = <span class="number">0x0</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventClientPostAdvanceTick_t { <span class="comment">// EventPostAdvanceTick_t
</span>}
<span class="kw">pub mod </span>EventClientPostOutput_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRenderTime: usize = <span class="number">0x28</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderFrameTime: usize = <span class="number">0x30</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flRenderFrameTimeUnbounded: usize = <span class="number">0x34</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_bRenderOnly: usize = <span class="number">0x38</span>; <span class="comment">// bool
</span>}
<span class="kw">pub mod </span>EventClientPostSimulate_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventClientPreOutput_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRenderTime: usize = <span class="number">0x28</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderFrameTime: usize = <span class="number">0x30</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderFrameTimeUnbounded: usize = <span class="number">0x38</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x40</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_bRenderOnly: usize = <span class="number">0x44</span>; <span class="comment">// bool
</span>}
<span class="kw">pub mod </span>EventClientPreSimulate_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventClientPredictionPostNetupdate_t {
}
<span class="kw">pub mod </span>EventClientProcessGameInput_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x28</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flFrameTime: usize = <span class="number">0x2C</span>; <span class="comment">// float
</span>}
<span class="kw">pub mod </span>EventClientProcessInput_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x28</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flTickInterval: usize = <span class="number">0x2C</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flTickStartTime: usize = <span class="number">0x30</span>; <span class="comment">// double
</span>}
<span class="kw">pub mod </span>EventClientProcessNetworking_t {
}
<span class="kw">pub mod </span>EventClientSceneSystemThreadStateChange_t {
<span class="kw">pub const </span>m_bThreadsActive: usize = <span class="number">0x0</span>; <span class="comment">// bool
</span>}
<span class="kw">pub mod </span>EventClientSendInput_t {
<span class="kw">pub const </span>m_bFinalClientCommandTick: usize = <span class="number">0x0</span>; <span class="comment">// bool
</span><span class="kw">pub const </span>m_nAdditionalClientCommandsToCreate: usize = <span class="number">0x4</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventClientSimulate_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventFrameBoundary_t {
<span class="kw">pub const </span>m_flFrameTime: usize = <span class="number">0x0</span>; <span class="comment">// float
</span>}
<span class="kw">pub mod </span>EventModInitialized_t {
}
<span class="kw">pub mod </span>EventPostAdvanceTick_t { <span class="comment">// EventSimulate_t
</span><span class="kw">pub const </span>m_nCurrentTick: usize = <span class="number">0x30</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nCurrentTickThisFrame: usize = <span class="number">0x34</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nTotalTicksThisFrame: usize = <span class="number">0x38</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_nTotalTicks: usize = <span class="number">0x3C</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventPostDataUpdate_t {
<span class="kw">pub const </span>m_nCount: usize = <span class="number">0x0</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventPreDataUpdate_t {
<span class="kw">pub const </span>m_nCount: usize = <span class="number">0x0</span>; <span class="comment">// int32_t
</span>}
<span class="kw">pub mod </span>EventProfileStorageAvailable_t {
<span class="kw">pub const </span>m_nSplitScreenSlot: usize = <span class="number">0x0</span>; <span class="comment">// CSplitScreenSlot
</span>}
<span class="kw">pub mod </span>EventServerAdvanceTick_t { <span class="comment">// EventAdvanceTick_t
</span>}
<span class="kw">pub mod </span>EventServerPollNetworking_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventServerPostAdvanceTick_t { <span class="comment">// EventPostAdvanceTick_t
</span>}
<span class="kw">pub mod </span>EventServerPostSimulate_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventServerProcessNetworking_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventServerSimulate_t { <span class="comment">// EventSimulate_t
</span>}
<span class="kw">pub mod </span>EventSetTime_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_nClientOutputFrames: usize = <span class="number">0x28</span>; <span class="comment">// int32_t
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x30</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderTime: usize = <span class="number">0x38</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderFrameTime: usize = <span class="number">0x40</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderFrameTimeUnbounded: usize = <span class="number">0x48</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flRenderFrameTimeUnscaled: usize = <span class="number">0x50</span>; <span class="comment">// double
</span><span class="kw">pub const </span>m_flTickRemainder: usize = <span class="number">0x58</span>; <span class="comment">// double
</span>}
<span class="kw">pub mod </span>EventSimpleLoopFrameUpdate_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_flRealTime: usize = <span class="number">0x28</span>; <span class="comment">// float
</span><span class="kw">pub const </span>m_flFrameTime: usize = <span class="number">0x2C</span>; <span class="comment">// float
</span>}
<span class="kw">pub mod </span>EventSimulate_t {
<span class="kw">pub const </span>m_LoopState: usize = <span class="number">0x0</span>; <span class="comment">// EngineLoopState_t
</span><span class="kw">pub const </span>m_bFirstTick: usize = <span class="number">0x28</span>; <span class="comment">// bool
</span><span class="kw">pub const </span>m_bLastTick: usize = <span class="number">0x29</span>; <span class="comment">// bool
</span>}
<span class="kw">pub mod </span>EventSplitScreenStateChanged_t {
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
</pre></div><pre class="rust"><code><span class="attr">#![allow(dead_code)]
</span><span class="kw">pub mod </span>client;
<span class="kw">pub mod </span>engine2;
<span class="kw">pub mod </span>offsets;
</code></pre></div></section></main></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `csflow/src/cs2dumper/offsets.rs`."><title>offsets.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceSerif4-Regular-46f98efaafac5295.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/FiraSans-Regular-018c141bf0843ffd.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/FiraSans-Medium-8f9a781e4970d388.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceSerif4-Bold-a2c9cd1067f8b328.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2"><link rel="stylesheet" href="../../../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../../../static.files/rustdoc-fa3bb1812debf86c.css"><meta name="rustdoc-vars" data-root-path="../../../" data-static-root-path="../../../static.files/" data-current-crate="csflow" data-themes="" data-resource-suffix="" data-rustdoc-version="1.74.0 (79e9716c9 2023-11-13)" data-channel="1.74.0" data-search-js="search-8be46b629f5f14a8.js" data-settings-js="settings-74424d7eec62a23e.js" ><script src="../../../static.files/storage-fec3eaa3851e447d.js"></script><script defer src="../../../static.files/src-script-3280b574d94e47b4.js"></script><script defer src="../../../src-files.js"></script><script defer src="../../../static.files/main-c5bd66d33317d69f.js"></script><noscript><link rel="stylesheet" href="../../../static.files/noscript-5d8b3c7633ad77ba.css"></noscript><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-16x16-8b506e7a72182f1c.png"><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../../../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc src"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"></nav><main><nav class="sub"><a class="sub-logo-container" href="../../../csflow/index.html"><img class="rust-logo" src="../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><form class="search-form"><span></span><input class="search-input" name="search" aria-label="Run search in the documentation" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../static.files/wheel-7b819b6101059cd0.svg"></a></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><div data-nosnippet><pre class="src-line-numbers"><a href="#1" id="1">1</a>
<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
<a href="#6" id="6">6</a>
<a href="#7" id="7">7</a>
<a href="#8" id="8">8</a>
<a href="#9" id="9">9</a>
<a href="#10" id="10">10</a>
<a href="#11" id="11">11</a>
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<a href="#21" id="21">21</a>
<a href="#22" id="22">22</a>
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<a href="#26" id="26">26</a>
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<a href="#49" id="49">49</a>
<a href="#50" id="50">50</a>
<a href="#51" id="51">51</a>
</pre></div><pre class="rust"><code><span class="comment">/*
* Created using https://github.com/a2x/cs2-dumper
* Sat, 30 Dec 2023 03:17:26 +0000
*/
</span><span class="attr">#![allow(non_snake_case, non_upper_case_globals)]
</span><span class="kw">pub mod </span>client_dll { <span class="comment">// client.dll
</span><span class="kw">pub const </span>dwEntityList: usize = <span class="number">0x17C1950</span>;
<span class="kw">pub const </span>dwForceAttack: usize = <span class="number">0x16C1E70</span>;
<span class="kw">pub const </span>dwForceAttack2: usize = <span class="number">0x16C1F00</span>;
<span class="kw">pub const </span>dwForceBackward: usize = <span class="number">0x16C2140</span>;
<span class="kw">pub const </span>dwForceCrouch: usize = <span class="number">0x16C2410</span>;
<span class="kw">pub const </span>dwForceForward: usize = <span class="number">0x16C20B0</span>;
<span class="kw">pub const </span>dwForceJump: usize = <span class="number">0x16C2380</span>;
<span class="kw">pub const </span>dwForceLeft: usize = <span class="number">0x16C21D0</span>;
<span class="kw">pub const </span>dwForceRight: usize = <span class="number">0x16C2260</span>;
<span class="kw">pub const </span>dwGameEntitySystem: usize = <span class="number">0x18ED250</span>;
<span class="kw">pub const </span>dwGameEntitySystem_getHighestEntityIndex: usize = <span class="number">0x1510</span>;
<span class="kw">pub const </span>dwGameRules: usize = <span class="number">0x181E048</span>;
<span class="kw">pub const </span>dwGlobalVars: usize = <span class="number">0x16BDC98</span>;
<span class="kw">pub const </span>dwGlowManager: usize = <span class="number">0x181D7B0</span>;
<span class="kw">pub const </span>dwInterfaceLinkList: usize = <span class="number">0x191AEE8</span>;
<span class="kw">pub const </span>dwLocalPlayerController: usize = <span class="number">0x1810F48</span>;
<span class="kw">pub const </span>dwLocalPlayerPawn: usize = <span class="number">0x16C8F38</span>;
<span class="kw">pub const </span>dwPlantedC4: usize = <span class="number">0x1824A88</span>;
<span class="kw">pub const </span>dwPrediction: usize = <span class="number">0x16C8E00</span>;
<span class="kw">pub const </span>dwSensitivity: usize = <span class="number">0x181ED48</span>;
<span class="kw">pub const </span>dwSensitivity_sensitivity: usize = <span class="number">0x40</span>;
<span class="kw">pub const </span>dwViewAngles: usize = <span class="number">0x1880DC0</span>;
<span class="kw">pub const </span>dwViewMatrix: usize = <span class="number">0x1820150</span>;
<span class="kw">pub const </span>dwViewRender: usize = <span class="number">0x1820998</span>;
}
<span class="kw">pub mod </span>engine2_dll { <span class="comment">// engine2.dll
</span><span class="kw">pub const </span>dwBuildNumber: usize = <span class="number">0x4E03D4</span>;
<span class="kw">pub const </span>dwNetworkGameClient: usize = <span class="number">0x4DF988</span>;
<span class="kw">pub const </span>dwNetworkGameClient_getLocalPlayer: usize = <span class="number">0xF0</span>;
<span class="kw">pub const </span>dwNetworkGameClient_maxClients: usize = <span class="number">0x250</span>;
<span class="kw">pub const </span>dwNetworkGameClient_signOnState: usize = <span class="number">0x240</span>;
<span class="kw">pub const </span>dwWindowHeight: usize = <span class="number">0x596E1C</span>;
<span class="kw">pub const </span>dwWindowWidth: usize = <span class="number">0x596E18</span>;
}
<span class="kw">pub mod </span>game_info { <span class="comment">// Some additional information about the game at dump time
</span><span class="kw">pub const </span>buildNumber: usize = <span class="number">0x369F</span>; <span class="comment">// Game build number
</span>}
<span class="kw">pub mod </span>inputsystem_dll { <span class="comment">// inputsystem.dll
</span><span class="kw">pub const </span>dwInputSystem: usize = <span class="number">0x35760</span>;
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
</pre></div><pre class="rust"><code><span class="kw">mod </span>player_type;
<span class="kw">mod </span>teamid;
<span class="kw">pub use </span>player_type::PlayerType;
<span class="kw">pub use </span>teamid::TeamID;</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
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<a href="#8" id="8">8</a>
<a href="#9" id="9">9</a>
</pre></div><pre class="rust"><code><span class="attr">#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize, Default, PartialEq)]
</span><span class="kw">pub enum </span>PlayerType {
<span class="attr">#[default]
</span>Unknown,
Spectator,
Local,
Enemy,
Team
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
<a href="#6" id="6">6</a>
<a href="#7" id="7">7</a>
</pre></div><pre class="rust"><code><span class="attr">#[repr(i32)]
#[derive(Debug, Eq, PartialEq, enum_primitive_derive::Primitive)]
</span><span class="kw">pub enum </span>TeamID {
Spectator = <span class="number">1</span>,
T = <span class="number">2</span>,
CT = <span class="number">3
</span>}</code></pre></div></section></main></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `csflow/src/error.rs`."><title>error.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/SourceSerif4-Regular-46f98efaafac5295.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/FiraSans-Regular-018c141bf0843ffd.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/FiraSans-Medium-8f9a781e4970d388.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/SourceSerif4-Bold-a2c9cd1067f8b328.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../static.files/SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2"><link rel="stylesheet" href="../../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../../static.files/rustdoc-fa3bb1812debf86c.css"><meta name="rustdoc-vars" data-root-path="../../" data-static-root-path="../../static.files/" data-current-crate="csflow" data-themes="" data-resource-suffix="" data-rustdoc-version="1.74.0 (79e9716c9 2023-11-13)" data-channel="1.74.0" data-search-js="search-8be46b629f5f14a8.js" data-settings-js="settings-74424d7eec62a23e.js" ><script src="../../static.files/storage-fec3eaa3851e447d.js"></script><script defer src="../../static.files/src-script-3280b574d94e47b4.js"></script><script defer src="../../src-files.js"></script><script defer src="../../static.files/main-c5bd66d33317d69f.js"></script><noscript><link rel="stylesheet" href="../../static.files/noscript-5d8b3c7633ad77ba.css"></noscript><link rel="alternate icon" type="image/png" href="../../static.files/favicon-16x16-8b506e7a72182f1c.png"><link rel="alternate icon" type="image/png" href="../../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc src"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"></nav><main><nav class="sub"><a class="sub-logo-container" href="../../csflow/index.html"><img class="rust-logo" src="../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><form class="search-form"><span></span><input class="search-input" name="search" aria-label="Run search in the documentation" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../static.files/wheel-7b819b6101059cd0.svg"></a></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><div data-nosnippet><pre class="src-line-numbers"><a href="#1" id="1">1</a>
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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::types::Address;
<span class="kw">use </span>thiserror::Error;
<span class="kw">use </span><span class="kw">crate</span>::structs::Vec3;
<span class="attr">#[derive(Error, Debug)]
</span><span class="kw">pub enum </span>Error {
<span class="doccomment">/// Game version mismatch.
/// First arg is the game version, second is the offset version.
</span><span class="attr">#[error(<span class="string">&quot;version mismatch, game has version {0}, but offsets have version {1}&quot;</span>)]
</span>GameVersionMismatch(usize, usize),
<span class="attr">#[error(<span class="string">&quot;memflow error: {0}&quot;</span>)]
</span>Memflow(<span class="attr">#[from] </span>memflow::error::Error),
<span class="attr">#[error(<span class="string">&quot;memflow partial error when reading address: {0}&quot;</span>)]
</span>MemflowPartialAddress(<span class="attr">#[from] </span>memflow::error::PartialError&lt;Address&gt;),
<span class="attr">#[error(<span class="string">&quot;memflow partial error when reading Vec3: {0}&quot;</span>)]
</span>MemflowPartialVec3(<span class="attr">#[from] </span>memflow::error::PartialError&lt;Vec3&gt;),
<span class="attr">#[error(<span class="string">&quot;memflow partial error when reading String: {0}&quot;</span>)]
</span>MemflowPartialString(<span class="attr">#[from] </span>memflow::error::PartialError&lt;String&gt;),
<span class="attr">#[error(<span class="string">&quot;memflow partial error when reading i32: {0}&quot;</span>)]
</span>MemflowPartiali32(<span class="attr">#[from] </span>memflow::error::PartialError&lt;i32&gt;),
<span class="attr">#[error(<span class="string">&quot;memflow partial error when reading u32: {0}&quot;</span>)]
</span>MemflowPartialu32(<span class="attr">#[from] </span>memflow::error::PartialError&lt;u32&gt;),
<span class="attr">#[error(<span class="string">&quot;memflow partial error when reading u8: {0}&quot;</span>)]
</span>MemflowPartialu8(<span class="attr">#[from] </span>memflow::error::PartialError&lt;u8&gt;)
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
<a href="#6" id="6">6</a>
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<a href="#13" id="13">13</a>
<a href="#14" id="14">14</a>
</pre></div><pre class="rust"><code><span class="attr">#![allow(dead_code)]
</span><span class="kw">mod </span>cs2dumper;
<span class="kw">mod </span>context;
<span class="kw">mod </span>error;
<span class="kw">pub mod </span>structs;
<span class="kw">pub mod </span>traits;
<span class="kw">pub mod </span>enums;
<span class="kw">pub use </span>context::<span class="kw-2">*</span>;
<span class="kw">pub use </span>error::Error;
<span class="kw">pub use </span>memflow::prelude <span class="kw">as </span>memflow;</code></pre></div></section></main></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `csflow/src/structs/entity/base_entity.rs`."><title>base_entity.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceSerif4-Regular-46f98efaafac5295.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/FiraSans-Regular-018c141bf0843ffd.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/FiraSans-Medium-8f9a781e4970d388.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceSerif4-Bold-a2c9cd1067f8b328.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2"><link rel="stylesheet" href="../../../../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../../../../static.files/rustdoc-fa3bb1812debf86c.css"><meta name="rustdoc-vars" data-root-path="../../../../" data-static-root-path="../../../../static.files/" data-current-crate="csflow" data-themes="" data-resource-suffix="" data-rustdoc-version="1.74.0 (79e9716c9 2023-11-13)" data-channel="1.74.0" data-search-js="search-8be46b629f5f14a8.js" data-settings-js="settings-74424d7eec62a23e.js" ><script src="../../../../static.files/storage-fec3eaa3851e447d.js"></script><script defer src="../../../../static.files/src-script-3280b574d94e47b4.js"></script><script defer src="../../../../src-files.js"></script><script defer src="../../../../static.files/main-c5bd66d33317d69f.js"></script><noscript><link rel="stylesheet" href="../../../../static.files/noscript-5d8b3c7633ad77ba.css"></noscript><link rel="alternate icon" type="image/png" href="../../../../static.files/favicon-16x16-8b506e7a72182f1c.png"><link rel="alternate icon" type="image/png" href="../../../../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../../../../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc src"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"></nav><main><nav class="sub"><a class="sub-logo-container" href="../../../../csflow/index.html"><img class="rust-logo" src="../../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><form class="search-form"><span></span><input class="search-input" name="search" aria-label="Run search in the documentation" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../../static.files/wheel-7b819b6101059cd0.svg"></a></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><div data-nosnippet><pre class="src-line-numbers"><a href="#1" id="1">1</a>
<a href="#2" id="2">2</a>
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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::{types::Address, mem::MemoryView};
<span class="kw">use crate</span>::{CheatCtx, Error, cs2dumper, traits::{BaseEntity, MemoryClass}, structs::Vec3};
<span class="kw">pub struct </span>CBaseEntity(Address);
<span class="kw">impl </span>MemoryClass <span class="kw">for </span>CBaseEntity {
<span class="kw">fn </span>ptr(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; Address {
<span class="self">self</span>.<span class="number">0
</span>}
<span class="kw">fn </span>new(ptr: Address) -&gt; <span class="self">Self </span>{
<span class="self">Self</span>(ptr)
}
}
<span class="kw">impl </span>BaseEntity <span class="kw">for </span>CBaseEntity {
<span class="kw">fn </span>from_index(ctx: <span class="kw-2">&amp;mut </span>CheatCtx, entity_list: Address, index: i32) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;CBaseEntity&gt;, Error&gt; {
<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">8 </span>* (index &gt;&gt; <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
<span class="kw">if </span>list_entry.is_null() &amp;&amp; !list_entry.is_valid() {
<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="kw">let </span>player_ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (index &amp; <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
<span class="kw">if </span>player_ptr.is_null() &amp;&amp; !player_ptr.is_valid() {
<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(<span class="self">Self</span>::new(player_ptr)))
}
<span class="kw">fn </span>pos(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;Vec3, Error&gt; {
<span class="kw">let </span>node = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_pGameSceneNode)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin)<span class="question-mark">?</span>)
}
<span class="kw">fn </span>class_name(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;String, Error&gt; {
<span class="kw">let </span>entity_identity_ptr = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::CEntityInstance::m_pEntity)<span class="question-mark">?</span>;
<span class="kw">let </span>class_name_ptr = ctx.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ctx.process.read_char_string_n(class_name_ptr, <span class="number">32</span>)<span class="question-mark">?</span>)
}
}
<span class="kw">impl </span>CBaseEntity {
<span class="kw">pub fn </span>to_player_controller(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="kw">super</span>::CPlayerController {
<span class="kw">super</span>::CPlayerController::new(<span class="self">self</span>.<span class="number">0</span>)
}
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
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<a href="#6" id="6">6</a>
<a href="#7" id="7">7</a>
</pre></div><pre class="rust"><code><span class="kw">mod </span>base_entity;
<span class="kw">mod </span>player_controller;
<span class="kw">mod </span>player_pawn;
<span class="kw">pub use </span>base_entity::CBaseEntity;
<span class="kw">pub use </span>player_controller::CPlayerController;
<span class="kw">pub use </span>player_pawn::CPlayerPawn;</code></pre></div></section></main></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `csflow/src/structs/entity/player_controller.rs`."><title>player_controller.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceSerif4-Regular-46f98efaafac5295.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/FiraSans-Regular-018c141bf0843ffd.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/FiraSans-Medium-8f9a781e4970d388.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceSerif4-Bold-a2c9cd1067f8b328.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../static.files/SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2"><link rel="stylesheet" href="../../../../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../../../../static.files/rustdoc-fa3bb1812debf86c.css"><meta name="rustdoc-vars" data-root-path="../../../../" data-static-root-path="../../../../static.files/" data-current-crate="csflow" data-themes="" data-resource-suffix="" data-rustdoc-version="1.74.0 (79e9716c9 2023-11-13)" data-channel="1.74.0" data-search-js="search-8be46b629f5f14a8.js" data-settings-js="settings-74424d7eec62a23e.js" ><script src="../../../../static.files/storage-fec3eaa3851e447d.js"></script><script defer src="../../../../static.files/src-script-3280b574d94e47b4.js"></script><script defer src="../../../../src-files.js"></script><script defer src="../../../../static.files/main-c5bd66d33317d69f.js"></script><noscript><link rel="stylesheet" href="../../../../static.files/noscript-5d8b3c7633ad77ba.css"></noscript><link rel="alternate icon" type="image/png" href="../../../../static.files/favicon-16x16-8b506e7a72182f1c.png"><link rel="alternate icon" type="image/png" href="../../../../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../../../../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc src"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"></nav><main><nav class="sub"><a class="sub-logo-container" href="../../../../csflow/index.html"><img class="rust-logo" src="../../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><form class="search-form"><span></span><input class="search-input" name="search" aria-label="Run search in the documentation" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../../static.files/wheel-7b819b6101059cd0.svg"></a></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><div data-nosnippet><pre class="src-line-numbers"><a href="#1" id="1">1</a>
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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::{types::Address, mem::MemoryView};
<span class="kw">use </span>num_traits::FromPrimitive;
<span class="kw">use crate</span>::{CheatCtx, Error, cs2dumper, structs::Vec3, traits::{MemoryClass, BaseEntity}, enums::{TeamID, PlayerType}};
<span class="kw">pub struct </span>CPlayerController(Address);
<span class="kw">impl </span>MemoryClass <span class="kw">for </span>CPlayerController {
<span class="kw">fn </span>ptr(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; Address {
<span class="self">self</span>.<span class="number">0
</span>}
<span class="kw">fn </span>new(ptr: Address) -&gt; <span class="self">Self </span>{
<span class="self">Self</span>(ptr)
}
}
<span class="kw">impl </span>BaseEntity <span class="kw">for </span>CPlayerController {
<span class="kw">fn </span>from_index(ctx: <span class="kw-2">&amp;mut </span>CheatCtx, entity_list: Address, index: i32) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;CPlayerController&gt;, Error&gt; {
<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">8 </span>* (index &gt;&gt; <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
<span class="kw">if </span>list_entry.is_null() &amp;&amp; !list_entry.is_valid() {
<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="kw">let </span>player_ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (index &amp; <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
<span class="kw">if </span>player_ptr.is_null() &amp;&amp; !player_ptr.is_valid() {
<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(<span class="self">Self</span>::new(player_ptr)))
}
<span class="kw">fn </span>pos(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;Vec3, Error&gt; {
<span class="kw">let </span>node = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_pGameSceneNode)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin)<span class="question-mark">?</span>)
}
<span class="kw">fn </span>class_name(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;String, Error&gt; {
<span class="kw">let </span>entity_identity_ptr = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::CEntityInstance::m_pEntity)<span class="question-mark">?</span>;
<span class="kw">let </span>class_name_ptr = ctx.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(ctx.process.read_char_string_n(class_name_ptr, <span class="number">32</span>)<span class="question-mark">?</span>)
}
}
<span class="kw">impl </span>CPlayerController {
<span class="kw">pub fn </span>get_pawn(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx, entity_list: Address) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;<span class="kw">super</span>::CPlayerPawn&gt;, Error&gt; {
<span class="kw">let </span>uhandle = ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::CCSPlayerController::m_hPlayerPawn)<span class="question-mark">?</span>;
<span class="kw">super</span>::CPlayerPawn::from_uhandle(ctx, entity_list, uhandle)
}
<span class="comment">// Technically something that should be in the BaseEntity trait, but we are only gonna use it on CPlayerController
</span><span class="kw">pub fn </span>get_team(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;TeamID&gt;, Error&gt; {
<span class="kw">let </span>team_num: i32 = ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_iTeamNum)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(TeamID::from_i32(team_num))
}
<span class="kw">pub fn </span>get_player_type(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx, local: <span class="kw-2">&amp;</span>CPlayerController) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;PlayerType&gt;, Error&gt; {
<span class="kw">if </span><span class="self">self</span>.<span class="number">0 </span>== local.<span class="number">0 </span>{
<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(PlayerType::Local))
}
<span class="kw">let </span>team = {
<span class="kw">match </span><span class="self">self</span>.get_team(ctx)<span class="question-mark">? </span>{
<span class="prelude-val">Some</span>(t) =&gt; t,
<span class="prelude-val">None </span>=&gt; { <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>) },
}
};
<span class="kw">let </span>local_team = {
<span class="kw">match </span>local.get_team(ctx)<span class="question-mark">? </span>{
<span class="prelude-val">Some</span>(t) =&gt; t,
<span class="prelude-val">None </span>=&gt; { <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>) },
}
};
<span class="kw">let </span>player_type = {
<span class="kw">if </span>team == TeamID::Spectator {
PlayerType::Spectator
} <span class="kw">else if </span>team != local_team {
PlayerType::Enemy
} <span class="kw">else </span>{
PlayerType::Team
}
};
<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(player_type))
}
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::{types::Address, mem::MemoryView};
<span class="kw">use crate</span>::{Error, CheatCtx, cs2dumper, structs::Vec3, traits::MemoryClass};
<span class="kw">pub struct </span>CPlayerPawn(Address);
<span class="kw">impl </span>MemoryClass <span class="kw">for </span>CPlayerPawn {
<span class="kw">fn </span>ptr(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; Address {
<span class="self">self</span>.<span class="number">0
</span>}
<span class="kw">fn </span>new(ptr: Address) -&gt; <span class="self">Self </span>{
<span class="self">Self</span>(ptr)
}
}
<span class="kw">impl </span>CPlayerPawn {
<span class="kw">pub fn </span>from_uhandle(ctx: <span class="kw-2">&amp;mut </span>CheatCtx, entity_list: Address, uhandle: u32) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;<span class="self">Self</span>&gt;, Error&gt; {
<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">0x8 </span>* ((uhandle &amp; <span class="number">0x7FFF</span>) &gt;&gt; <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
<span class="kw">if </span>list_entry.is_null() || !list_entry.is_valid() {
<span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>)
} <span class="kw">else </span>{
<span class="kw">let </span>ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (uhandle &amp; <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(<span class="self">Self</span>(ptr)))
}
}
<span class="comment">// Todo: Optimize this function: find another way to do this
</span><span class="kw">pub fn </span>has_c4(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx, entity_list: Address) -&gt; <span class="prelude-ty">Result</span>&lt;bool, Error&gt; {
<span class="kw">let </span><span class="kw-2">mut </span>has_c4 = <span class="bool-val">false</span>;
<span class="kw">let </span>wep_services = ctx.process.read_addr64(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BasePlayerPawn::m_pWeaponServices)<span class="question-mark">?</span>;
<span class="kw">let </span>wep_count: i32 = ctx.process.read(wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons)<span class="question-mark">?</span>;
<span class="kw">let </span>wep_base = ctx.process.read_addr64(wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons + <span class="number">0x8</span>)<span class="question-mark">?</span>;
<span class="kw">for </span>wep_idx <span class="kw">in </span><span class="number">0</span>..wep_count {
<span class="kw">let </span>handle: i32 = ctx.process.read(wep_base + wep_idx * <span class="number">0x4</span>)<span class="question-mark">?</span>;
<span class="kw">if </span>handle == -<span class="number">1 </span>{
<span class="kw">continue</span>;
}
<span class="kw">let </span>list_entry = ctx.process.read_addr64(entity_list + <span class="number">0x8 </span>* ((handle &amp; <span class="number">0x7FFF</span>) &gt;&gt; <span class="number">9</span>) + <span class="number">16</span>)<span class="question-mark">?</span>;
<span class="kw">if let </span><span class="prelude-val">Some</span>(wep_ptr) = {
<span class="kw">if </span>list_entry.is_null() || !list_entry.is_valid() {
<span class="prelude-val">None
</span>} <span class="kw">else </span>{
<span class="kw">let </span>ptr = ctx.process.read_addr64(list_entry + <span class="number">120 </span>* (handle &amp; <span class="number">0x1FF</span>))<span class="question-mark">?</span>;
<span class="prelude-val">Some</span>(ptr)
}
} {
<span class="kw">let </span>wep_data = ctx.process.read_addr64(wep_ptr + cs2dumper::client::C_BaseEntity::m_nSubclassID + <span class="number">0x8</span>)<span class="question-mark">?</span>;
<span class="kw">let </span>id: i32 = ctx.process.read(wep_data + cs2dumper::client::CCSWeaponBaseVData::m_WeaponType)<span class="question-mark">?</span>;
<span class="kw">if </span>id == <span class="number">7 </span>{
has_c4 = <span class="bool-val">true</span>;
<span class="kw">break</span>;
}
}
}
<span class="prelude-val">Ok</span>(has_c4)
}
<span class="kw">pub fn </span>pos(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;Vec3, Error&gt; {
<span class="prelude-val">Ok</span>(ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BasePlayerPawn::m_vOldOrigin)<span class="question-mark">?</span>)
}
<span class="kw">pub fn </span>angles(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;Vec3, Error&gt; {
<span class="prelude-val">Ok</span>(ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_CSPlayerPawnBase::m_angEyeAngles)<span class="question-mark">?</span>)
}
<span class="kw">pub fn </span>health(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;u32, Error&gt; {
<span class="prelude-val">Ok</span>(ctx.process.read(<span class="self">self</span>.<span class="number">0 </span>+ cs2dumper::client::C_BaseEntity::m_iHealth)<span class="question-mark">?</span>)
}
<span class="doccomment">/// Same as ::get_health &gt; 0
</span><span class="kw">pub fn </span>is_alive(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;bool, Error&gt; {
<span class="prelude-val">Ok</span>(<span class="self">self</span>.health(ctx)<span class="question-mark">? </span>&gt; <span class="number">0</span>)
}
}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
</pre></div><pre class="rust"><code><span class="kw">mod </span>vec3;
<span class="kw">mod </span>entity;
<span class="kw">pub use </span>vec3::Vec3;
<span class="kw">pub use </span>entity::{CBaseEntity, CPlayerController, CPlayerPawn};</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
<a href="#6" id="6">6</a>
<a href="#7" id="7">7</a>
<a href="#8" id="8">8</a>
<a href="#9" id="9">9</a>
<a href="#10" id="10">10</a>
<a href="#11" id="11">11</a>
</pre></div><pre class="rust"><code><span class="kw">use </span>serde::Serialize;
<span class="attr">#[derive(Debug, Clone, Copy, Serialize, serde::Deserialize)]
#[repr(C)]
</span><span class="kw">pub struct </span>Vec3 {
<span class="kw">pub </span>x: f32,
<span class="kw">pub </span>y: f32,
<span class="kw">pub </span>z: f32
}
<span class="kw">unsafe impl </span>dataview::Pod <span class="kw">for </span>Vec3 {}</code></pre></div></section></main></body></html>

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<a href="#2" id="2">2</a>
<a href="#3" id="3">3</a>
<a href="#4" id="4">4</a>
<a href="#5" id="5">5</a>
<a href="#6" id="6">6</a>
<a href="#7" id="7">7</a>
<a href="#8" id="8">8</a>
<a href="#9" id="9">9</a>
<a href="#10" id="10">10</a>
<a href="#11" id="11">11</a>
</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::types::Address;
<span class="kw">use crate</span>::{CheatCtx, structs::Vec3, Error};
<span class="doccomment">/// A trait for basic functions from C_BaseEntity
/// CCSPlayerController inherits C_BaseEntity, which is why this trait exists.
</span><span class="kw">pub trait </span>BaseEntity {
<span class="kw">fn </span>from_index(ctx: <span class="kw-2">&amp;mut </span>CheatCtx, entity_list: Address, index: i32) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;<span class="self">Self</span>&gt;, Error&gt; <span class="kw">where </span><span class="self">Self</span>: std::marker::Sized;
<span class="kw">fn </span>pos(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;Vec3, Error&gt;;
<span class="kw">fn </span>class_name(<span class="kw-2">&amp;</span><span class="self">self</span>, ctx: <span class="kw-2">&amp;mut </span>CheatCtx) -&gt; <span class="prelude-ty">Result</span>&lt;String, Error&gt;;
}</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>memflow::types::Address;
<span class="doccomment">/// A trait that implements basic functions for a class represented by a single pointer
</span><span class="kw">pub trait </span>MemoryClass {
<span class="kw">fn </span>ptr(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; Address;
<span class="kw">fn </span>new(ptr: Address) -&gt; <span class="self">Self</span>;
}</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">mod </span>base_entity;
<span class="kw">mod </span>memory_class;
<span class="kw">pub use </span>base_entity::BaseEntity;
<span class="kw">pub use </span>memory_class::MemoryClass;</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>std::path::PathBuf;
<span class="kw">use </span>clap::{Parser, ValueEnum};
<span class="kw">use </span>csflow::{Connector, memflow::Inventory};
<span class="kw">const </span>PORT_RANGE: std::ops::RangeInclusive&lt;usize&gt; = <span class="number">8000</span>..=<span class="number">65535</span>;
<span class="kw">const </span>POLL_RANGE: std::ops::RangeInclusive&lt;usize&gt; = <span class="number">1</span>..=<span class="number">1000</span>;
<span class="attr">#[derive(Parser)]
#[command(author, version = version(), about, long_about = <span class="prelude-val">None</span>)]
</span><span class="kw">pub struct </span>Cli {
<span class="doccomment">/// Specifies the connector type for DMA
</span><span class="attr">#[clap(value_enum, short, long, ignore_case = <span class="bool-val">true</span>, default_value_t = Connector::Qemu)]
</span><span class="kw">pub </span>connector: Connector,
<span class="doccomment">/// Name of the Pcileech device
</span><span class="attr">#[clap(long, default_value_t = String::from(<span class="string">&quot;FPGA&quot;</span>))]
</span><span class="kw">pub </span>pcileech_device: String,
<span class="doccomment">/// Port number for the Webserver to run on
</span><span class="attr">#[arg(short, long, default_value_t = <span class="number">8000</span>, value_parser = port_in_range)]
</span><span class="kw">pub </span>port: u16,
<span class="doccomment">/// Path to the directory served by the Webserver
</span><span class="attr">#[arg(short, long, default_value = <span class="string">&quot;./webradar&quot;</span>, value_parser = valid_path)]
</span><span class="kw">pub </span>web_path: PathBuf,
<span class="doccomment">/// Polling frequency in times per second for the DMA thread
</span><span class="attr">#[arg(short = <span class="string">&#39;r&#39;</span>, long, default_value_t = <span class="number">60</span>, value_parser = poll_in_range)]
</span><span class="kw">pub </span>poll_rate: u16,
<span class="doccomment">/// Verbosity level for logging to the console
</span><span class="attr">#[arg(value_enum, long, short, ignore_case = <span class="bool-val">true</span>, default_value_t = Loglevel::Warn)]
</span><span class="kw">pub </span>loglevel: Loglevel,
}
<span class="kw">fn </span>version() -&gt; String {
<span class="kw">let </span>pkg_ver = <span class="macro">env!</span>(<span class="string">&quot;CARGO_PKG_VERSION&quot;</span>);
<span class="kw">let </span>git_hash = <span class="macro">option_env!</span>(<span class="string">&quot;VERGEN_GIT_SHA&quot;</span>).unwrap_or(<span class="string">&quot;unknown&quot;</span>);
<span class="kw">let </span>commit_date = <span class="macro">option_env!</span>(<span class="string">&quot;VERGEN_GIT_COMMIT_DATE&quot;</span>).unwrap_or(<span class="string">&quot;unknown&quot;</span>);
<span class="kw">let </span>avail_cons = {
<span class="kw">let </span>inventory = Inventory::scan();
inventory.available_connectors().join(<span class="string">&quot;, &quot;</span>)
};
<span class="macro">format!</span>(<span class="string">&quot; {pkg_ver} (rev {git_hash})\nCommit Date: {commit_date}\nAvailable Connectors: {avail_cons}&quot;</span>)
}
<span class="kw">fn </span>port_in_range(s: <span class="kw-2">&amp;</span>str) -&gt; <span class="prelude-ty">Result</span>&lt;u16, String&gt; {
<span class="kw">let </span>port: usize = s
.parse()
.map_err(|<span class="kw">_</span>| <span class="macro">format!</span>(<span class="string">&quot;`{s}` isn&#39;t a port number&quot;</span>))<span class="question-mark">?</span>;
<span class="kw">if </span>PORT_RANGE.contains(<span class="kw-2">&amp;</span>port) {
<span class="prelude-val">Ok</span>(port <span class="kw">as </span>u16)
} <span class="kw">else </span>{
<span class="prelude-val">Err</span>(<span class="macro">format!</span>(
<span class="string">&quot;port not in range {}-{}&quot;</span>,
PORT_RANGE.start(),
PORT_RANGE.end()
))
}
}
<span class="kw">fn </span>valid_path(s: <span class="kw-2">&amp;</span>str) -&gt; <span class="prelude-ty">Result</span>&lt;PathBuf, String&gt; {
<span class="kw">let </span>path = PathBuf::from(s);
<span class="kw">if </span>!path.exists() {
<span class="kw">return </span><span class="prelude-val">Err</span>(<span class="string">&quot;Path does not exist&quot;</span>.to_string())
}
<span class="kw">if </span>!path.is_dir() {
<span class="kw">return </span><span class="prelude-val">Err</span>(<span class="string">&quot;Path is not a directory&quot;</span>.to_string())
}
<span class="prelude-val">Ok</span>(path)
}
<span class="kw">fn </span>poll_in_range(s: <span class="kw-2">&amp;</span>str) -&gt; <span class="prelude-ty">Result</span>&lt;u16, String&gt; {
<span class="kw">let </span>port: usize = s
.parse()
.map_err(|<span class="kw">_</span>| <span class="macro">format!</span>(<span class="string">&quot;`{s}` isn&#39;t a valid number&quot;</span>))<span class="question-mark">?</span>;
<span class="kw">if </span>POLL_RANGE.contains(<span class="kw-2">&amp;</span>port) {
<span class="prelude-val">Ok</span>(port <span class="kw">as </span>u16)
} <span class="kw">else </span>{
<span class="prelude-val">Err</span>(<span class="macro">format!</span>(
<span class="string">&quot;not in range {}-{}&quot;</span>,
POLL_RANGE.start(),
POLL_RANGE.end()
))
}
}
<span class="doccomment">/// Wrapper because log::LevelFilter doesn&#39;t implement ValueEnum
</span><span class="attr">#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum, Default)]
</span><span class="kw">pub enum </span>Loglevel {
Error,
<span class="attr">#[default]
</span>Warn,
Info,
Debug,
Trace,
}
<span class="kw">impl </span>From&lt;Loglevel&gt; <span class="kw">for </span>log::LevelFilter {
<span class="kw">fn </span>from(val: Loglevel) -&gt; <span class="self">Self </span>{
<span class="kw">match </span>val {
Loglevel::Error =&gt; log::LevelFilter::Error,
Loglevel::Warn =&gt; log::LevelFilter::Warn,
Loglevel::Info =&gt; log::LevelFilter::Info,
Loglevel::Debug =&gt; log::LevelFilter::Debug,
Loglevel::Trace =&gt; log::LevelFilter::Trace,
}
}
}</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>csflow::{enums::PlayerType, structs::Vec3};
<span class="kw">use </span>serde::{Serialize, Deserialize};
<span class="attr">#[derive(Debug, Clone, Serialize, Deserialize)]
</span><span class="kw">pub struct </span>PlayerData {
pos: Vec3,
yaw: f32,
<span class="attr">#[serde(rename = <span class="string">&quot;playerType&quot;</span>)]
</span>player_type: PlayerType,
<span class="attr">#[serde(rename = <span class="string">&quot;hasBomb&quot;</span>)]
</span>has_bomb: bool
}
<span class="kw">impl </span>PlayerData {
<span class="kw">pub fn </span>new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool) -&gt; PlayerData {
PlayerData { pos, yaw, player_type, has_bomb }
}
}
<span class="attr">#[derive(Debug, Clone, Serialize, Deserialize)]
</span><span class="kw">pub struct </span>BombData {
pos: Vec3,
<span class="attr">#[serde(rename = <span class="string">&quot;isPlanted&quot;</span>)]
</span>is_planted: bool
}
<span class="attr">#[allow(dead_code)]
</span><span class="kw">impl </span>BombData {
<span class="kw">pub fn </span>new(pos: Vec3, is_planted: bool) -&gt; BombData {
BombData { pos, is_planted }
}
}
<span class="attr">#[derive(Debug, Clone, Serialize, Deserialize)]
</span><span class="kw">pub enum </span>EntityData {
Player(PlayerData),
Bomb(BombData)
}
<span class="attr">#[derive(Debug, Clone, Serialize, Deserialize)]
</span><span class="kw">pub struct </span>RadarData {
ingame: bool,
<span class="attr">#[serde(rename = <span class="string">&quot;mapName&quot;</span>)]
</span>map_name: String,
<span class="attr">#[serde(rename(serialize = <span class="string">&quot;entityData&quot;</span>))]
</span>player_data: Vec&lt;EntityData&gt;,
<span class="comment">//#[serde(rename(serialize = &quot;localYaw&quot;))]
//local_yaw: f32,
</span>}
<span class="kw">impl </span>RadarData {
<span class="kw">pub fn </span>new(ingame: bool, map_name: String, player_data: Vec&lt;EntityData&gt;) -&gt; RadarData {
RadarData { ingame, map_name, player_data }
}
<span class="doccomment">/// Returns empty RadarData, it&#39;s also the same data that gets sent to clients when not ingame
</span><span class="kw">pub fn </span>empty() -&gt; RadarData {
RadarData {
ingame: <span class="bool-val">false</span>,
map_name: String::new(),
player_data: Vec::new(),
}
}
}</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>csflow::{memflow::Address, enums::PlayerType};
<span class="attr">#[derive(Clone, Copy)]
</span><span class="kw">pub enum </span>CachedEntity {
Bomb {ptr: Address},
Player {ptr: Address, player_type: PlayerType},
}
<span class="kw">pub struct </span>Cache {
timestamp: std::time::Instant,
entity_cache: Vec&lt;CachedEntity&gt;,
map_name: String,
entity_list: Address,
}
<span class="kw">impl </span>Cache {
<span class="kw">pub fn </span>is_valid(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; bool {
<span class="kw">if </span><span class="self">self</span>.timestamp.elapsed() &gt; std::time::Duration::from_millis(<span class="number">250</span>) {
<span class="kw">return </span><span class="bool-val">false</span>;
}
<span class="bool-val">true
</span>}
<span class="kw">pub fn </span>new_invalid() -&gt; Cache {
Cache {
timestamp: std::time::Instant::now().checked_sub(std::time::Duration::from_millis(<span class="number">500</span>)).unwrap(),
entity_cache: Vec::new(),
map_name: String::new(),
entity_list: Address::null(),
}
}
<span class="kw">pub fn </span>entity_cache(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; Vec&lt;CachedEntity&gt; {
<span class="self">self</span>.entity_cache.clone()
}
<span class="kw">pub fn </span>map_name(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; String {
<span class="self">self</span>.map_name.clone()
}
<span class="kw">pub fn </span>entity_list(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; Address {
<span class="self">self</span>.entity_list
}
}
<span class="kw">pub struct </span>CacheBuilder {
entity_cache: <span class="prelude-ty">Option</span>&lt;Vec&lt;CachedEntity&gt;&gt;,
map_name: <span class="prelude-ty">Option</span>&lt;String&gt;,
entity_list: <span class="prelude-ty">Option</span>&lt;Address&gt;
}
<span class="kw">impl </span>CacheBuilder {
<span class="kw">pub fn </span>new() -&gt; CacheBuilder {
CacheBuilder {
entity_cache: <span class="prelude-val">None</span>,
map_name: <span class="prelude-val">None</span>,
entity_list: <span class="prelude-val">None</span>,
}
}
<span class="kw">pub fn </span>entity_cache(<span class="kw-2">mut </span><span class="self">self</span>, entity_cache: Vec&lt;CachedEntity&gt;) -&gt; CacheBuilder {
<span class="self">self</span>.entity_cache = <span class="prelude-val">Some</span>(entity_cache);
<span class="self">self
</span>}
<span class="kw">pub fn </span>map_name(<span class="kw-2">mut </span><span class="self">self</span>, map_name: String) -&gt; CacheBuilder {
<span class="self">self</span>.map_name = <span class="prelude-val">Some</span>(map_name);
<span class="self">self
</span>}
<span class="kw">pub fn </span>entity_list(<span class="kw-2">mut </span><span class="self">self</span>, entity_list: Address) -&gt; CacheBuilder {
<span class="self">self</span>.entity_list = <span class="prelude-val">Some</span>(entity_list);
<span class="self">self
</span>}
<span class="kw">pub fn </span>build(<span class="self">self</span>) -&gt; anyhow::Result&lt;Cache&gt; {
<span class="prelude-val">Ok</span>(Cache {
timestamp: std::time::Instant::now(),
entity_cache: <span class="self">self</span>.entity_cache.ok_or(<span class="macro">anyhow::anyhow!</span>(<span class="string">&quot;entity_cache not set on builder&quot;</span>))<span class="question-mark">?</span>,
map_name: <span class="self">self</span>.map_name.ok_or(<span class="macro">anyhow::anyhow!</span>(<span class="string">&quot;map_name not set on builder&quot;</span>))<span class="question-mark">?</span>,
entity_list: <span class="self">self</span>.entity_list.ok_or(<span class="macro">anyhow::anyhow!</span>(<span class="string">&quot;entity_list not set on builder&quot;</span>))<span class="question-mark">?</span>,
})
}
}</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>std::sync::Arc;
<span class="kw">use </span>csflow::{CheatCtx, Connector, memflow::Process, traits::{MemoryClass, BaseEntity}, enums::PlayerType, structs::{CBaseEntity, CPlayerController}};
<span class="kw">use </span>tokio::{sync::RwLock, time::{Duration, Instant}};
<span class="kw">use crate</span>::{comms::{RadarData, EntityData, BombData, PlayerData}, dma::cache::CacheBuilder};
<span class="kw">use </span><span class="self">self</span>::cache::Cache;
<span class="kw">mod </span>cache;
<span class="kw">const </span>SECOND_AS_NANO: u64 = <span class="number">1000</span><span class="kw-2">*</span><span class="number">1000</span><span class="kw-2">*</span><span class="number">1000</span>;
<span class="kw">static </span>ONCE: std::sync::Once = std::sync::Once::new();
<span class="kw">pub async fn </span>run(connector: Connector, pcileech_device: String, poll_rate: u16, data_lock: Arc&lt;RwLock&lt;RadarData&gt;&gt;) -&gt; anyhow::Result&lt;()&gt; {
<span class="kw">let </span><span class="kw-2">mut </span>ctx = CheatCtx::setup(connector, pcileech_device)<span class="question-mark">?</span>;
<span class="macro">println!</span>(<span class="string">&quot;---------------------------------------------------&quot;</span>);
<span class="macro">println!</span>(<span class="string">&quot;Found cs2.exe at {:X}&quot;</span>, ctx.process.info().address);
<span class="macro">println!</span>(<span class="string">&quot;Found engine module at cs2.exe+{:X}&quot;</span>, ctx.engine_module.base);
<span class="macro">println!</span>(<span class="string">&quot;Found client module at cs2.exe+{:X}&quot;</span>, ctx.client_module.base);
<span class="macro">println!</span>(<span class="string">&quot;---------------------------------------------------&quot;</span>);
<span class="comment">// Avoid printing warnings and other stuff before the initial prints are complete
</span>tokio::time::sleep(Duration::from_millis(<span class="number">500</span>)).<span class="kw">await</span>;
<span class="comment">// For poll rate timing
</span><span class="kw">let </span>should_time = poll_rate != <span class="number">0</span>;
<span class="kw">let </span>target_interval = Duration::from_nanos(SECOND_AS_NANO / poll_rate <span class="kw">as </span>u64);
<span class="kw">let </span><span class="kw-2">mut </span>last_iteration_time = Instant::now();
<span class="kw">let </span><span class="kw-2">mut </span>missmatch_count = <span class="number">0</span>;
<span class="kw">let </span><span class="kw-2">mut </span>cache = Cache::new_invalid();
<span class="kw">loop </span>{
<span class="kw">if </span>ctx.process.state().is_dead() {
<span class="kw">break</span>;
}
<span class="kw">if </span>!cache.is_valid() {
<span class="kw">let </span><span class="kw-2">mut </span>cached_entities = Vec::new();
<span class="kw">let </span>globals = ctx.get_globals()<span class="question-mark">?</span>;
<span class="kw">let </span>highest_index = ctx.highest_entity_index()<span class="question-mark">?</span>;
<span class="kw">let </span>map_name = ctx.map_name(globals)<span class="question-mark">?</span>;
<span class="kw">let </span>entity_list = ctx.get_entity_list()<span class="question-mark">?</span>;
<span class="kw">let </span>local = ctx.get_local()<span class="question-mark">?</span>;
<span class="kw">if </span>local.get_pawn(<span class="kw-2">&amp;mut </span>ctx, entity_list)<span class="question-mark">?</span>.is_some() {
cached_entities.push(cache::CachedEntity::Player {
ptr: local.ptr(),
player_type: PlayerType::Local
});
<span class="kw">for </span>idx <span class="kw">in </span><span class="number">1</span>..=highest_index {
<span class="kw">if let </span><span class="prelude-val">Some</span>(entity) = CBaseEntity::from_index(<span class="kw-2">&amp;mut </span>ctx, entity_list, idx)<span class="question-mark">? </span>{
<span class="kw">let </span>class_name = entity.class_name(<span class="kw-2">&amp;mut </span>ctx)<span class="question-mark">?</span>;
<span class="kw">match </span>class_name.as_str() {
<span class="string">&quot;weapon_c4&quot; </span>=&gt; {
cached_entities.push(cache::CachedEntity::Bomb {
ptr: entity.ptr()
})
},
<span class="string">&quot;cs_player_controller&quot; </span>=&gt; {
<span class="kw">let </span>controller = entity.to_player_controller();
<span class="kw">let </span>player_type = {
<span class="kw">match </span>controller.get_player_type(<span class="kw-2">&amp;mut </span>ctx, <span class="kw-2">&amp;</span>local)<span class="question-mark">? </span>{
<span class="prelude-val">Some</span>(t) =&gt; {
<span class="kw">if </span>t == PlayerType::Spectator { <span class="kw">continue </span>} <span class="kw">else </span>{ t }
},
<span class="prelude-val">None </span>=&gt; { <span class="kw">continue </span>},
}
};
cached_entities.push(cache::CachedEntity::Player {
ptr: entity.ptr(),
player_type,
})
}
<span class="kw">_ </span>=&gt; {}
}
}
}
}
cache = CacheBuilder::new()
.entity_cache(cached_entities)
.entity_list(entity_list)
.map_name(map_name)
.build()<span class="question-mark">?</span>;
<span class="macro">log::debug!</span>(<span class="string">&quot;Rebuilt cache.&quot;</span>);
}
<span class="kw">if </span>ctx.network_is_ingame()<span class="question-mark">? </span>{
<span class="kw">let </span><span class="kw-2">mut </span>radar_data = Vec::with_capacity(<span class="number">64</span>);
<span class="kw">if </span>ctx.is_bomb_planted()<span class="question-mark">? </span>{
<span class="kw">let </span>bomb = ctx.get_plantedc4()<span class="question-mark">?</span>;
<span class="kw">let </span>bomb_pos = bomb.pos(<span class="kw-2">&amp;mut </span>ctx)<span class="question-mark">?</span>;
radar_data.push(
EntityData::Bomb(BombData::new(
bomb_pos,
<span class="bool-val">true
</span>))
);
}
<span class="kw">for </span>cached_data <span class="kw">in </span>cache.entity_cache() {
<span class="kw">match </span>cached_data {
cache::CachedEntity::Bomb { ptr } =&gt; {
<span class="kw">if </span>ctx.is_bomb_dropped()<span class="question-mark">? </span>{
<span class="kw">let </span>bomb_entity = CBaseEntity::new(ptr);
<span class="kw">let </span>pos = bomb_entity.pos(<span class="kw-2">&amp;mut </span>ctx)<span class="question-mark">?</span>;
radar_data.push(
EntityData::Bomb(
BombData::new(
pos,
<span class="bool-val">false
</span>)
)
);
}
},
cache::CachedEntity::Player { ptr, player_type } =&gt; {
<span class="kw">let </span>controller = CPlayerController::new(ptr);
<span class="kw">if let </span><span class="prelude-val">Some</span>(pawn) = controller.get_pawn(<span class="kw-2">&amp;mut </span>ctx, cache.entity_list())<span class="question-mark">? </span>{
<span class="kw">if </span>pawn.is_alive(<span class="kw-2">&amp;mut </span>ctx)<span class="question-mark">? </span>{
<span class="kw">let </span>pos = pawn.pos(<span class="kw-2">&amp;mut </span>ctx)<span class="question-mark">?</span>;
<span class="kw">let </span>yaw = pawn.angles(<span class="kw-2">&amp;mut </span>ctx)<span class="question-mark">?</span>.y;
<span class="kw">let </span>has_bomb = pawn.has_c4(<span class="kw-2">&amp;mut </span>ctx, cache.entity_list())<span class="question-mark">?</span>;
radar_data.push(
EntityData::Player(
PlayerData::new(
pos,
yaw,
player_type,
has_bomb
)
)
);
}
}
},
}
}
<span class="kw">let </span><span class="kw-2">mut </span>data = data_lock.write().<span class="kw">await</span>;
<span class="kw">if </span>cache.map_name() == <span class="string">&quot;&lt;empty&gt;&quot; </span>|| cache.map_name().is_empty() {
<span class="kw-2">*</span>data = RadarData::empty()
} <span class="kw">else </span>{
<span class="kw-2">*</span>data = RadarData::new(<span class="bool-val">true</span>, cache.map_name(), radar_data)
}
} <span class="kw">else </span>{
<span class="kw">let </span><span class="kw-2">mut </span>data = data_lock.write().<span class="kw">await</span>;
<span class="kw-2">*</span>data = RadarData::empty()
}
<span class="kw">if </span>should_time {
<span class="kw">let </span>elapsed = last_iteration_time.elapsed();
<span class="kw">let </span>remaining = <span class="kw">match </span>target_interval.checked_sub(elapsed) {
<span class="prelude-val">Some</span>(t) =&gt; t,
<span class="prelude-val">None </span>=&gt; {
<span class="kw">if </span>missmatch_count &gt;= <span class="number">25 </span>{
ONCE.call_once(|| {
<span class="macro">log::warn!</span>(<span class="string">&quot;Remaining time till target interval was negative more than 25 times&quot;</span>);
<span class="macro">log::warn!</span>(<span class="string">&quot;You should decrease your poll rate.&quot;</span>);
<span class="macro">log::warn!</span>(<span class="string">&quot;elapsed: {}ns&quot;</span>, elapsed.as_nanos());
<span class="macro">log::warn!</span>(<span class="string">&quot;target: {}ns&quot;</span>, target_interval.as_nanos());
});
} <span class="kw">else </span>{
missmatch_count += <span class="number">1</span>;
}
Duration::from_nanos(<span class="number">0</span>)
},
};
<span class="attr">#[cfg(target_os = <span class="string">&quot;linux&quot;</span>)]
</span>tokio_timerfd::sleep(remaining).<span class="kw">await</span><span class="question-mark">?</span>;
<span class="attr">#[cfg(not(target_os = <span class="string">&quot;linux&quot;</span>))]
</span>tokio::time::sleep(remaining).<span class="kw">await</span>;
<span class="macro">log::info!</span>(<span class="string">&quot;poll rate: {:.2}Hz&quot;</span>, SECOND_AS_NANO <span class="kw">as </span>f64 / last_iteration_time.elapsed().as_nanos() <span class="kw">as </span>f64);
<span class="macro">log::trace!</span>(<span class="string">&quot;elapsed: {}ns&quot;</span>, elapsed.as_nanos());
<span class="macro">log::trace!</span>(<span class="string">&quot;target: {}ns&quot;</span>, target_interval.as_nanos());
<span class="macro">log::trace!</span>(<span class="string">&quot;missmatch count: {}&quot;</span>, missmatch_count);
last_iteration_time = Instant::now();
}
}
<span class="prelude-val">Ok</span>(())
}
</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>std::sync::Arc;
<span class="kw">use </span>clap::Parser;
<span class="kw">use </span>cli::Cli;
<span class="kw">use </span>comms::RadarData;
<span class="kw">use </span>tokio::sync::RwLock;
<span class="kw">mod </span>comms;
<span class="kw">mod </span>cli;
<span class="kw">mod </span>dma;
<span class="kw">mod </span>websocket;
<span class="attr">#[tokio::main]
</span><span class="kw">async fn </span>main() -&gt; anyhow::Result&lt;()&gt; {
<span class="kw">let </span>cli = Cli::parse();
simple_logger::SimpleLogger::new()
.with_level(cli.loglevel.into())
.init()
.expect(<span class="string">&quot;Initializing logger&quot;</span>);
<span class="kw">let </span>rwlock = Arc::new(
RwLock::new(
RadarData::empty()
)
);
<span class="kw">let </span>rwlock_clone = rwlock.clone();
<span class="kw">let </span>dma_handle = tokio::spawn(<span class="kw">async move </span>{
<span class="kw">if let </span><span class="prelude-val">Err</span>(err) = dma::run(cli.connector, cli.pcileech_device, cli.poll_rate, rwlock_clone).<span class="kw">await </span>{
<span class="macro">log::error!</span>(<span class="string">&quot;Error in dma thread: [{}]&quot;</span>, err.to_string());
}
});
tokio::spawn(<span class="kw">async move </span>{
<span class="kw">let </span>future = websocket::run(cli.web_path, cli.port, rwlock);
<span class="kw">if let </span><span class="prelude-val">Ok</span>(my_local_ip) = local_ip_address::local_ip() {
<span class="kw">let </span>address = <span class="macro">format!</span>(<span class="string">&quot;http://{}:{}&quot;</span>, my_local_ip, cli.port);
<span class="macro">println!</span>(<span class="string">&quot;Launched webserver at {}&quot;</span>, address);
} <span class="kw">else </span>{
<span class="kw">let </span>address = <span class="macro">format!</span>(<span class="string">&quot;http://0.0.0.0:{}&quot;</span>, cli.port);
<span class="macro">println!</span>(<span class="string">&quot;launched webserver at! {}&quot;</span>, address);
}
<span class="kw">if let </span><span class="prelude-val">Err</span>(err) = future.<span class="kw">await </span>{
<span class="macro">log::error!</span>(<span class="string">&quot;Error in websocket server: [{}]&quot;</span>, err.to_string());
}
});
<span class="kw">if let </span><span class="prelude-val">Err</span>(err) = dma_handle.<span class="kw">await </span>{
<span class="macro">log::error!</span>(<span class="string">&quot;Error when waiting for dma thread: {}&quot;</span>, err.to_string());
}
<span class="prelude-val">Ok</span>(())
}
</code></pre></div></section></main></body></html>

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</pre></div><pre class="rust"><code><span class="kw">use </span>std::{sync::Arc, path::PathBuf};
<span class="kw">use </span>axum::{
extract::{ws::{WebSocketUpgrade, WebSocket, Message}, State},
response::Response,
routing::get,
Router,
};
<span class="kw">use </span>tokio::sync::RwLock;
<span class="kw">use </span>tower_http::services::ServeDir;
<span class="kw">use </span><span class="kw">crate</span>::comms::RadarData;
<span class="attr">#[derive(Clone)]
</span><span class="kw">struct </span>AppState {
data_lock: Arc&lt;RwLock&lt;RadarData&gt;&gt;
}
<span class="kw">async fn </span>ws_handler(ws: WebSocketUpgrade, State(state): State&lt;AppState&gt;) -&gt; Response {
ws.on_upgrade(|socket| handle_socket(socket, state))
}
<span class="kw">async fn </span>handle_socket(<span class="kw-2">mut </span>socket: WebSocket, state: AppState) {
<span class="kw">while let </span><span class="prelude-val">Some</span>(msg) = socket.recv().<span class="kw">await </span>{
<span class="kw">if let </span><span class="prelude-val">Ok</span>(msg) = msg {
<span class="kw">if </span>msg == Message::Text(<span class="string">&quot;requestInfo&quot;</span>.to_string()) {
<span class="kw">let </span>data = state.data_lock.read().<span class="kw">await</span>;
<span class="kw">let </span>str = {
<span class="kw">match </span>serde_json::to_string(<span class="kw-2">&amp;*</span>data) {
<span class="prelude-val">Ok</span>(json) =&gt; json,
<span class="prelude-val">Err</span>(e) =&gt; {
<span class="macro">log::error!</span>(<span class="string">&quot;Could not serialize data into json: {}&quot;</span>, e.to_string());
<span class="macro">log::error!</span>(<span class="string">&quot;Sending \&quot;error\&quot; instead&quot;</span>);
<span class="string">&quot;error&quot;</span>.to_string()
},
}
};
<span class="kw">if </span>socket.send(Message::Text(str)).<span class="kw">await</span>.is_err() {
<span class="comment">// client disconnected
</span><span class="kw">return</span>;
}
}
} <span class="kw">else </span>{
<span class="comment">// client disconnected
</span><span class="kw">return</span>;
}
}
}
<span class="kw">pub async fn </span>run(path: PathBuf, port: u16, data_lock: Arc&lt;RwLock&lt;RadarData&gt;&gt;) -&gt; anyhow::Result&lt;()&gt; {
<span class="kw">let </span>app = Router::new()
.nest_service(<span class="string">&quot;/&quot;</span>, ServeDir::new(path))
.route(<span class="string">&quot;/ws&quot;</span>, get(ws_handler))
.with_state(AppState { data_lock });
<span class="kw">let </span>address = <span class="macro">format!</span>(<span class="string">&quot;0.0.0.0:{}&quot;</span>, port);
axum::Server::bind(<span class="kw-2">&amp;</span>address.parse()<span class="question-mark">?</span>)
.serve(app.into_make_service())
.<span class="kw">await</span><span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(())
}</code></pre></div></section></main></body></html>